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Wouldnt that mess with mission trees that is partially from generic tree?
An example I can think of is Malmuk
Depends on the tree, most will be a little smaller but still give the same overall- especially Indian nations who would have the spice and trade stuff split off, but mostly it would have same end result
 
i found a bug, i guess.... i revoked the priviligies with austria, so my vassal swarm was able to crush every nation i attacked bevore the patch ... now... nothing. They stand where they are at the moment and don`t move a muscle to help me in the wars. No one is disloyal, all is fine... they just don't move.

EDIT: It seems that especially non-Catholic countries are affected. If i want to attack france, which is catholic ... they move. Sweden is protestantic, they don't move. Weird. :-/
 
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I don't think that this is a bug. Only monarchies are supposed to be able to become junior partners. The iberian wedding event was missing a check for the government type so that Aragon could become a junior partner after turning republic, but this was changed in 1.35.4, so that the iberian wedding can only happen if both Aragon and Castile are monarchies. And the chance for Aragon to turn republic in the event "Sindicat Remença" was lowered to 10%. Do you know any other ways how a non-monarchy can become a junior partner?
Where did you get this change with the 10 % from?
 
Where did you get this change with the 10 % from?
From the game files. The event option got the following code in version 1.35.4:
Code:
        ai_chance = {
            factor = 10
        }
And the other two event options both have got a factor of 45.
 
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why not? its pretty common for formables to be admin tech 10

I mean, Ireland technically existed in 1444 already, not to mention small regional formables such as Bavaria, Franconia, etc don't need tech 10. Ireland isn't a powerful tag with a large mission tree, crazy events or powerful ideas so locking it for some time feels a bit pointless.
 
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I mean, Ireland technically existed in 1444 already, not to mention small regional formables such as Bavaria, Franconia, etc don't need tech 10. Ireland isn't a powerful tag with a large mission tree, crazy events or powerful ideas so locking it for some time feels a bit pointless.
Well, It did exist - as a title of "Lordship" - yes, but to me it represented the difficulties one would encounter to bring the various Irish clans into the fold, to create a and effective and centralised government with all the mess of allegiances, holdings and titles, not to mention that concept of Feudalism didn't had a strong presence in Ireland during that time.
Also, it could be represented as am OPM Ireland of "Duchy" rank in "Pale" province under PU with England and later being promoted to 'Kingdom", or with "Meath" tag - also under PU with England, but automatically forms Ireland when it unifies all of island and "Kingdom of Ireland" event fires, as was previously discussed:
I think the requirement of Admin Tech 10 should remain for Ireland if it's formed by one of independent (or so) clans.
 
So in effect the dev team is tacitly admitting that this event is so bad that they can't even manage to train the AI to handle it.
Seems like tributaries still are loyal peacekeepers and will still sacrifice a ton of manpower sending troops all across China to hunt China's rebels anyhow
 
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I think the chance is for AI only, while as a player, to trigger it you need to be at low stab (-1 works)
Both the player and the AI needed either less than 50 legitimacy or negative stability to get the event option in 1.35.0 and 1.35.1, but this restriction was removed in 1.35.2
 
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Is the HRE bug fixed where it doesnt let you declare war on countries that have HRE provinces?
 
- Banner cavalry now has a static cost of 0.1 Corruption. The discount they get has been reduced from -0.1 to -0.04.
- Banner cavalry cost can't be brought down below 0 to remove corruption for free.
Instead of having a fixed cost of 0.1 corruption, I think it is better to revert to the way that the corruption cost depends on force limit, and then set a lower bound of 0 so it does not remove corruption.
Now it is very expensive to recruit only a few banner units after unifying China or having a lot of development, making the units lackluster.
 
On the bug forum, I count 4 confirmed bugs with 1.35.4, including the CTD that quite literally breaks the game for me. Of course there are plenty more bug reports still in review, and quite likely some bugs from earlier versions still persist.

Do we get a 1.35.5 or do we have to wait for 1.36?

Current toll seems to be 9 confirmed 1.35.4 bug reports, and 3 of them are CTDs.

Does the dev team go on holiday by Swedish (Midsummer to end of July) or Spanish (August) schedule? That is, when is there any hope of a patch, or even an announcement of an upcoming patch?