• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
  • European theocracies had a harder time accumulating crownland, with most having 30-40 crownland. I can't tell if this is specific to Europe because there are so few theocracies outside of Europe.
This has a good explanation. Theocracies get heir-selection events (including on day 1) that make some estates unhappy. This blocks the AI from stealing estate land unless it has a strong enough army to do so safely (in previous in-house versions you would see dozens of HRE opms fighting rebels on day 2, and sometimes some of them lost). There's also the case that Cologne and Teutons (who do have a big enough army) have exclaves that are hard to get to. So they don't seize land either while estates are below 50 loyalty.
 
  • 5
  • 1
Reactions:
The event for Korea to offer itself as a tribute when Manchu forms doesn't work.

It does, but then Korea has the relations modifier "tributised by rival", and their development, military, and navy give them almost 100% liberty desire. They instantly break tributary status.

So the event is technically working, but it fails it's objective every time because Korea almost always rivals you.
 
  • 1
Reactions:
I have a dumb little question. Knowing that betas are not the best versions of any game to go for achievements, can they still technically be attempted in this version? Is ironman fully working with the last beta update? I just cannot wait to go for my last Korean achievement (Choson One) as soon as possible since all these changes are just looking perfect to me.
 
I have a dumb little question. Knowing that betas are not the best versions of any game to go for achievements, can they still technically be attempted in this version? Is ironman fully working with the last beta update? I just cannot wait to go for my last Korean achievement (Choson One) as soon as possible since all these changes are just looking perfect to me.
Haven't tried to earn any achievements in this patch, but I'm seeing the possible ones listed. No reason not to go for it unless a bug is discovered which disqualifies you.
 
  • 1Like
Reactions:
Orochon country name is misspelled the correct name should be Orochoni.
Until the end of the 19th, beginning of the 20th century researchers (Russian and Western) did not separate Udege and Oroch, considering them one people (often called Orochoni.
I got the "i" into its adjective, but for some reason forgot to get it into their name too >_>
Anyway, now they have their proper name
orochoni.png

- The Polish events regarding the Elective Monarchy are no longer bound to the Polish culture but to the tag of Poland.

So becoming Commonwealth removes the events?
The events trigger now for Poland OR for the Commonwealth IF Poland does not exist.
Sad we don't have a dynamic culture mechanic. Maybe you could make cultures that we can be named and renamed dynamically.
Let me say it so: if we had the engine from CK3, then yes. But with EU4 the names of cultures and religions are static. So if you don't want to se
Does France's mission "L'etat c'est moi" (avg. autonomy less than 15%) still take into account trade company autonomy (thereby making the mission near impossible once unlocked)? If so, I hope this gets looked at.

Patch looks great! And another suggestion based off of my post here:
https forum.paradoxplaza com/forum/threads/50-of-all-forts-deleted-after-50-years-of-game-time.1506881/post-28043550 (cant put the link unfortunately)

TL;DR: Could you increase the base tax across the board of all nations from 1 to 1.5? It would be a gamechanger for minor nations with very low dev, allowing them to maintain the armies that they have at the start of the game(rather than deleting them day 2)
With the next beta update only non-oversea core provinces must have a lower average autonomy. Or in other words: you are no longer punished for having trade companies around the world.
Louisianan
The event to make Korea Manchu’s tributary appears to be broken, I got the event, took the option to make them my tributary but they’re still ming’s tributary.
The event for Korea to offer itself as a tribute when Manchu forms doesn't work.

It does, but then Korea has the relations modifier "tributised by rival", and their development, military, and navy give them almost 100% liberty desire. They instantly break tributary status.

So the event is technically working, but it fails it's objective every time because Korea almost always rivals you.
Fixed with the next beta update
 
  • 7Like
  • 4
Reactions:
Well, it's not the best fix we've done ever, it's legit that you point this out. We're trying to address the Burgundian Succession incident, and it's not easy at all, so we implemented this a temporary fix, to see how it works. We'd want to eventually come to a better solution for it, but it will require some more time, TBH.

Why not go back to the original trigger and start the new, longer, event chain from there? Honestly there was no need to change the starting point when changing where it went after that point.
 
- Burgundy can no longer get rid of Charles.

Thanks for this change. Makes the Burgundian Inheritance more impactful, without the quick " get rid of Charles" leeway.

Other countries, eg. England cannot get rid of war of the roses by introducing heir, so it's fair that burgundy should not get the easy way out.
 
  • 5Like
  • 3
  • 1
Reactions:
Well, it's not the best fix we've done ever, it's legit that you point this out. We're trying to address the Burgundian Succession incident, and it's not easy at all, so we implemented this a temporary fix, to see how it works. We'd want to eventually come to a better solution for it, but it will require some more time, TBH.
I think a more natural solution would be to extend the trigger criteria for the Burgundian inheritance so that it applies to Philippe III as well. Just barring disinheritance doesn't prevent Charles the Bold from dying to random causes before ascending the throne. And it makes sense that a succession crisis event should apply to Philippe III if he has no heir.

There's a related bug that can cause even more serious problems. An early Burgundian inheritance can break the HRE, because the imperial incident mechanic doesn't seem to be designed to handle multiple incidents simultaneously. So if the shadow kingdom is still ongoing when Burgundian inheritance triggers, then the entire voting/decision process gets snarled.

Fixing this might require some substantial redesign of the imperial incident code, but I suspect there is no easy way to skirt around the fact that multiple ongoing incidents is a realistic scenario that the game needs to be able to handle.
 
  • 8Like
  • 1
  • 1
Reactions:
Not sure if this has been mentioned, but I've been noticing on the beta patch that the AI doesn't seem to take into account Estate loyalty when revoking land, leading to the problem of it having to fight zealots,nobles, and particularists more often than I've ever seen.
 
I'm getting a very odd bug where sometimes my ruler-general dies, but not my ruler. And when I can recruit my ruler to be a general again, with the same stats he had before he died. I'm not entirely sure how to go about recreating it.
 
  • 1
  • 1Like
Reactions:
something about the name of Dai Viet and its culture that may be of some help.

(After the king of Dai Viet consulting Qing whether he can use "Nam Viet" or South Viet as the name of his kingdom, officials discussed with the Emperor: )

"The realm of Nam Viet also contains Canton and Guangxi according to the history, which is much more wide than Annan, as Jiaozhi known as formal dynasty's privince, that its king rules actually now. This name is irreverent to the Celestial Empire. This kingdom born from the dust of formal Viet, then controlled all Annam. Considering this, the Celestial Empire has decided to grant it with the name "Viet Nam", meaning that the first and more decisive word inherits it's ancestor, while the second word identifies its tributary status of Celestial Empire, and it's position to the south of Yue/Viet"
Reference:嘉庆重修一统志

Yue and Viet are the same thing but spelled differently in Chinese and Vietnamese. Viet Nam means "to the south of Yue, successor of Annam", which can be understood as tributarya of CE. Nam Viet (South Yue) means "the Kingdom of Viet in the southern part of China" whose claim can reach the Yangtze River at most far. Dai Viet means Great Viet, similar to Great Yuan or Great Qing, while Dai Nam means Great South, claiming as south china against Qing (north china).

All I want to say is that, "Viet Nam" is not that suitable as the name of a new CE dynasty.

Cantonese is also called the local dialect of Yue. Canton, Guangxi and North Vietnam (Jiaozhi) sum up, called South Yue or Nam Viet, or just Yue/Viet in ancient China. This area has been divided from China Authority since Yuan, and the king there claimed all territory of Yue/Viet.

P.S. I don't know what is Sino-Altaic. I don't think it's a good idea to use such a modern and controversial term on historical simulation.
 
Last edited:
  • 4
  • 1Like
  • 1
Reactions:
I fired up the game for the first time in almost two years to do some free beta testing for Paradox. The first thing that met me in game was not one, but two pop ups with them asking me to pay them money. Instantly killed all motivation I had for testing the game...
 
  • 8
  • 3
Reactions:
After sinicization, Korean provinces in Korea change to have Chinese names and their provinces in China have Korean names, which is weird. Probably the provinces in Korea should keep the Korean names and it looks like that is the intention looking at korean_new.txt in the province names and the simple solution is to add the Korean names to the provinces in Korea to prevent east_asian.txt overriding the list. The same is true for Vietnam, it seems. Also, as many have pointed out already, X (Chinese) seems really awkward everywhere and Sino- prefix would work better.

Btw, 1.33 feels amazing! Playing in East Asia feels much more natural now. Also, shout out to Reman haha.

Edit: Hope this helps whoever is coding behind the scene. Was making my own mod.
732 = "Hamheung"
733 = "Hwangju"
734 = "Wonju"
735 = "Hanseong"
736 = "Sangju"
737 = "Jeonju"
1013 = "Cheongju"
1845 = "Pyeongyang"
2694 = "Gangneung"
2741 = "Jeju"
2742 = "Yukjin"
2743 = "Gyeongseong"
2744 = "Yeongbyeon"
2745 = "Gyeongju"
4227 = "Jinju"
4228 = "Naju"
4229 = "Chungju"
4230 = "Suwon"
4231 = "Haeju"
4232 = "Ganggye"
 
Last edited:
  • 2
Reactions:
- Burgundy can no longer get rid of Charles.

Thanks for this change. Makes the Burgundian Inheritance more impactful, without the quick " get rid of Charles" leeway.

Other countries, eg. England cannot get rid of war of the roses by introducing heir, so it's fair that burgundy should not get the easy way out.

Sure they can, it just takes some rng in their favor. Also, other nations can get rid of far worse rulers than Charles for no reason other than bad stats. All this does is railroad Burgundy into a high probability of having the event fire. If they are going to start railroading then where is the Novgorod surrender to Muscovy? Or the Habsburg inheritance of Spain, or any of dozens of other historical events? Having the event happen if conditions warrant is one thing, directing events towards that occurrence and removing player agency to affect the proceedings is quite another.