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As an American nation is it better to take colonies away from colonizers and shut them out or to let them colonize a bit so you don't have to and take their colonies later on?

Neither cash nor mil power are an issue. I could do it right now or wait. Goal is still to unite NA and SA along with some other achievements.
 
As an American nation is it better to take colonies away from colonizers and shut them out or to let them colonize a bit so you don't have to and take their colonies later on?

Neither cash nor mil power are an issue. I could do it right now or wait. Goal is still to unite NA and SA along with some other achievements.

Letting them colonize is better, since as you mentioned, military power is not an issue. The issue with First Come First Serve (which you appear to imply is your target) is that there's a lot of land that need to be colonized and a limited number of Colonists available, and you simply can't do it by yourself (it quickly become economically untenable to run colonies massively above the number of colonists) ... When the Achievement was added to the game, I napkin mathed that you'd probably need somewhere in the neighbourhood of 175-225 provinces (IIRC) to be colonized by Europeans, and to the best of my knowlegde, there haven't really been any changes to the game that significantly changes that estimation
 
I play Holland and I have a RM/Alliance with Brandenburg which is becoming the dominant power of HRE but the Emperor is still a Habsburg.

However, due to bad opinion I have over Brandenburg, mainly because they unlawful territories, it seems impossible to get an Alliance with them. How can I solve this, is there any way? Thank you!
 
I play Holland and I have a RM/Alliance with Brandenburg which is becoming the dominant power of HRE but the Emperor is still a Habsburg.

However, due to bad opinion I have over Brandenburg, mainly because they unlawful territories, it seems impossible to get an Alliance with them. How can I solve this, is there any way? Thank you!
Improving their opinion of them may result in them trying to improve opinion with you but other than that and events, I have no idea.
 
Don't know the exact time anymore, but it should be 20-30 years without getting a single unlawful territory penalty at which point it gets removed from all nations, no matter how massive the modifier was.

Had -240 in one of my earliest games and it did tick down a bit, then suddenly it disappeared. If someone knows exactly how long it takes for removal to kick in it'd surely be more helpful, but know that it will all go away if you avoid getting another unlawful territory penalty.

You can avoid getting it altogether by being at war until unlawful provinces you took are cored. I like to use a quick "humiliate rival" if nothing else is available.
 
So, in my current run Venice holds all of the provinces necessary to form Italy and more but even though it is 1790, they still haven't formed it. What affects AI to form countries?
 
If it's still a republic then it won't take the decision
Code:
    italian_nation = {
        major = yes
        potential = {
            *stuff*
        }
        allow = {
            *stuff*
        }
        effect = {
            *stuff*
        }
        ai_will_do = {
            factor = 1
            modifier = {
                factor = 0
                government = republic
            }
        }
    }
 
How can I in the Save Game .eu4 file, switch a subject nation to a tributary? I need this for modding reasons.
 
Because you said it was modding ... Modding quick questions is not about questions relating to playing mods, but how to mod

This isn't strictly speaking modding, I said modding as I don't want people questioning why I want to do this edit. :rolleyes:
 
Uhm... Strictly speaking, you want to know how to MODIFY a save file, so yes it is, in fact, a modding question...

No, because modding is defined as making changes to the *base files of the game*, typically resulting in the changing of the checksum; or aesthetic non-checksum altering changes that cannot be accomplished via editing the save.

Save Game editing is editing the save to change the *State* of the previously saved game, to a new saved game state that is still loadable by anyone else with the same checksum.

I.e the difference between using a Gameshark to get Mew in the early Pokemon and hex editing Close Combat III to have more requisition points.
 
What's the definitive answer about whether 'surplus' MP immediately after reforming as a primitive nation? I feel like every time time I see it brought up I see some people say that all MP above your new cap is gone forever so you should spend it developing provinces prior to reform and other people say that it doesnt immediately disappear so you should spend it on tech right right after you reform.
 
What's the definitive answer about whether 'surplus' MP immediately after reforming as a primitive nation? I feel like every time time I see it brought up I see some people say that all MP above your new cap is gone forever so you should spend it developing provinces prior to reform and other people say that it doesnt immediately disappear so you should spend it on tech right right after you reform.
If it's the same as Institutions then both are correct.

If you have 1600 admin points and embrace two institutions you still have 1600 MP until the next monthly tick.
The next tick reduces it to 999 (or the new maximum, if you have corruption).

You can obviously use them until that. There are two scenarios:

Your next admin tech costs 700 points. You can relax with your new 900 admin point value and nothing was lost.

Your next tech only costs 500. You should end up with 1100, but the cap kicks in and reduces it to 999 and you effectively lost 101 points.