You can crush them if your army is big enough. IIRC the rebels stacks are between 25k and 35k. But depending on the circumstance, you can get them every 5-10 years for for every province that meets the conditions.Is it possible to crush the Dutch Revolts or is it so overpowered, that, if they occur, the player HAS TO let the Netherlands be released?
But if I read the events correctly, you can avoid the two events that are on the wiki if you have at least 1% autonomy in the provinces. And the first event will only fire once and the second event will only fire once per province. But there is a third event(flavor_bur.18), that is not in the wiki and that can fire if the Netherlands exist:
Code:
# PROVINCENAME Revolts!
province_event = {
id = flavor_bur.18
title = "flavor_bur.EVTNAME18"
desc = "flavor_bur.EVTDESC18"
picture = ANGRY_MOB_eventPicture
trigger = {
is_year = 1550
NOT = { is_year = 1650 }
NED = {
exists = yes
ai = yes
was_player = no
}
owner = {
NOT = { tag = NED }
}
region = low_countries_region
OR = {
culture = dutch
culture = flemish
is_core = NED
}
OR = {
NOT = { has_province_flag = dutch_revolt }
had_province_flag = { flag = dutch_revolt days = 1825 }
}
owner = {
OR = {
capital_scope = {
NOT = { region = low_countries_region }
}
NOT = {
OR = {
primary_culture = dutch
primary_culture = flemish
}
}
}
}
}
mean_time_to_happen = {
months = 120
modifier = {
factor = 0.75
any_neighbor_province = {
owned_by = NED
}
}
modifier = {
factor = 0.75
any_neighbor_province = {
has_province_flag = dutch_revolt
}
}
modifier = {
factor = 0.75
has_owner_religion = no
}
modifier = {
factor = 0.75
owner = {
NOT = { culture_group = ROOT }
}
}
modifier = {
factor = 0.75
owner = {
NOT = { primary_culture = ROOT }
NOT = { accepted_culture = ROOT }
}
}
modifier = {
factor = 0.5
owner = { war_with = NED }
}
modifier = {
factor = 0.75
unrest = 3
}
modifier = {
factor = 0.75
unrest = 5
}
modifier = {
factor = 0.75
unrest = 7
}
modifier = {
factor = 0.75
unrest = 9
}
}
option = {
name = "flavor_bur.EVTOPTA18"
ai_chance = {
factor = 50
modifier = {
factor = 0
owner = {
NOT = { num_of_cities = 5 }
}
}
}
set_province_flag = dutch_revolt
spawn_rebels = {
type = nationalist_rebels
size = 2
friend = NED
}
}
option = {
name = "flavor_bur.EVTOPTB18"
ai_chance = {
factor = 50
modifier = {
factor = 0
owner = {
num_of_cities = 5
}
}
}
add_core = NED
cede_province = NED
}
}