In my game, it seems like almost every AI country (including HRE minors) built a fort on its capital, as well as other forts. Maybe tweak down the AI's proclivity for building forts.
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suitable to replace "**(Chinese)",In reality these cultures have their own Chinese names:As other people have already said, a better format for the names of these cultures in the user interface might be "Sino-[former culture name]" to avoid parentheses clutter.
Why patch name is France? France gets only Hundred year war change. Korea gets alot more contents lol.
- The Surrender of Maine event now has a custom casus belli, which acts as an usual Restoration of Personal Union cb for England, but is like a Reconquest cb for France.
Does feel like there could be a better solution since Assam was ruled by a Tai people at the time.Assam has now the proper Indian unit types instead of the Chinese units.
- Added new colonial cultures, two of them for the French culture group.
Sure. Strong Duchies is an Estate Privilege. This change specifically made the AI better at using it. Which in this case mostly means to use it more often.Loving this patch and all of the changes. This one was not on my radar and the description is a little ambiguous. Can anyone clarify what this means?
I just started up the beta(as Haixi) and Jianzhou was still a lucky nationIs it me or did Jianzhou loose their Lucky nation status?
I don't know what are you talking about.Somebody on the dev team clearly watched my exploits video ;_;
I understand your point. However, I think we'll keep in the current order, as gameplay-wise it makes a bit more sense to boost colonization before trade efficiency.The only thing I would suggest changing is swap Bandeirantes and land before faith ideas.
Having Trade Efficiency before the settlers basically.
Thematically speaking it was the Bandeirantes gold discovery that sparked the colonization and border extension of brazil.
I would suggest a few small other changes to the NI, as in Ideas names and placement but as Pavia explained on previous DD there is no time available.
Not a huge fan of this change. Although clearly an unintentional interaction, the ability to "partition" a large country (such as the ottomans with poland, mamluks, hungary as allies with byzantium for example) made for more interesting outcomes in the succeeding region, as rather than an extremely slow death taking over a hundred years, where random unaffiliated nations would be taking a piece of the pie, you saw a coalition of nations taking down and partitioning a regional threat among themselves.
If this hadn't been treated as an "exploit" in Reman's video and instead considered a "feature" or "tactic", I can't help but think that it would still remain in the game, even if discovered by devs.
We already had a back-and-forth debate about this topic among the dev team, so we had second and third thoughts before doing this change, which we think it's the best for the game right now regarding this issue. As it's already being tested in an Open Beta, we'll obviously will gather feedback about it, and we'll see if we have to make further changes, of course.Yeah, that kind of sucks. I agree. It's been in game for years, Reman makes a video and it's fixed instantly. Devs definitely let themselves be guided by popular opinion.
But tbh it was also ridiculously powerful how you could shatter France or the Ottomans practically entirely in one war by calling in a few of their rivals with promise of land and having them chunk everything up.
Well, it's not the best fix we've done ever, it's legit that you point this out. We're trying to address the Burgundian Succession incident, and it's not easy at all, so we implemented this a temporary fix, to see how it works. We'd want to eventually come to a better solution for it, but it will require some more time, TBH.This is ridiculous. Why are they singled out while other nations are allowed to dump even worse rulers? What's the point in having the mechanic to disinherit unwanted heirs and then carving out exceptions to it? Even if you made it ai only it still smacks heavily of railroading in which case why not go back to EU 1/2 days and railroad everything?
Nope, we haven't changed Lucky Nations in this patch.Is it me or did Jianzhou loose their Lucky nation status? This might explain why we don't see AI Qing as often. Also, I've seen that they never attack Shun whenever they form (in the interference event), so they let them grow stronger until they can't do anything about it.