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So, i wanted to start a Kongo game for the Africa achievement, is the new region setup a hindrance? I thought it will at least be more interesting.
 
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If you form the Roman Empire, do you have to switch national ideas or is it optional? (I ask because I prefer mine, and in a previous game leading to the formation of the Inca, I had been given an option.)

And is the wiki correct when it says:

Forming the Roman Empire switches the primary culture to Roman. It is impossible to switch back using the Accept Cultural Shift decision.
 
So, i wanted to start a Kongo game for the Africa achievement, is the new region setup a hindrance? I thought it will at least be more interesting.

It made it more interesting to me, but make sure to not waste States on ever Area there, you want to make more of Mali into States in the beginning if possible.

If you form the Roman Empire, do you have to switch national ideas or is it optional? (I ask because I prefer mine, and in a previous game leading to the formation of the Inca, I had been given an option.)

And is the wiki correct when it says:

You're locked out of the Accept Culture Shift decision, and you can choose to keep your old National Ideas.
 
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Is the Austrian mission to form a PU over Burgundy still in the game? or did they remove it?
still in

Code:
subjugate_bohemia = {
   
    type = country
    ai_mission = yes

    category = MIL
   
    allow = {
        normal_or_historical_nations = yes
        tag = HAB
        exists = BOH
        is_year = 1500
        is_subject = no
        BOH = {
            ai = yes
            is_subject = no
            is_emperor = no
            is_neighbor_of = ROOT
            NOT = { total_development = 140 }
            NOT = { num_of_cities = ROOT }
        }
    }
    abort = {
        OR = {
            is_subject = yes
            NOT = { exists = BOH }
            BOH = { is_subject = yes }
        }
    }
    success = {
        senior_union_with = BOH
    }
    chance = {
        factor = 3000
        modifier = {
            factor = 2
            NOT = { has_opinion = { who = BOH value = 0 } }
        }
    }
    immediate = {
        add_casus_belli = {
            type = cb_restore_personal_union
            months = 300
            target = BOH
        }
    }
    abort_effect = {
        remove_casus_belli = {
            type = cb_restore_personal_union
            target = BOH
        }
    }
    effect = {
        add_prestige = 10
        hidden_effect = {
            remove_casus_belli = {
                type = cb_restore_personal_union
                target = BOH
            }
        }
    }
}
 
Is the Austrian mission to form a PU over Burgundy still in the game? or did they remove it?

still in

Code:
subjugate_bohemia = {
  
    type = country
    ai_mission = yes

    category = MIL
  
    allow = {
        normal_or_historical_nations = yes
        tag = HAB
        exists = BOH
        is_year = 1500
        is_subject = no
        BOH = {
            ai = yes
            is_subject = no
            is_emperor = no
            is_neighbor_of = ROOT
            NOT = { total_development = 140 }
            NOT = { num_of_cities = ROOT }
        }
    }
    abort = {
        OR = {
            is_subject = yes
            NOT = { exists = BOH }
            BOH = { is_subject = yes }
        }
    }
    success = {
        senior_union_with = BOH
    }
    chance = {
        factor = 3000
        modifier = {
            factor = 2
            NOT = { has_opinion = { who = BOH value = 0 } }
        }
    }
    immediate = {
        add_casus_belli = {
            type = cb_restore_personal_union
            months = 300
            target = BOH
        }
    }
    abort_effect = {
        remove_casus_belli = {
            type = cb_restore_personal_union
            target = BOH
        }
    }
    effect = {
        add_prestige = 10
        hidden_effect = {
            remove_casus_belli = {
                type = cb_restore_personal_union
                target = BOH
            }
        }
    }
}

That's Bohemia. The Burgundy mission was removed.
 
It's a question that applies to both EU IV and CK2, but what's the best way to handle army management when it comes to doomstacks?

It just feels that I like to have to do that in order to beat the AI during the early phase of the war, because that is what they would do. Is the attrition/supply problems worth the mega-army I'd have on hand?
 
So, i wanted to start a Kongo game for the Africa achievement, is the new region setup a hindrance? I thought it will at least be more interesting.

It's much more of a help than a hindrance! Gives you plenty of clay to conquer in order to build up a powerbase prior to hitting West, East and North Africa. Easy peasy. I'm in the middle of this very campaign at the moment.
 
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What's stopping me from Westernizing?... I'm at a loss
Europa Universalis IV.jpg
 
What's stopping me from Westernizing?... I'm at a loss
Is Pernambuco still a colony? Until it becomes a city, it doesn't have a Western core on it.
 
Difficult to answer if you don't give us any clues ...

Can't see what's happening in Pernambuco, for example.

Sorry. It's a completed colony.

France are on 13-12-13 tech while I'm on 7-7-8.
 

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It is a core of mine.
 

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I hired a conquistador and for no reason now the game allows me to westernize...
 
Do vassals or colonial nations fabricate claims anymore? For the past few hundred years none of my vassals have made a claim on anything. I'm a large Ming, with no rivals, does that matter?
 
Are their any general rules of thumb for estates? I give any CoT/estuary to the merchants, low manpower provinces to the clergy, and high manpower/low tax area to the nobles. Is that the general idea?