• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I want to anex my Vassal but I have modifier -40 for Protectionism.
What is Protectionism? I dont see it in my country modifiers.
That comes from the event "Profiteering in". You choose the option which increases the trade power but reduces the goods produced in one of your provinces and which gives a -50 opinion with one of the countries which uses the maximize profit trade policy in that node.
Per default this modifier decays by 2 per year. But I think that you can make it faster if you have improved relations modifiers.
 
I would like to make sure, that the ottomans are not able to walk through my provinces in times of war.
Would a Fort in Hüdavendigar be good for anything?
Since the rules are stupid I cant tell.
View attachment 522518
Depends on what you're asking for, and slightly on what's outside the map. If you're not in the war, it changes absolutely nothing (they are only able to cross during their current war due to you giving access to one of their war allies or enemies.

The fort situation looks quite complex, with the fort in Constantinople messing up zones of control - especially if they have forts just outside the screenshot. I'd just do the simplest thing and block the strait through naval superiority when at war, and by denying all possible accesses when not involved.
 
My March has a loot of War Exhaustion.
26k rebels will rise and try to enforce "lower taxes".
Can I just ignore that? I do not get any taxes from the march anyways.
Will the rebels disappear after enforcing their demand?

yes. it will increase the autonomy of their provinces (if they enforce).
 
if I warn a country, will the other country like my country 10 less or will my country like the other one 10 less?

if I offer Fleet basing rights and they refuse, will my country like them less?

also "broke trade power relations" who will like who less?

Same if I embargo them?

(im asking because I want to excommunicate someone and my country likes them +6, i have to get that to negative!
they already refused military acces and I cant offer mariages)
 
In all my time I played EU4 I never really gave my self the effort to breakdown all the things that make my army strong, all I've taken with me is that:
- up-to-date military tech is a must (because of tactics/morale or something)
- super high morale makes me stake wipe the bad People
- discipline reduces causalities (?)
- combat ability increases enemy causalities

Now while these are the basics (right...?) I was wondering what else I could do to increase my military forces. For instance am I currently playing as Prussia and all I really did was focusing on stacking morale with my advicors and a military policy. As it happens I noticed that I could also stack extremely high infantry Combat ability (20 from Prussian Ideas, 20 from quality and another 10 from a policy).
Now I don't know what my benefit would be, which is why I am asking this.
Which military thing is best to stack and whats the impact? Is it perhaps better to mix it or just go all in on one modefier?

Is there perhaps a thread that deals with this topic?

Thank you:)
 
In all my time I played EU4 I never really gave my self the effort to breakdown all the things that make my army strong, all I've taken with me is that:
- up-to-date military tech is a must (because of tactics/morale or something)
- super high morale makes me stake wipe the bad People
- discipline reduces causalities (?)
- combat ability increases enemy causalities

Now while these are the basics (right...?) I was wondering what else I could do to increase my military forces. For instance am I currently playing as Prussia and all I really did was focusing on stacking morale with my advicors and a military policy. As it happens I noticed that I could also stack extremely high infantry Combat ability (20 from Prussian Ideas, 20 from quality and another 10 from a policy).
Now I don't know what my benefit would be, which is why I am asking this.
Which military thing is best to stack and whats the impact? Is it perhaps better to mix it or just go all in on one modefier?

Is there perhaps a thread that deals with this topic?

Thank you:)

I think this very recent topic might help you - https://forum.paradoxplaza.com/foru...and-getting-used-to-battle-mechanics.1272353/
It's hard to go wrong with Prussia but besides modifiers (don't forget discipline!) think of your army composition. Backrow of cannons gets more and more important as time goes on.
 
Which military thing is best to stack and whats the impact? Is it perhaps better to mix it or just go all in on one modefier?
Tough questions. There are many modifiers for army strength/quality. And some of them interact with others. For example Discipline increases effective tactics. And Tradition increases morale. I personally think you should look to not fall behind in any single modifier and increase any of them whenever you can.

- up-to-date military tech is a must (because of tactics/morale or something)
I wouldn't go so far as to say it's a must, but if it's an important tech, for example techs 4 and 15, then it is very difficult to succeed unless you have a lot of other bonuses. But in general, yes, up-to-date MIL tech is high up on the list.
- super high morale makes me stake wipe the bad People
Morale is important but you can make up for it with other modifiers and engaging smartly.
- discipline reduces causalities (?)
Discipline reduces your casualties and increases your opponent's. It's a very strong modifier for this reason. Like morale you want as much as possible.
- combat ability increases enemy causalities
Yes, and so the more the better. But because it does not directly reduce your casualties like the above modifiers it is considered less important.

Some other modifiers to consider are Tradition, Professionalism, Drill, fire/shock phase specific damage modifers, and additional leader pips.
 
Technically Discipline increases inflicted casualties and increase your tactics. In turn tactics reduce your casualties.

In other words, it's the better version of combat ability as it applies to everyone and reduces casualties.
 
But how to become a member before personal union with Lithuania - so at the beginning of the game.

if you are the emperor, then you can become a member by adding your capital. Unless you want to lose tons of lands, you won't be able to become a member otherwise, as a matter of fact.