AI should have a maximum fort limit. There are great walls and maginot lines everywhere.
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Centralizing one state gives global state governing cost reduction instead of locally due to a small oversight. In 00_static_modifiers.txt under centralize_state, state_governing_cost should be local_governing_cost instead.
Speaking of which, I think the capital state should also be able to benefit from "centralize state," although it is admittedly just a bit odd to do so with supposedly the most centralized state. It is just that when you are playing hyper-tall with only a few states, you could have even more governing cost reduction with a non-capital state by spending 10-20 years worth of reform progress. This is even with the current beta's -10% governing cost reduction, which some on the forum have said too small, which is definitely true compared to the non-beta's 20 flat reduction after percentage based reductions (which I thinks works better than percentage based but that's another thing). A niche situation indeed but I thought the spirit of the new changes was to enable hyper-tall as a more viable play, especially for Korea with inward perfection (love the new changes!) or republics with bonus reform progress. Btw, one of the devs said reform progress generation will be determined by only non-oversea core provinces and I also love this change!
Edit: minor changes
Encountered this as well.I'm getting a very odd bug where sometimes my ruler-general dies, but not my ruler. And when I can recruit my ruler to be a general again, with the same stats he had before he died. I'm not entirely sure how to go about recreating it.
Well this was the right decision, I had a fascinating campaign with the beta, and got my achievement without any issues. Thanks to all the developers for the hard work! Everything felt a bit more refreshing, a bit more captivating. And I simply cannot thank you enough for the scaling leader functionality, that has been a dream of mine for a very long time and now I could see it in game. No more having 20-30 stacks with no generals as a 5000 dev behemoth of a country that somehow could not find more than a couple good generals before incapacitating itself "technologically," if that is what mana points stand for. One of the best quality of life changes so far for me. My "findings" while playing the beta are not really much different than what is already said, alas here I go with the most interesting ones.I have a dumb little question. Knowing that betas are not the best versions of any game to go for achievements, can they still technically be attempted in this version? Is ironman fully working with the last beta update? I just cannot wait to go for my last Korean achievement (Choson One) as soon as possible since all these changes are just looking perfect to me.
It's because the slavs that lived in modern day northern macedonia spoke (and still do speak) a dialect of or language close to Bulgarian. I'm curious why Serbian appears to be in southern Albania (unless you did that of course).I noticed a minor thing in the Balkans this patch:
View attachment 802237
The two northernmost provinces of the Macedonia state used to be Serbian culture with temporary Bulgarian cores, but now they're Bulgarian culture with temporary Serbian cores. Is there a reason for the swap?
Did it last... thirty years???Oh, boy I had HRE game and thirty year war now lasts waaay longer.
Trade range extended only by PUs and client vassals/client marches