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Limited merchants and diplomats, hm? You only had two diplomats, so that means only two interactions with other countries per year or something?

My guess would be that they work like CKII's court officials i.e. you send them on a mission and they keep working until you call them off or they succed.
 
Ah one year later and Portugal would start with Arguin :p

Looks pretty good, the interface looks very well done, and it will be interesting to discover the full behavior of the trade system.
 
This is awesome! This is so great! I am totally speechless!

Oh god. Let the waiting end. PDS must hate me for doing this to me.

This made my day :)
 
In a totally original comment I'll say this: The trade system looks totally awesome.

Also a tiny part of me suspect that the whole frozen ocean feature is implemented solely to allow Sweden to beat the crap out of Denmark (like they did historically because of frozen oceans http://en.wikipedia.org/wiki/Siege_of_Copenhagen ). I can't think of any other war, where frozen oceans have played a major role. The feature is still awesome though.


Don't forget that some of the motivation for the russians to conquer ports arround the Black Sea and further south in the Baltic Sea came from the fact their ports in the Baltic Sea and the Barents Sea more often then not froze and became useless in the winter time. It was also colder those days, and the winter lasted longer. Getting ports that wasn't blocaded by ice in the wintertime was a driving force of expansion.

Really love this, has always been a dream to see this in the EU-series. Will make Russia and the scandinavian countries abit more interesting and historical when it comes to the maritime part, and it will be alot more different playing Sweden then Naples. Geography and climate effects gameplay more.
 
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This looks amazing.
 
Looking very nice. My interest went up a few notches after the little movie.
That said, with al the changes to the trade system, I hope you have reintroduced Trade Posts. Not only in uncolonized areas but also in the Med or the Baltics or the Black Sea region. TPs in these regions could really benefit the simulation of the grip the Venetians/Geonese/Hansa had in these regions, without the need to give them whole provinces (where applicable the province itself would be in hands of it's proper owner).
 
I'm very intrigued by all those buttons on the fleet screen. Johan used one of them to assign the fleet to protect trade; I wonder what the others do.
 
Looking very nice. My interest went up a few notches after the little movie.
That said, with al the changes to the trade system, I hope you have reintroduced Trade Posts. Not only in uncolonized areas but also in the Med or the Baltics or the Black Sea region. TPs in these regions could really benefit the simulation of the grip the Venetians/Geonese/Hansa had in these regions, without the need to give them whole provinces (where applicable the province itself would be in hands of it's proper owner).

Yes, definitely. This is a must have.
 
Don't forget that some of the motivation for the russians to conquer ports arround the Black Sea and further south in the Baltic Sea came from the fact their ports in the Baltic Sea and the Barents Sea more often then not froze and became useless in the winter time. It was also colder those days, and the winter lasted longer. Getting ports that wasn't blocaded by ice in the wintertime was a driving force of expansion.

Okay, you got me there.
On a sidenote I really hope the Danish straits don't freeze every winter. Because the frost that allowed the Swedes to cross and lay siege to Copenhagen was unusually hard.
 
I also want to echo all the sentiments about how awesome the trade system is (its even dynamic!), how much I want them to take my money, and how wonderful a CKII converter would be. Especially when you consider just how polished CKII will be in 2013. It'll be interesting to see how they handle fudging around the edge of the map, though.
 
A very good looking system, but Silk Road trade went through Tabriz, not Baghdad since 1258 ;)

Something I hope they remember is that the Cape route wasn't inherently superior to the traditional Red Sea/Persian Gulf routes. Portugese success came from both using the new trade route, while blockading and raiding the old ones.
 
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If the new Trade System plays anything like what it looks and sounds like, King and the other designers can feel proud of what they've created.
 
Okay, you got me there.
On a sidenote I really hope the Danish straits don't freeze every winter. Because the frost that allowed the Swedes to cross and lay siege to Copenhagen was unusually hard.

This gave me an Idea. As EU is a game spanning over so many centuries, with CK2 almost a millenia, why not simulate climate change? The little iceage had it's coldpeak at around 1600-1700, which we Scandinavians know was the time the straits enabled crossing. Crossing should thus be enabled during this age and only during certain, random winters.

That is just one of many incredible things a climate system could do. Greenland could be made more fertile during the starting years, attrition in the north would be higher during the later centuries, and so on.
 
This gave me an Idea. As EU is a game spanning over so many centuries, with CK2 almost a millenia, why not simulate climate change? The little iceage had it's coldpeak at around 1600-1700, which we Scandinavians know was the time the straits enabled crossing. Crossing should thus be enabled during this age and only during certain, random winters.

That is just one of many incredible things a climate system could do. Greenland could be made more fertile during the starting years, attrition in the north would be higher during the later centuries, and so on.
Probably wouldn't be *that* hard to do, as long as all it meant was longer winters/shorter summers.
Whether or not they'll impliment it remains to be seen.