Wouldnt that mess with mission trees that is partially from generic tree?Hm if region and genetic missions etc could be shown at the bottom like the vassal missions but it were clickable?
An example I can think of is Malmuk
Wouldnt that mess with mission trees that is partially from generic tree?Hm if region and genetic missions etc could be shown at the bottom like the vassal missions but it were clickable?
Depends on the tree, most will be a little smaller but still give the same overall- especially Indian nations who would have the spice and trade stuff split off, but mostly it would have same end resultWouldnt that mess with mission trees that is partially from generic tree?
An example I can think of is Malmuk
Where did you get this change with the 10 % from?I don't think that this is a bug. Only monarchies are supposed to be able to become junior partners. The iberian wedding event was missing a check for the government type so that Aragon could become a junior partner after turning republic, but this was changed in 1.35.4, so that the iberian wedding can only happen if both Aragon and Castile are monarchies. And the chance for Aragon to turn republic in the event "Sindicat Remença" was lowered to 10%. Do you know any other ways how a non-monarchy can become a junior partner?
From the game files. The event option got the following code in version 1.35.4:Where did you get this change with the 10 % from?
ai_chance = {
factor = 10
}
I mean there shouldn't be any admin tech requirementWhat do you mean? It's only 10 Admin Tech to form Ireland.
why not? its pretty common for formables to be admin tech 10I mean there shouldn't be any admin tech requirement
why not? its pretty common for formables to be admin tech 10
Well, It did exist - as a title of "Lordship" - yes, but to me it represented the difficulties one would encounter to bring the various Irish clans into the fold, to create a and effective and centralised government with all the mess of allegiances, holdings and titles, not to mention that concept of Feudalism didn't had a strong presence in Ireland during that time.I mean, Ireland technically existed in 1444 already, not to mention small regional formables such as Bavaria, Franconia, etc don't need tech 10. Ireland isn't a powerful tag with a large mission tree, crazy events or powerful ideas so locking it for some time feels a bit pointless.
Seems like tributaries still are loyal peacekeepers and will still sacrifice a ton of manpower sending troops all across China to hunt China's rebels anyhowSo in effect the dev team is tacitly admitting that this event is so bad that they can't even manage to train the AI to handle it.
yes, as long as they are loyal and have access to china land they will gladly kill your rebels for youSeems like tributaries still are loyal peacekeepers and will still sacrifice a ton of manpower sending troops all across China to hunt China's rebels anyhow
I think AI considers its overlord as a sort of alliance in the war, so they target hostile armies in your landyes, as long as they are loyal and have access to china land they will gladly kill your rebels for you
I think the chance is for AI only, while as a player, to trigger it you need to be at low stab (-1 works)From the game files. The event option got the following code in version 1.35.4:
And the other two event options both have got a factor of 45.Code:ai_chance = { factor = 10 }
Both the player and the AI needed either less than 50 legitimacy or negative stability to get the event option in 1.35.0 and 1.35.1, but this restriction was removed in 1.35.2I think the chance is for AI only, while as a player, to trigger it you need to be at low stab (-1 works)
Do you have a link to a bugreport about this?Is the HRE bug fixed where it doesnt let you declare war on countries that have HRE provinces?
Instead of having a fixed cost of 0.1 corruption, I think it is better to revert to the way that the corruption cost depends on force limit, and then set a lower bound of 0 so it does not remove corruption.- Banner cavalry now has a static cost of 0.1 Corruption. The discount they get has been reduced from -0.1 to -0.04.
- Banner cavalry cost can't be brought down below 0 to remove corruption for free.
On the bug forum, I count 4 confirmed bugs with 1.35.4, including the CTD that quite literally breaks the game for me. Of course there are plenty more bug reports still in review, and quite likely some bugs from earlier versions still persist.
Do we get a 1.35.5 or do we have to wait for 1.36?