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Is it possible to crush the Dutch Revolts or is it so overpowered, that, if they occur, the player HAS TO let the Netherlands be released?
You can crush them if your army is big enough. IIRC the rebels stacks are between 25k and 35k. But depending on the circumstance, you can get them every 5-10 years for for every province that meets the conditions.
But if I read the events correctly, you can avoid the two events that are on the wiki if you have at least 1% autonomy in the provinces. And the first event will only fire once and the second event will only fire once per province. But there is a third event(flavor_bur.18), that is not in the wiki and that can fire if the Netherlands exist:
Code:
# PROVINCENAME Revolts!
province_event = {
    id = flavor_bur.18
    title = "flavor_bur.EVTNAME18"
    desc = "flavor_bur.EVTDESC18"
    picture = ANGRY_MOB_eventPicture
  
    trigger = {
        is_year = 1550
        NOT = { is_year = 1650 }
        NED = {
            exists = yes
            ai = yes
            was_player = no
        }
        owner = {
            NOT = { tag = NED }
        }
        region = low_countries_region
        OR = {
            culture = dutch
            culture = flemish
            is_core = NED
        }
        OR = {
            NOT = { has_province_flag = dutch_revolt }
            had_province_flag = { flag = dutch_revolt days = 1825 }
        }
        owner = {
            OR = {
                capital_scope = {
                    NOT = { region = low_countries_region }
                }
                NOT = {
                    OR = {
                        primary_culture = dutch
                        primary_culture = flemish
                    }
                }
            }
        }
    }

    mean_time_to_happen = {
        months = 120
        modifier = {
            factor = 0.75
            any_neighbor_province = {
                owned_by = NED
            }
        }
        modifier = {
            factor = 0.75
            any_neighbor_province = {
                has_province_flag = dutch_revolt
            }
        }
        modifier = {
            factor = 0.75
            has_owner_religion = no
        }
        modifier = {
            factor = 0.75
            owner = {
                NOT = { culture_group = ROOT }
            }
        }
        modifier = {
            factor = 0.75
            owner = {
                NOT = { primary_culture = ROOT }
                NOT = { accepted_culture = ROOT }
            }
        }
        modifier = {
            factor = 0.5
            owner = { war_with = NED }
        }
        modifier = {
            factor = 0.75
            unrest = 3
        }
        modifier = {
            factor = 0.75
            unrest = 5
        }
        modifier = {
            factor = 0.75
            unrest = 7
        }
        modifier = {
            factor = 0.75
            unrest = 9
        }
    }

    option = {
        name = "flavor_bur.EVTOPTA18"
        ai_chance = {
            factor = 50
            modifier = {
                factor = 0
                owner = {
                    NOT = { num_of_cities = 5 }
                }
            }
        }
        set_province_flag = dutch_revolt
        spawn_rebels = {
            type = nationalist_rebels
            size = 2
            friend = NED
        }
    }
    option = {
        name = "flavor_bur.EVTOPTB18"
        ai_chance = {
            factor = 50
            modifier = {
                factor = 0
                owner = {
                    num_of_cities = 5
                }
            }
        }
        add_core = NED
        cede_province = NED
    }
}
 
Quick question:
Can you get the achievement "I'll graze my horse here.. And here..." if you form the Mongolian Empire?

I'm assuming not, because it requires Steppes Nomads government and forming the Mongolian Empire gives you the Great Mongol State (which has similar bonuses).
But there is a small hope that it's possible, because it would make sense: The Mongolian Empire is the only state in history that would come close to conquering 200 grain/livestock provinces.

Subsidiary question: Does the Mongolian Empire get access to Mongolian missions and events (particularly the convert culture one) from the Manchu patch?
 
Last edited:
Can you get the achievement "I'll graze my horse here.. And here..." if you form the Mongolian Empire?

Yes,

Subsidiary question: Does the Mongolian Empire get access to Mongolian missions and events (particularly the convert culture one) from the Manchu patch?

Yes.
 
How can I not constantly be behind in tech as a Mesoamerican nation?
Behind in time or behind your neighbors? Do you have the El Dorado DLC?
With the El Dorado DLC, you are supposed to stay behind in time until the Europeans arrive. In that time you do your five religious reforms and once you border a country that has the feudalism reform, you can reform your religion. That gives you 80% of the technology of the neighbor from which you reformed. If you saved up enough points, you can get a few more technologies very cheap, because the neighbor discount doesn't update till the next month tick. I usually only go to admin tech 5(for exploration ideas), dip tech 3(increased coring range and settlers), and as much mil tech as my neighbors before reforming and then use the time to conquer all of Mexico and some of Peru.

Unfortunately I don't know how all of this works without the El Dorado DLC.
 
Behind in time or behind your neighbors? Do you have the El Dorado DLC?

I have all DLC. In 1600, I'm 15/12/15 while Europe is on tech 16.

With the El Dorado DLC, you are supposed to stay behind in time until the Europeans arrive. In that time you do your five religious reforms and once you border a country that has the feudalism reform, you can reform your religion. That gives you 80% of the technology of the neighbor from which you reformed.

I didn't reform off of the Europeans, I used hot cheddar on reformed in 1500 with Feudalism and Renaissance dev-pushed beforehand.
 
Why in my Burgundy to Netherlands game do I have to give up Picardy for free to France when I form the Netherlands, and then have a mission asking me to retake that state, while I've been allied with France for centuries. Am I missing something? Just when I was getting back in the game, I get hit with another piece of illogical design.

Sorry for the rant.
 
Sorry if this was asked before sorry, but what exactly is the formula for monarch death 'based on age'
i'm trying to get a pu over milan as savoy and save scum to get it
I also saw that it was on the wiki however it has not been updated since 1.25
 
Sorry if this was asked before sorry, but what exactly is the formula for monarch death 'based on age'
i'm trying to get a pu over milan as savoy and save scum to get it
I also saw that it was on the wiki however it has not been updated since 1.25
As far as we know, the death chance based on the age has not changed since 1.25. The only thing that might not be accurate on the wiki is the additional death chance from being a general. The detailed military leader death table doesn't contain information about drilling. And the life expectancy charts for rulers which are generals doesn't contain the details for the different situations that they might be in as a general. But according to the penultimate dev diary, the death chance for generals and rulers which are generals is going to change in 1.30.
 
I'm planning on doing a Mughals game soon, and I'm wanting to try out a little strategy to snag colonialism without too much effort.

Take the first two exploration ideas first, and get access to the uncolonized land in Siberia above Uzbek, either through access or conquest. Send a conquistador to Eastern Siberia.

No-CB one of the Siberian minors who has claims on their neighbours, and vassalize them. Use their claims to hopefully get land you can take and core. Use that land as a springboard to explore/colonize your way to Alaska. With luck you'll spawn Colonialism, but with access to Alaska you can spawn a CN there.

You have to pay for the ideas, stab, and vassalizing, but it still should mean a profit in terms of monarch points, no?
 
As a nation that doesn't pick exploration, what is a good target year for reaching India?

It depends A LOT. A generic rule of thumb would be ~1600, so you can roll as your first absolutism conquest. But some countries start in a position to get there way faster. Anything meaningfully faster is better.
 
Hello!

I have an ironman save, which I lost and the backup where i am going to lose in few days. But I want to switch into specator mode to watch even after my coutry got annexed.

How can I do this?
 
Hello!

I have an ironman save, which I lost and the backup where i am going to lose in few days. But I want to switch into specator mode to watch even after my coutry got annexed.

How can I do this?
Get that backup save, deironmanize it, open in single player, open console, and type spectate