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Can I make an alliance and invite a nation to become my vasall, if I am reeally far away from them,
or do I have to border them or anything?

There is a distance penalty that will discourage nations from accepting which increases the further away they are. If they are tiny and you are much stronger then you can still vassalise nations a reasonable distance away however its easier if you are closer to them.
 
I just got a royal marriage from Ming, I am aztec Aztec.
how is this even possible? have they harmonized my faith? does this allow them to RM Aztec nations?
Everyone can rm everyone if they are an monarchy. The only sole exception is Christians. They can only rm in there own group, because they can PU each other.
 
What's the best army composition these days? I seem to be getting stack wiped all the time since coming back to the game a few years after initially playing the hell out of it. Used to follow a 3/1/2 ratio and then 3/1/3 for later game with a lot of success. Now I can hardly win a fight.

Also, I always seem to be two or more techs behind. I don't get institutions.
 
In my Baltic Crusader campaign as Livonian Order, I conquered most of the Teutonic Order and beside Teutonic and Danzig Nationalists, there is a rebel faction called "Memelische Nationalisten" (German for Memel nationalists) with a flag that looks a lot like it was done randomly with the Custom Nation Flag Designer. I´m only using TBARW mod and play the game in German, and I have already checked the wiki if there is a Nation called "Memel" which obviously it shouldn´t be a thing - or should it? :rolleyes:

edit: When I give in to the rebels` demands, the new nation has no name at all; is a Lithuanian culture Kingdom-rank Monarchy with strange national ideas. I would love to give you a screenshot, but apparently as a newbie in this forum I am not allowed to...
 
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What's the best army composition these days? I seem to be getting stack wiped all the time since coming back to the game a few years after initially playing the hell out of it. Used to follow a 3/1/2 ratio and then 3/1/3 for later game with a lot of success. Now I can hardly win a fight.

Also, I always seem to be two or more techs behind. I don't get institutions.

Before Tech 13, Combat Width worth of Infantry, 4 Cavalry, then 1-4 Artillery regiments for Sieges. You can theoretically have a Combat Width worth of Artillery, but odds are you won't afford them and their damage wouldn't be worth it.

After Tech 16, you want that Combat Width of Artillery, matched with Infantry plus 10-20% more Infantry to fill gaps in the line. Unless you have decent Cavalry Combat Ability you can let them go entirely.

Can't really give Institution Advice unless I know where you're playing.
 
What's the best army composition these days? I seem to be getting stack wiped all the time since coming back to the game a few years after initially playing the hell out of it. Used to follow a 3/1/2 ratio and then 3/1/3 for later game with a lot of success. Now I can hardly win a fight.

Also, I always seem to be two or more techs behind. I don't get institutions.
It heavily depends on your nation. I wouldn´t recommend a lot of cavalry, unless you´re an early game Horde or midgame Poland who have ridiculous bonus on their Cav. A nice midgame stack at Mil Tec 16 (combat width 30) could look like this: 28 Inf, 2 Cav, and as many Cannons as you can afford, ideally 30. I usually have some extra Infantry to reinforce ongoing battles, so you probably never should have more Cannons than Infantry ;)
 
What's the best army composition these days? I seem to be getting stack wiped all the time since coming back to the game a few years after initially playing the hell out of it. Used to follow a 3/1/2 ratio and then 3/1/3 for later game with a lot of success. Now I can hardly win a fight.

Also, I always seem to be two or more techs behind. I don't get institutions.
If you are behind in mil tech, that is probably the reason that you don't win fights.
 
What's the best army composition these days? I seem to be getting stack wiped all the time since coming back to the game a few years after initially playing the hell out of it. Used to follow a 3/1/2 ratio and then 3/1/3 for later game with a lot of success. Now I can hardly win a fight.

Also, I always seem to be two or more techs behind. I don't get institutions.

I don't think you are getting stack wiped for bad compositions (I use a similar one as you, except that I don't use cav at all in mid and late game, Plus I always have 5-10 infantry more than I have canon as you don't want your canons to go in the front row when your infantry is low).

I suggest checking the army stats of your enemies, because as you said if you are always behind in mil tech Chances are that your enemies have much better morale, discipline and tactics then you.
While tactics influents your general fighting abilities, moral and discipline is more Crucial to whether or not you get stack wiped.
Try not to fight against nations who have much higher morale because you get wiped when your morale reaches 0 in the first 12 days of battle.
Morale DMG is based on your max morale thus fighting someone who has significantly better moral is always bad, not only do they have more morale to tank moral dmg but also they receive less dmg then they deal to you.
This should be the main reason why you do so bad in your fights.
Also while looking for stackable army modefier I would always look for extra morale then discipline. Discipline only reduces the overall casualties you take.

Regarding institutions have you ever tried to dev push a institution?
Get the burghers loyal and enact the dev edict and then spend some monarch point's to boost the institution spread (if you have any) or develope the hole thing from 0 to 100.
This works good in the capital because once you have it in your capital (who also has a discount for development) it spreads"quickly".

Everyone can rm everyone if they are an monarchy. The only sole exception is Christians. They can only rm in there own group, because they can PU each other.
Thank you I did not know this I always thought RMs are restricted to your religious group.
 
How can this be:
I want to attack Aragon and Castile is my ally, I want to call them in, but it says they have hundreds of ducats loans and they have too much war exhaustion.
So I cant call Castille in. I dont declare war on Aragon.
One day later Castille calls me into a war against Aragon....
huh?
 
How would I create an event to have an effect on all the provinces within the same region as my capital? I see where I could do it for the same area or the same continent, but not for the same region.
 
How can this be:
I want to attack Aragon and Castile is my ally, I want to call them in, but it says they have hundreds of ducats loans and they have too much war exhaustion.
So I cant call Castille in. I dont declare war on Aragon.
One day later Castille calls me into a war against Aragon....
huh?
AIs don't factor debt/war exhaustion when starting their own wars, only being called in as an ally.
 
I remember from a previous game, that the shadow kingdom event has a very bad consequence, that is not told you when deciding. But I forgot what it was...
What effect do I get when I stay in the empire?
"Submission To The Emperor" modifier. +3 Unrest, +10% Stability Cost, -1 Yearly Prestige. Lasts as long as you are in the empire and are neither the Emperor or Italy.
 
Two questions...perhaps more like clarifications....

1) As a Shogunate….I can essentially have unlimited vassals(as they're all daimyos). Is this correct? So if I vassalize one province Ulm, they become a daimyo that uses up no diplo slots?

2) How exactly does adding provinces and countries to the HRE work? I'm having trouble figuring out the criteria.
 
1) As a Shogunate….I can essentially have unlimited vassals(as they're all daimyos). Is this correct? So if I vassalize one province Ulm, they become a daimyo that uses up no diplo slots?
Correct. Any vassal obtained in any manner becomes a daimyo. It's precisely as OP as it sounds, which is why the current hot meme Three Mountains strategy is to grab Shogun and press the win button. Forced vassals, Diplo vassals, released vassals, all of them don't count. I think client states are even valid up to the internal limit.