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Another DLC without Persia and Mamluk...

Huh, maybe they'll be in next DLC. Hope so.
 
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Another DLC without Persia and Mamluk...

Huh, maybe they'll be in next DLC. Hope so.

If I were a betting man, I would bet a money on that.
 
It's a bit ironic as I remember when the big complaint against eu4 was that the DLCs were obligatory. This DLC has mission trees and mechanics for individual countries so it's completely optional but now it's the shallowness of that approach that is criticised.

For me personally I'd prefer mechanics which are more general because that opens up interesting possibilities of combining things. A classic example for me is how naval barrage from golden century is really handy when playing Byzantium - however this also highlights the problem of having mechanics in a 'content pack' i.e. no-one wants to have to buy GC in order to play Byzantium. So the devs have definitely gotten better at separating the two types of DLCs and this is a good thing.

You'll notice this and the previous two DLCs are content packs (in style if not in price) so I think we're in a 'general mechanic drought', which combined with the power creep of rewards contributes to the reaction to yet more mission trees.

NB I think mission trees can have a role to play - for me eu4 is a bit of a puzzle game and well-designed missions can present an interesting problem to solve which otherwise wouldn't exist (e.g. just started a game as mutapa and you are pushed into a particular cult and particular estate situation which I otherwise wouldn't have chosen). Of course there are other ways that could be done such as events - but missions give you a better visibility of what's to come so your choices are a bit more strategic with them. Also, the rewards don't have to be game-breaking (like second golden ages and permanent power projection), I don't really need those to enjoy the puzzle.
 
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I personally tend to look a little bit too much to comments on this forums and reddit, as probably you guys do as well. Me personally, I am not a huge fan of our current mission system, and I tend to prefer more open-ended systems.

However, not every player is the same, and feedback from the forum is not the only source we look at. From the data we have, it is clear that mission trees are the most popular things we can create right now.
Is this because mission trees give all the rewards? There is no other way to be rewarded in the game. Conquering lands gives more ducats, more manpower, but missions are popular because you can get "+1 monthly diplo power for the rest of the game" or "Kill the Sultan and his heir and destroy the Ottomans" with once click.

Mission trees are popular because they are the most obvious way to reward the player. They are a stand-in for actual mechanics. It's like how triggered modifiers used to be a big thing in early EU4, and now we almost never use them anymore. It's crutch code for actual mechanics.
 
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I would call that bet, and instead bet on the next to be a "Sunset Invasion":esque alt-history focused DLC.

EU4 needs at least one such before it reaches the end of its lifecycle!
Thats gonna be the South American expansion.

Bringing high American tech into the base game.
 
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Is this because mission trees give all the rewards? There is no other way to be rewarded in the game. Conquering lands gives more ducats, more manpower, but missions are popular because you can get "+1 monthly diplo power for the rest of the game" or "Kill the Sultan and his heir and destroy the Ottomans" with once click.

Mission trees are popular because they are the most obvious way to reward the player. They are a stand-in for actual mechanics. It's like how triggered modifiers used to be a big thing in early EU4, and now we almost never use them anymore. It's crutch code for actual mechanics.
I'd say it is a little late in the life-cycle to put too much into new deep mechanics, except for market research purposes.
 
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I wish there was also a Byzantine revamp. Surely they are one of the most popular nations to play, no?
It's consistently been in the top 20 sometimes the top 10.



The empire is more popular than any East Asian nation. Korea doesn't break the top 20. But it's a pet nation due to one dev really liking Korea.
 
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It's consistently been in the top 20 sometimes the top 10.



The empire is more popular than any East Asian nation. Korea doesn't break the top 20. But it's a pet nation due to one dev really liking Korea.

Because that statistic only counts game starts rather than actual play time. Thus the typical restart half a dozen or more times to get ideal diplomacy set-up counts as much or more than a full playthrough of some other nations (depending on how long the person plays in a session).
 
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They don't have the same level of content as France but I thought Saxony and Brandenburg were okay in terms of flavour. Maybe Brandenburg's tree could use an update though. Baden has access to the Swabian mission tree but barely any flavour events. Hesse I would say is the most lacking out of the four you mentioned. They just have one flavour event like Baden and the less flavourful generic Rheinlander/Westphalian missions. They could have given Hesse some unique missions to do with using Condotierre and stuff to represent their mercenaries. Having said that I still played Hesse a lot both before and after Emperor, though that might just be me...

I would love for more HRE countries to get the same level of content as the major countries but it doesn't look like it will ever happen. Because the major countries are the ones most heavily played, so they get the most attention and flavour, meaning that they are the most heavily played, so they get the most attention and flavour, and so on. It looks to be a vicious cycle. Now this probably isn't the sole reason why major countries are more played than others, but I agree it is a big part.

I agree its not the sole reason they are the most played, as another person who replied, mentioned these nations (Great Powers) are bigger, stronger, easier, and also just survived to the end date of 1821 (with the exception of Ming), But again, I do agree the cyclical nature of overlooking and ignoring nations. Though I will say, even if playing a nation like Saxony which has some decent flavor, does it really meet the standards of Brandenburg/Prussia? especially now that they are updating it again?

No your not gonna convince me that the GREAT POWERS of the world would be less played then those other areas if they had similar content the biggest nations of the time period get more content because people 1 they are the most known historically

2. Often have some sort of laymen's history people tend to know from there own studies of history

3. most players live in the west and those countries so they get the most play time

I would never ever chose a new mission tree for Luxembourg over France i'm sorry (unless the French one literally just came out and there was nothing much to change)

I respectfully disagree, if the comment sections on the past few dev diaries have meant ANYTHING, its that many many players want to play other Nations and regions MORE. Maybe not as much as France or Castile or England, but MORE. And they don't, simply because the new and higher standards of gameplay overlook these nations, so they are more boring. Personally, I would much prefer to play Scotland over England, Aragon over Castile, Zoroastrian Persian runs over the ottomans, heck Egypt over the ottomans, BECAUSE those other nations were successful in history. I love seeing other nations survive and thrive in the game that historically died out (except for Ming, screw Ming, I want to see more Qing in my runs). And sure, I concede people play these big nations more as they have more familiarity with them, but you reallly think people still wouldn't play smaller nations *more* if they had the same level of care, flavor, and overall things to do? I'd ALWAYS pick Burgundy over France if they had a branching Mission Tree like the Teutons and their own unique French formable that isn't France. I'd Pick Brittany a ton if they had Celtic culture and a mission tree to form Gaul. Honestly, they have so much more creative freedom with nations that ceased existing, because you don't have to tailor the mission trees to fit history, which is such an exciting prospect... but has not been executed enough.
 
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The empire is more popular than any East Asian nation. Korea doesn't break the top 20. But it's a pet nation due to one dev really liking Korea.
A lot of this DLC has felt very pet Project-y to me, none of the others have ever felt that way before(to me). They felt necessary. Then again, I'd do the same thing for Georgia and the Caucus region for how much I love Sakartvelo. But also because it has zero flavor over there. Heck even some event chain that allows you to pick staying Orthodox, or flipping to Islam as Circassia would be something (and Historical)
 
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I personally tend to look a little bit too much to comments on this forums and reddit, as probably you guys do as well. Me personally, I am not a huge fan of our current mission system, and I tend to prefer more open-ended systems.
Johan, the game feels extremely railroaded. There is almost no sandboxing anymore. If you try to do your own thing, you will be penalized, have issues and even lose the campaign. The game "forces" you to follow the current mission system. I understand that at this stage, you will have to produce something and sell it (for profit - you are a business after all). This is how it will go till the end of development for EU 4.

But for the love of God, don't go this route in EU 5. The mission system is bad. We want freedom to play as we like, without getting penalized. Freedom! Please, innovate in EU 5.
 
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These are the top 23 most played countries in EU4 measured in new starts and saves loaded as that country (not counting duplicate starts/loads on the same day). These stats are not the same ones I mentioned last week. Playing a Custom Nation is still the most popular choice, so these are the top 23 historical nations played.

1) England
2) France
3) Ottomans
4) Castile
5) Brandenburg
6) Austria
7) Muscovy
8) Portugal
9) Poland
10) Great Britain (presumably mostly from continued saves)
11) Sweden
12) Teutonic Order
13) Papal States
14) Byzantium (yes, you made the top 20)
15) Prussia (presumably mostly from continued saves)
16) Spain (presumably mostly from continued saves)
17) Japan
18) Hungary
19) Denmark
20) Ming
21) Netherlands (presumably mostly from continued saves)
22) Commonwealth
23) Burgundy

The reason for 23 is that our regular metrics summary cuts off after that and lumps the rest into 'Other'. About 1/3rd of games are played as 'other'.


Fun Fact of the Day
Somewhere around 40-45% of users have at least one mod activated while playing. This number drops sharply after any major patch (due to mods being broken) but then eventually stabilize back around that level.

Because that statistic only counts game starts rather than actual play time. Thus the typical restart half a dozen or more times to get ideal diplomacy set-up counts as much or more than a full playthrough of some other nations (depending on how long the person plays in a session).


Read the actual posts. Restarts to get the right set up aren't counted and your statement is misleading.
 
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Johan, the game feels extremely railroaded. There is almost no sandboxing anymore. If you try to do your own thing, you will be penalized, have issues and even lose the campaign. The game "forces" you to follow the current mission system. I understand that at this stage, you will have to produce something and sell it (for profit - you are a business after all). This is how it will go till the end of development for EU 4.

But for the love of God, don't go this route in EU 5. The mission system is bad. We want freedom to play as we like, without getting penalized. Freedom! Please, innovate in EU 5.
It's super hard to simulate every possible situation with one single sandbox, or should I say, one single world ideology. PDX games are deeply dived into history, which contains numerous information from longue durée to someone who were thrown out the windows. Victoria 3 is basically a sandbox now, but if it could no longer held any new mechanism (or should I say, something that beyond the reach of modders), freedom would be replaced by designed routines, by force. I believe that's what EU4 is now.

I believe that most of us don't hope to see every PDX games end up being narrates like TNO, but the age (Or should I say the "epoch"? Not sure how to express this.) is always moving forward. PDX's underlying codes are getting better to held a better sandbox, but that of the old games can't meet the needs from a new age forever. But I believe that it would never be some types of new toryism, because if there were EU5, it would definitely start as an excellent sandbox.

EU4 might never die. It just fades away.
 
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