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OK the minimal scenario works perfectly now, probably those numbers have to correspond to a file somewhere, they are totally ignored if I just paste the original ones in. Here's the link to a .ZIP with the scenario if anyone wants to try to be alone in the world as the US:

Minimum.zip

Place the .EUG in your "Victoria\scenarios\save games\" folder.

EDIT: Lord Asharak and G-Klav, I would like to change the format you write the province IDs in to the following:

EU2_PROVID "VIC_STATENAME" VIC_PROVINCE1 VIC_PROVINCE2 VIC_PROVINCEX

As an example:
278 "Crappyland State" 1847 1843 1834 638

My reasoning is based on the discovery that states are tied to countries. My new idea basically is to let each EU2 province become its own state in Victoria (which does not necessarily have to correspond to GC states, but similarities would be nice). This is an easy way to handle the state problem which has been plauging me for a long time.
 
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To keep things in an orderly fashion I dare to make a third post in a row:

I have now put Lord Asharak's first ID conversions in a file which is of the required format, but I'd like G-Klaves progress too ;). As everything else, I have uploaded it for you to take a look on. But I really want Lord Asharak himself to download it use it as a base for further additions. The most important issue however we need some kind of leader of the province ID mapping section, that will coordinate all the conversion into the same file, and in such a way that no ID occurs twice etc. I propose Lord Asharak or G-Klav for this team position, but this of course is either of them agree and find that they has the time to get in touch with people and organize the province ID conversion. Either way, they should contact each other and decide who will be the main contact person for me. This might not sound important, but it is really hard when people convert different areas at the same time...

Anyway, here is the .ZIP:
Updated Provinces.zip (no longer valid).

I've updated it with G-Klav's progress on page 7. Also, you should edit some of the state names that I've given them (I basically just took their EU2 province names that seem to be really unlogical in many cases).

The ID leader should keep this file and make sure a somewhat updated version is uploaded somewhere for me and the other programmers to download ;). Anyway, to ease the process of keep track of everything, I suggest this person downloads copies of the EU2 ID maps at Builder's Paradise, and then paint red crosses in Paint on the provinces that already have been mapped. This graphical confirmation will make sure we do not miss any provinces in the end, and can hopefully prevent duplicates.

By the way, I converted Italy ;), and while I'm at it, I'll take Spain later as well. I need to take a break from the programming...

If you wonder whether I sleep I can say I do; the explosion here of posts of mine is just a sign of that 1) summer vaccation is approaching, 2) I've broken a bottleneck as noticed, 3) many things have to be organized now rather than later.
 
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Chaingun said:
To keep things in an orderly fashion I dare to make a third post in a row:

I have now put Lord Asharak's first ID conversions in a file which is of the required format, but I'd like G-Klaves progress too ;). As everything else, I have uploaded it for you to take a look on. But I really want Lord Asharak himself to download it use it as a base for further additions. The most important issue however we need some kind of leader of the province ID mapping section, that will coordinate all the conversion into the same file, and in such a way that no ID occurs twice etc. I propose Lord Asharak or G-Klav for this team position, but this of course is either of them agree and find that they has the time to get in touch with people and organize the province ID conversion. Either way, they should contact each other and decide who will be the main contact person for me. This might not sound important, but it is really hard when people convert different areas at the same time...

Anyway, here is the .ZIP:
Updated Provinces.zip

I've updated it with G-Klav's progress on page 7. Also, you should edit some of the state names that I've given them (I basically just took their EU2 province names that seem to be really unlogical in many cases).

The ID leader should keep this file and make sure a somewhat updated version is uploaded somewhere for me and the other programmers to download ;). Anyway, to ease the process of keep track of everything, I suggest this person downloads copies of the EU2 ID maps at Builder's Paradise, and then paint red crosses in Paint on the provinces that already have been mapped. This graphical confirmation will make sure we do not miss any provinces in the end, and can hopefully prevent duplicates.

By the way, I converted Italy ;), and while I'm at it, I'll take Spain later as well. I need to take a break from the programming...

If you wonder whether I sleep I can say I do; the explosion here of posts of mine is just a sign of that 1) summer vaccation is approaching, 2) I've broken a bottleneck as noticed, 3) many things have to be organized now rather than later.

Yes, yes. That is very true.

- MVSN
 
Another update. This time I've repackaged everything (as well as introducing the entire working directory and bug fixes of the EUG loading code). It also makes two fixes to Provinces.txt.

EU2Vic.zip

Explaination of files:
EUGEdit.exe - This program still only loads and saves EUG files, although I plan to make it some kind of hardcore command line tool for filtering out specific tags.
Eu2Vic.exe - I am programming a command line test version in C++, so you Java coders will have something to get inspired from ;). As for now though it only reads Provinces.txt in, and complains about any errors if found (which is very useful while editing it). That's how I found the current errors that I fixed.
*.h and *.cpp files: Code for the .EUG loader.
Other files: Miscellaneous test data that I intend to use for the first basic conversions.
 
While betatesting CK

Hi guys... I'm currently betatesting CK and apart from finding bugs and running trials on tweaked things I am very interested on keep on playing later in EU2 and finally in Victoria.

I would like to help, and if you guys are interested, I volunteer. But I will need, due to lack of time, to being told EXACTLY what is needed. I guess I'd go for ID'ing provinces and such. Thus I'd need to be told which provinces you need, where to find the # IDs, and how to do it (format).

If you are interested, then here am I!!!! :)

Edit: it might look a bit dumb this post, but believe me, my few scarce neurones left unused are for eating and clicking the mouse...
 
Hehe province ID conversion doesn't require many neurons as I noticed while converting Italy... If you have time to spare the better. As for the format you should download Eu2Vic.zip (see my post above), unzip it, and then open \Data\Provinces.txt. It's where all ID progress has been made so far, and even though someone (we don't know who yet), will have to keep the central version, you can still use it and then paste your own conversions on the forum. Also, for the general format I'd say best description is:

Code:
EU2_ID "STATE_NAME" VICTORIA_ID1 VICTORIA_ID2 VICTORIA_ID3 etc.

Where EU2_ID is the province ID in EU2, STATE_NAME (which must be between "") is the name of the state created in Victoria, and VICTORIA_IDX the corresponding Victoria province IDs for the specified EU2 province. Comments can be inserted on blank lines or after the last Victoria ID you added (and a # must preceede the comment like Paradox's data files). I can give a short example (my Italy conversion):

Code:
###Italy###

370	"Veneto"	837 768 828
371	"Tirol"		829 830 767 823 831
389	"Lombardia"	825 826 820 824 827
390	"Mantua"	838 839
391	"Romagna"	842 845 844
392	"Marché"	854 850 #Consider to remove L'Aquila from this.
393	"Napoli"	737 856 1294
394	"Apulia"	1288 964 1340 1341 1289
395	"Messina"	1297 1298
396	"Sicily"	1295
397	"Sardinia"	738 1299
398	"Corsica"	857
399	"Roma"		855 #Should Rome have this few provinces?
400	"Siena"		851 852 853
401	"Firenze"	846 848 849
402	"Emilia"	840 841 843 847
403	"Genoa"		816 817 818
404	"Piedmonte"	814 815 819
819	"Malta"		1296

If you want to convert a specific area, I think noone is working on South America, North America and Africa right now. I do know we got people working on Europe and Asia (and probably Australia). Pick one and work on it :). Once we've nominated a ID project leader he will be the one coordinating the effort like I mentioned earlier.
 
OK... I will do South America then, since I am most familiar with the Geography.

I do not think I would be able to start working on it before the next weekend. Although miracles do happen from time to time.

How can I ID the provinces in EU2 and the provinces in Victoria? I mean, where do I get those numbers??? ie: 720; 721 etc etc

Edit: Forget about where can I get the IDs. I have asked for assistance and caritative souls have provided this practical information in less than 1 hour... these forums are extraordinary
 
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You can also type in "showid" in the Victoria console, and then when you move the mouse over a province its ID is displayed in the right-bottom corner of the screen.
 
We might need your help, but then again I have no idea how many offered to help already. All province ID converting will take quite a few people to get it finished in reasonable time however, so once we got a person leading the effort he can organize the workload.

On the programming front: The converter now outputs the population data, and hopefully soon the header and global data (I am to finish that today). I don't think it is too wrong to assume that I might be able to get a test country converted this weekend.

EDIT: I've decided to convert from EU2 save games to Victoria scenario setups instead of complete save games. The reason is because then it's much easier to use default include = "x" commands for many things, such as the POP data. This means that the output file generated by the converter becomes ~4 MB smaller and loading and saving goes much quicker...
 
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Bienvenido KOTE

I suggest you focus on Identifying Provinces in EU2 and converting them onto Victoria, as explained above by chaingun...

I am focusing in South America, but Africa is still intact if you want...
 
A little joke of mine:

Funny.jpg


Eh looks exciting, doesn't it? ;)
 
Oh my... I've just peed my pants!!!! :D :D :D :D

Can't wait...
 
By any chance none of you can do a print screen of South America (in EU2) with the names of the provinces on them???

The idea is to refresh my geography and to properly locate them, so as not to make mistakes.

Thnx!

ps: it doesn;t need to be posted here, you can send it to my email. If interested, I will PM the address
 
Don't you have Victoria??? Then the showid method, although somewhat clumsy, should work. Drawing province IDs on a screenshot takes almost as long time as converting; that's why there are ID maps for EU2 but not for Victoria (yet).
 
Yes. I do have both of them, but I'm not at home, and wanted to gain time (if possible).

I just wanted a map of EU2 of South America so I could see the name of the provinces. It was just that. I've gotten the #s for each province, now to match them I need to know if I am talking about "Copetonas" in EU2 (for instance) if that in Victoria belongs to the state of Buenos Aires, and the province is called Azul, for instance.

:)
 
Thnx so much Chaingun...

One question. With your little tool, will you be able to select country in the beginning of Victoria, or you go straight to the same country you were playing in EU2?

I mean, to clarify myself, imagine I was playing the French in EU2 and when I convert the save file I would like to play Egypt or Mexico, would that be possible???

So far, I wouldn't mind... but just being curious :p
 
Yeah it would be possible. I'll try to include all existing countries at the time of the EU2 save into Victoria (provided their tags have been converted, and the provinces they are in). This is actually the thing I will do this weekend unless an unexpected event/error occurs. After that all finer details that were discussed in the beginning of this thead can begin to get implemented. MSVN another some other programmers also probably want to code a user-friendly Java version based of the C++ one.
 
Since you seem to be my team-leader in this subject (after all you & MSVN are the programmers) what would you like to do with provinces that are one in EU2 and in Victoria are 2 different ones.

For example: Tierra del Fuego in EU2 is just one province, but in Victoria you have 2 provinces (Puerto Natales & Rio Grande).

What about the Terra Incognita???

Edit: Another thing. What happens when two provinces in EU2 belong to only one state in Victoria??? ie: Copetonas & Aires both would belong to the state of Buenos Aires. Shall I place something like this???

### xxxxxxx ###

yyy "Buenos Aires" @@@ %%% &&&&
zzz "Buenos Aires" @@@ %%% &&&&

Where yyy would be province Aires ID in EU2, zzz would be province Copetonas ID in EU2 and @ % & would be the proper IDs in Victoria

I would need this to be answered ASAP so as to go on with the job...
 
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