This was the focus of some discussion in the 18th Jan DD thread. If the new design philosophy is that CBs should only allow you to do what the CB is primarily for then the Independence CB limitation is the logical progression. You are now also unable to take land in the The Aztec CB "Flower Wars" as this is geared towards subjugation.
I saw this on Reddit and I didn't seem to find it as feedback in this thread. Is this intended?
In that thread Lambda pointed out the following:
I don't understand the purpose of these hard blocks for war demands. Isn't there a mechanic for taking things your CB isn't about taking? Unjustified demands.
I feel like this opens a slippery slope for things like no cb (can't take anything), conquest (can only take claims), reconquest, etc.
I agree, the punitive cost of doing something not covered by that CB should be governed by the existing mechanic of unjustified demands, because they are demands unjustified by your CB.
I don't agree with this new design philosophy as I don't think it can be applied consistently (see: Lambda's examples). I also don't think it adds anything to the game or makes the game more enjoyable. It doesn't even make the game harder, just more tedious by limiting your options.
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