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2) How exactly does adding provinces and countries to the HRE work? I'm having trouble figuring out the criteria.

In general the province has to be

- In Europe
- Christian
- A core of the country doing the adding
- Adjacent to (or in the same sea tile as) a province already in the HRE

To join the HRE, you have to add your capital, which can only be done if you have high relations with the emperor (or you're the emperor).

If a country has a HRE province but their capital is not in the HRE, they're not in the HRE. If their capital moves into the HRE they get forced into the HRE, so there's a strategy to force larger nations into the HRE through abusing the capital mechanic.

If a HRE country has non-HRE provinces, they will only add those into the empire if they have high relations with the emperor, at least +100.
 
"Submission To The Emperor" modifier. +3 Unrest, +10% Stability Cost, -1 Yearly Prestige. Lasts as long as you are in the empire and are neither the Emperor or Italy.

To elaborate; you get the modifier as long as you are Italian culture.

If you culture shift away from the Italian group you lose the modifier.
 
Seeking advice: Playing Austria for Osteneders and 3 unions achievement. Maybe will enact all reforms too. I currently have Hungary/Bohemia in union also secured Burgundian inheretance. I completed Diplo ideas and working on Defenisive ones. Wondering on how tackle Reformation and thinking off taking Religious ideas next to have Holy war casus belli on heretic princes. I also took Crete from Venice to use it as staging ground for assault on Mamluks to get to India faster.

Question 1: My current plan on idea groups Diplo (done) Defensive (WIP) Religious Admin Trade Offensive Expansion Quality. Should I change anything?
Question 2: Where to seek 3rd union? Just whore up to any nation with weak claim/no heir until I succeed or are their more sure fire ways?
Question 3: Tackling reformation. Jsut never ending holy war converting heretic princes?
 
Question 1: My current plan on idea groups Diplo (done) Defensive (WIP) Religious Admin Trade Offensive Expansion Quality. Should I change anything?
Question 2: Where to seek 3rd union? Just whore up to any nation with weak claim/no heir until I succeed or are their more sure fire ways?
Question 3: Tackling reformation. Jsut never ending holy war converting heretic princes?
1) If you're planning to go to trade company land trade is not needed. You get merchants from trade company and you don't need more. Also not sure way pick expansion so late or do you even need it. If you need only minor colonizing Exploration is better as it also give you explorers (no need to steal/ask maps)
2) pretty much. But in the first age you could get the half cost subject transfer and transfer a PU to you. Like from Aragon/Castile after iberian wedding or Denmark. You can suck up with Spain as he can get an event to get an Habsburg on the throne. Still that is also quite RNG.
3) First you need to tackle the center of reformation or it will be an ending tug of war. If it's on a capital you can just force convert them and the center of reformation will be gone (as the capital will auto convert on force convert). If it's not, you need to take the province and convert it manually.
After you dealt with the CoR you'll go for the remaining heretics.
 
1) If you're planning to go to trade company land trade is not needed. You get merchants from trade company and you don't need more. Also not sure way pick expansion so late or do you even need it. If you need only minor colonizing Exploration is better as it also give you explorers (no need to steal/ask maps)

I guess you are righta about Trade bt what should I pick instead? Influence or Espionage?
As for expansion mostly taking for 5 extra states, because if I form HRE at the end I clearly will be over limit. I also use colonists to just develop weaker provinces, at that time it does not eat the much of my money but passively improves my land. Extra dip slot and merchant also come in handy.
 
I guess you are righta about Trade bt what should I pick instead? Influence or Espionage?
As for expansion mostly taking for 5 extra states, because if I form HRE at the end I clearly will be over limit. I also use colonists to just develop weaker provinces, at that time it does not eat the much of my money but passively improves my land. Extra dip slot and merchant also come in handy.
Well influence is nice in an HRE game. You can always go for quantity. There is a nice mil policy combined with religious.
 
Just became the HRE emperor as Navarra->Spain due to having 4 electors as vassals. When taking the throne, I immediately joined the empire (with enough land to pass 3 reforms) and forced my dynasty on my monarchy electors. Saxony (4PM) ended up with a 0 year old heir with a weak claim.

Would it be worth it to release him with the hope that I can still enforce a PU when the truce is up to gain a chance to become an elector by inheritance myself later?
I lack that achievement, but also don't have the ones for Spanish mission tree and HRE unification and losing emperorship would likely make getting them dicier. Also, HRE or Rome restoration, which one is considered harder when starting as a small nation?
 
Ok, here's a wierd one; started playing a game in 1241 (Extended timeline mod) development of provinces was at normal levels. Less than 12 years in, and most of Europe has development levels above 400, armies are humongous, and the game is slow and jerky. Any idea what setting could have caused this? Noway anyone should of had the monarch points to raise even a single province by that much.
 
2) pretty much. But in the first age you could get the half cost subject transfer and transfer a PU to you. Like from Aragon/Castile after iberian wedding or Denmark. You can suck up with Spain as he can get an event to get an Habsburg on the throne. Still that is also quite RNG..

You cannot transfer unions like that. Any pu you transfer this way will become a vassal.



Just became the HRE emperor as Navarra->Spain due to having 4 electors as vassals. When taking the throne, I immediately joined the empire (with enough land to pass 3 reforms) and forced my dynasty on my monarchy electors. Saxony (4PM) ended up with a 0 year old heir with a weak claim.

Would it be worth it to release him with the hope that I can still enforce a PU when the truce is up to gain a chance to become an elector by inheritance myself later?
I lack that achievement, but also don't have the ones for Spanish mission tree and HRE unification and losing emperorship would likely make getting them dicier. Also, HRE or Rome restoration, which one is considered harder when starting as a small nation?
yes.. enforce dynaSty on vassal electors to get weak claim heir, release, marry and enforce pu is best way to become emperor elector.
 
How would I go about adding more building slots so that I can build more buildings in a province? Current limit is 12 slots (10 if there is a trade center or natural harbor in the province); I would like to increase the number of total available slots possible to 18 (regardless of whether there is a trade center/harbor or not) to match the number of actual building types there are in the mod I am playing.
 
I changed the number of allowed buildings in the mod defines file but that did not change the graphic in game; so I'm assuming I need to make changes to the interface file, I just need to know which one, which section of it, and which values. Please help.
 
So I was completing up an old Otto campaign going for Parisian Pasha, and decided to pump up my Absolutism along the way. (1.25.1) I'm at 95/95 on Abolutism. How to I get the limit up to 100? gracias!
 
So I was completing up an old Otto campaign going for Parisian Pasha, and decided to pump up my Absolutism along the way. (1.25.1) I'm at 95/95 on Abolutism. How to I get the limit up to 100? gracias!

There are multiple things that are used to stack absolutism cap. Notably, government reforms, golden age (temporary) and Court & Country disaster outcome.
You need to get 65+ absolutism at the end of the disaster (and it will lower the cap by 20) to qualify for the best outcome, it then gives you +20 abs cap.
 
There are multiple things that are used to stack absolutism cap. Notably, government reforms, golden age (temporary) and Court & Country disaster outcome.
You need to get 65+ absolutism at the end of the disaster (and it will lower the cap by 20) to qualify for the best outcome, it then gives you +20 abs cap.

Yeah, I saw this thing about court & country but can't figure out how that disaster works. the parameters seem simple from reading the wiki, but also seems like I would have had it earlier. Not sure what government reforms I can do on 1.25. I'm Otto Gov, of course, which gives +5 to cap anyway, so not sure what I can do there.

I just need the cap to go from 95 to 100 and then I can harsh treat and raise legitimacy a few times, and voila.

(Note: I've been sitting at a 95 cap for a very long time and slowly built up actually absolutism with harsh treatments, legitimacy and some lowering of autonomy)

edit: Ok..I think I see how this Court & Country thing kicks off. Problem is that I'm very stable right now. Should have gone for this disaster much earlier. Ha..at almost -6 unrest, it is actually somewhat hard to get that up to +1 at this point. I'd have to do a no cb war to reduce stab and get overextension out the wang.

I probably just go for it later in another game on the new version.
 
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Yeah, I saw this thing about court & country but can't figure out how that disaster works. the parameters seem simple from reading the wiki, but also seems like I would have had it earlier. Not sure what government reforms I can do on 1.25. I'm Otto Gov, of course, which gives +5 to cap anyway, so not sure what I can do there.

I just need the cap to go from 95 to 100 and then I can harsh treat and raise legitimacy a few times, and voila.

(Note: I've been sitting at a 95 cap for a very long time and slowly built up actually absolutism with harsh treatments, legitimacy and some lowering of autonomy)

edit: Ok..I think I see how this Court & Country thing kicks off. Problem is that I'm very stable right now. Should have gone for this disaster much earlier. Ha..at almost -6 unrest, it is actually somewhat hard to get that up to +1 at this point. I'd have to do a no cb war to reduce stab and get overextension out the wang.

I probably just go for it later in another game on the new version.
If you have -6 unrest now it's doable, Just no-cb some far away countries till you have -3 stab. That alone gives +6 unrest. Just keep your war exhaustion high or have OE and you're good to go.