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Installed beta, played few hours, AI is definitely way better now, finally it actually engages not only sieges, good work paradox. Anyway just wanted to post few annoing bugs I noticed.
1. I had ruller-general who died twice as general and still kept ruling. :D After he died as general just remade him general again.
2. Sometimes switching to military tab shows your generals from the past, you still cant do anything to them which is ok, and after some time stuff gets back to normal. Example, I saw my starting Jeans as France in 1470, 10 years after they are no longer available.
3. If you declare war on HRE minor and make Austrian rival cobelligent it will join war, not shure if this is bug or intended, but probably should not be this way. I declared war on Brunswick as Brandebugs made Burgundy cobelligent and Austria(Emperor) joined war.
Anyway thanks for good work, love to see game still improving.
 
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suitable to replace "**(Chinese)",In reality these cultures have their own Chinese names:

Tibetan→Zang【藏】
Korean→Chaoxian【朝鲜】
Vietnamese→Jiaozhi【交趾】/Annan【安南】
I agree on the part that the name '(Chinese)' and 'Sino-' are somewhat bland. However, the suggested names are somewhat misleading and I'm not a fan of it.

Da Viet (Vietnam) and Joseon (Korea)'s names already came from Chinese characters. Vietnamese read 越 as Viet and so Vietnam(越南) came out. Koreans read 朝鲜 as Joseon and that's the name for it. Reading these Chinese characters in a current Chinese way and giving it as a culture name feels more like converting all your culture into Zhili instead of incorporating it into Chinese culture group.
 
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sinicize_culture_desc:0 "Our culture is our greatest pride. Our language is one of its kind, our traditions and our heritage are the pillars of our society.\nNonetheless, we cannot deny the influence the Chinese language and culture have had on us over the decades - now more than ever. Although not everyone will agree with this decision, it might be worth considering to sinicize our culture in order to create a greater harmony between the Vietnamese and the Chinese in our land."

This decision description shows up for both Korea and Tibet, too. Vietnamese in the last sentence should be [Root.Culture.GetName].
 
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does it make sense to start the game on a beta patch, or when it becomes officially available you will have to start a new game?
The beta isn't there to let you play your campaign on 1.33 instead of 1.32. It is there to allow players willing to help root out bugs help make 1.33 better the day it is fully released. Questions you should ask yourself instead of what you asked are: 'Am willing to risk losing my campaign half way through due to a bug or changes to potentially make 1.33 better the day it is fully released.' and 'Can I be bothered to report any bugs I encounter.' If your answer to any of those questions are 'No', you should wait until full release, and not bother with the beta.
 
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suitable to replace "**(Chinese)",In reality these cultures have their own Chinese names:

Tibetan→Zang【藏】
Korean→Chaoxian【朝鲜】
Vietnamese→Jiaozhi【交趾】/Annan【安南】
Disagree. For example, Manchu is called Manchu, not Manzhou.

Sinicization has following requisites: foreign ethnic invasion and being integrated, but also keeping many of their own identification. The names you listed are that, when these territories are occupied by an authority from china mainland, not leaded by foreign themselves.

I don't know if eu4 allow that different cultures share same name or not. If it can, I suggest that u may keep the original name.
 
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Here is a variation about "Korea". In English it's one same word, but in Korean and Chinese, it has many different inner concept.

To understand this, one thing must be cleared. China and Korea in ancient ties use "the name of the dynasty to diffierentiated from formal dynasty. For example, Tang Song Yuan Ming Qing, even Shun. For another example, Josen and Viet.

Different to europe, where different families can claim the throne of The kingdom of France. Emperor and King in East Asia didn't called themselves China or Korea, which is because the tradition that Celestial Empire rules all things under the sky with no competitor. Chinese Emperors generally choose one single Chinese character to name their state, like Yuan(Origin and one), Ming(Clear and smart), Qing(clean and fresh). For another example, Vietnam(to the South of Yue), Nam Viet(Yue the South china), Josen(sun in the morning shines preciously). Manchu and Korea are the transliteration of their own national identification.

In english, Korea refers to three things: Josen or North Korea self-called, Goryeo that logically same to the word "China", and Hangug the empire or republic, which is South Korea today. Details can be searched in wiki.

As a result, that if paradox don't want to use Latinized form of local language, keep Korean may be the best option because in English they are all Korean. The things I said above should be left to Korean and Chinese localisation modders to fix, and I believe they can make the best choice and localisation of which Korea should be chooses.

By the way, I suggest that the name of KOR tag should be Josen or something like that, because that tag MNG is not called China and tag DAI is not called Vietnam at start. An event for choosing other custom names like Korea, Goguryeo, Goryeu can be added just like what u do to DAI in 1.31

P.S. these things are not suitable to Japan. That's another story and its situation now is good
 
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I don't know if eu4 allow that different cultures share same name or not. If it can, I suggest that u may keep the original name.
I like the idea but there is the tooltip problem.

Current "Korea culture or Korea (Chinese) culture" Condition will look like "Korea culture or Korea culture" which is a bit confusing.
 
One of my friends creates a mod that all tags are renamed to the appellation of their own languages in Latinized form, like Österreich, Frankcise, Joseon(KOR), Nippon(JAP), Polski and so on. That's just a mod but what we are discussing here is the English localisation version of eu4, not a celebrity of language diversity.
 
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Current "Korea culture or Korea (Chinese) culture" Condition will look like "Korea culture or Korea culture" which is a bit confusing.
tooltips use localisation key. Just ignore the later "Korea" in text but remain it in code may fix this
 
I'm glad you're back to more frequent updates. I hope you can make it 4 patches a year again. ;)
Well, this is going to be our third major patch in the last year, and we've pumped out more around 13-14 in this time including hotfixes, bugfixing, and technical patches. ;)
Totemist is still not giving level bonus even though I have more than 12 mana rulers
Totemism was reworked inbetween 1.31 and 1.32 to avoid heavy stacking, although maybe I'm not fully understanding what you mean.
When can we expect the release of the final version of this patch? I am waiting to start a new game for it.
It's going to take a few weeks, as I said in the DD; now we'll have the Open Beta for a couple weeks, and then we've got to close the release version, certificate it, etc.
After sinicization, Korean provinces in Korea change to have Chinese names and their provinces in China have Korean names, which is weird. Probably the provinces in Korea should keep the Korean names and it looks like that is the intention looking at korean_new.txt in the province names and the simple solution is to add the Korean names to the provinces in Korea to prevent east_asian.txt overriding the list. The same is true for Vietnam, it seems. Also, as many have pointed out already, X (Chinese) seems really awkward everywhere and Sino- prefix would work better.

Btw, 1.33 feels amazing! Playing in East Asia feels much more natural now. Also, shout out to Reman haha.

Edit: Hope this helps whoever is coding behind the scene. Was making my own mod.
732 = "Hamheung"
733 = "Hwangju"
734 = "Wonju"
735 = "Hanseong"
736 = "Sangju"
737 = "Jeonju"
1013 = "Cheongju"
1845 = "Pyeongyang"
2694 = "Gangneung"
2741 = "Jeju"
2742 = "Yukjin"
2743 = "Gyeongseong"
2744 = "Yeongbyeon"
2745 = "Gyeongju"
4227 = "Jinju"
4228 = "Naju"
4229 = "Chungju"
4230 = "Suwon"
4231 = "Haeju"
4232 = "Ganggye"
We noticed this issue and already fixed it, we'll take a look to the other Sinicized culture, to also fix it. ;)
Installed beta, played few hours, AI is definitely way better now, finally it actually engages not only sieges, good work paradox. Anyway just wanted to post few annoing bugs I noticed.
1. I had ruller-general who died twice as general and still kept ruling. :D After he died as general just remade him general again.
2. Sometimes switching to military tab shows your generals from the past, you still cant do anything to them which is ok, and after some time stuff gets back to normal. Example, I saw my starting Jeans as France in 1470, 10 years after they are no longer available.
3. If you declare war on HRE minor and make Austrian rival cobelligent it will join war, not shure if this is bug or intended, but probably should not be this way. I declared war on Brunswick as Brandebugs made Burgundy cobelligent and Austria(Emperor) joined war.
Anyway thanks for good work, love to see game still improving.
We're taking a look on the ruler-general issue, as I also experienced it while testing on my own a few days ago.
sinicize_culture_desc:0 "Our culture is our greatest pride. Our language is one of its kind, our traditions and our heritage are the pillars of our society.\nNonetheless, we cannot deny the influence the Chinese language and culture have had on us over the decades - now more than ever. Although not everyone will agree with this decision, it might be worth considering to sinicize our culture in order to create a greater harmony between the Vietnamese and the Chinese in our land."

This decision description shows up for both Korea and Tibet, too. Vietnamese in the last sentence should be [Root.Culture.GetName].
On it, thanks for reporting. ;)
something about the name of Dai Viet and its culture that may be of some help.

(After the king of Dai Viet consulting Qing whether he can use "Nam Viet" or South Viet as the name of his kingdom, officials discussed with the Emperor: )

"The realm of Nam Viet also contains Canton and Guangxi according to the history, which is much more wide than Annan, as Jiaozhi known as formal dynasty's privince, that its king rules actually now. This name is irreverent to the Celestial Empire. This kingdom born from the dust of formal Viet, then controlled all Annam. Considering this, the Celestial Empire has decided to grant it with the name "Viet Nam", meaning that the first and more decisive word inherits it's ancestor, while the second word identifies its tributary status of Celestial Empire, and it's position to the south of Yue/Viet"
Reference:嘉庆重修一统志

Yue and Viet are the same thing but spelled differently in Chinese and Vietnamese. Viet Nam means "to the south of Yue, successor of Annam", which can be understood as tributarya of CE. Nam Viet (South Yue) means "the Kingdom of Viet in the southern part of China" whose claim can reach the Yangtze River at most far. Dai Viet means Great Viet, similar to Great Yuan or Great Qing, while Dai Nam means Great South, claiming as south china against Qing (north china).

All I want to say is that, "Viet Nam" is not that suitable as the name of a new CE dynasty.

Cantonese is also called the local dialect of Yue. Canton, Guangxi and North Vietnam (Jiaozhi) sum up, called South Yue or Nam Viet, or just Yue/Viet in ancient China. This area has been divided from China Authority since Yuan, and the king there claimed all territory of Yue/Viet.

P.S. I don't know what is Sino-Altaic. I don't think it's a good idea to use such a modern and controversial term on historical simulation.

I agree on the part that the name '(Chinese)' and 'Sino-' are somewhat bland. However, the suggested names are somewhat misleading and I'm not a fan of it.

Da Viet (Vietnam) and Joseon (Korea)'s names already came from Chinese characters. Vietnamese read 越 as Viet and so Vietnam(越南) came out. Koreans read 朝鲜 as Joseon and that's the name for it. Reading these Chinese characters in a current Chinese way and giving it as a culture name feels more like converting all your culture into Zhili instead of incorporating it into Chinese culture group.

Here is a variation about "Korea". In English it's one same word, but in Korean and Chinese, it has many different inner concept.

To understand this, one thing must be cleared. China and Korea in ancient ties use "the name of the dynasty to diffierentiated from formal dynasty. For example, Tang Song Yuan Ming Qing, even Shun. For another example, Josen and Viet.

Different to europe, where different families can claim the throne of The kingdom of France. Emperor and King in East Asia didn't called themselves China or Korea, which is because the tradition that Celestial Empire rules all things under the sky with no competitor. Chinese Emperors generally choose one single Chinese character to name their state, like Yuan(Origin and one), Ming(Clear and smart), Qing(clean and fresh). For another example, Vietnam(to the South of Yue), Nam Viet(Yue the South china), Josen(sun in the morning shines preciously). Manchu and Korea are the transliteration of their own national identification.

In english, Korea refers to three things: Josen or North Korea self-called, Goryeo that logically same to the word "China", and Hangug the empire or republic, which is South Korea today. Details can be searched in wiki.

As a result, that if paradox don't want to use Latinized form of local language, keep Korean may be the best option because in English they are all Korean. The things I said above should be left to Korean and Chinese localisation modders to fix, and I believe they can make the best choice and localisation of which Korea should be chooses.

By the way, I suggest that the name of KOR tag should be Josen or something like that, because that tag MNG is not called China and tag DAI is not called Vietnam at start. An event for choosing other custom names like Korea, Goguryeo, Goryeu can be added just like what u do to DAI in 1.31

P.S. these things are not suitable to Japan. That's another story and its situation now is good
We're going to keep Dai Viet and Korea names, as they've been canon in EU4 for a long time, and we don't want to create further misunderstandings to the players.

We already now that the Sinicized cultures name may be a bit rough, but we hadn't such a clear naming as with 'Manchu' culture (from which we borrowed the design of the 'Sinicize' decision). So, we think that the 'Sino-X' culture names, as suggested widely in the community in the past few days, is the best one for the moment, although we're always open to making changes if they're widely shown as an improvement. ;)
 
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Korea names, as they've been canon in EU4 for a long time, and we don't to create further misunderstandings to the players.
Will it be possible to rename Korea through a mission akin to Dai Viet? Korea already has a mission to 'restore Goguryeo' (which I'd much prefer a new tag for tbh), could also fire an event giving Korea a cosmetic name change to Goguryeo, Joseon or keep Korea.
 
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Totemism was reworked inbetween 1.31 and 1.32 to avoid heavy stacking, although maybe I'm not fully understanding what you mean.
In the game defines there is a line saying
ANCESTOR_PERSONALITY_LEVEL_1 = 6, -- Roof of first level of ancestor personality
ANCESTOR_PERSONALITY_LEVEL_2 = 12, -- Roof of second level of ancestor personality
From my understanding, Level 2 is supposed double the personality trait when the leader is made into an ancestor. Is it intentional that it does not work like that currently?
 
Will it be possible to rename Korea through a mission akin to Dai Viet? Korea already has a mission to 'restore Goguryeo' (which I'd much prefer a new tag for tbh), could also fire an event giving Korea a cosmetic name change to Goguryeo, Joseon or keep Korea.
Thread 'New name event for Korea'
https://forum.paradoxplaza.com/forum/threads/new-name-event-for-korea.1508989/

I suggested similar name event and Ogele liked it but because of localization issue they can’t add it to 1.33 now.
 
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.We're going to keep Dai Viet and Korea names, as they've been canon in EU4 for a long time, and we don't to create further misunderstandings to the players.

We already now that the Sinicized cultures name may be a bit rough, but we hadn't such a clear naming as with 'Manchu' culture (from which we borrowed the design of the 'Sinicize' decision). So, we think that the 'Sino-X' culture names, as suggested widely in the community in the past few days, is the best one for the moment, although we're always open to making changes if they're widely shown as an improvement. ;)
Thank u for reply. It might be the only solution for English localisation. But I'm wondering if keep the name of culture just as same as before, whether there would be any bug or not. For Chinese localisation, keeping the original name might be its best option, but also afraid that any unexpected bug may occur.
 
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Will it be possible to rename Korea through a mission akin to Dai Viet? Korea already has a mission to 'restore Goguryeo' (which I'd much prefer a new tag for tbh), could also fire an event giving Korea a cosmetic name change to Goguryeo, Joseon or keep Korea.

Thread 'New name event for Korea'
https://forum.paradoxplaza.com/forum/threads/new-name-event-for-korea.1508989/

I suggested similar name event and Ogele liked it but because of localization issue they can’t add it to 1.33 now.

Thank u for reply. It might be the only solution for English localisation. But I'm wondering if keep the name of culture just as same as before, whether there would be any bug or not. For Chinese localisation, keeping the original name might be its best option, but also afraid that any unexpected bug may occur.
Yeah, already seen the proposal. We'll have a second thought about it, but as I said, we're going to keep the current name for the moment.
In the game defines there is a line saying

From my understanding, Level 2 is supposed double the personality trait when the leader is made into an ancestor. Is it intentional that it does not work like that currently?
This was already changed in 1.32 patch ("Stopped Totemist tribe Chiefs from getting level two personality bonuses."), as we thought that it was OP.

I saw this on Reddit and I didn't seem to find it as feedback in this thread. Is this intended?
There is a change in how CB's work in 1.33 patch, yes. We'll have a second thought on this issue, however (which doesn't mean that we'll change, but that we're just going to test it a bit and think about it). ;)
 
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- Can no longer annihilate powerful AI enemies through multiple peace deals with all of your allies as they'll unconditionally surrender if on -100% war score and won't accept any other peace offers until the war leader has peaced out. Also, when forts are reverted back to owner after a peace treaty their garrisons are refilled.
Please DON'T do this. It's a natural game mechanic and historical to split nations amongst its rivals.
 
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Installed beta, played few hours, AI is definitely way better now, finally it actually engages not only sieges, good work paradox. Anyway just wanted to post few annoing bugs I noticed.
1. I had ruller-general who died twice as general and still kept ruling. :D After he died as general just remade him general again.
2. Sometimes switching to military tab shows your generals from the past, you still cant do anything to them which is ok, and after some time stuff gets back to normal. Example, I saw my starting Jeans as France in 1470, 10 years after they are no longer available.
3. If you declare war on HRE minor and make Austrian rival cobelligent it will join war, not shure if this is bug or intended, but probably should not be this way. I declared war on Brunswick as Brandebugs made Burgundy cobelligent and Austria(Emperor) joined war.
Anyway thanks for good work, love to see game still improving.
AI is way more buggy now, as ally it goes back and foth
 
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