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Limited merchants and diplomats, hm? You only had two diplomats, so that means only two interactions with other countries per year or something?

I'm thinking that it will actually depend on ruler stats. They said ruler stats would decide what and how many actions you could take in some instances.
 
I can't think of any other war, where frozen oceans have played a major role. The feature is still awesome though.

The taking of Quebec; the fleets could only blockade the ports for half of the year as the St-Lawrence would freeze in the winter. Thus, one could only siege for a limited amount of time until one was left without food, supply routes, or naval support.

As happened, the British did take Quebec and the fleet had to retire for the winter; at the next spring, what was left of the French beat the British army and besieged Quebec. Since they had no cannons they could not take it before the british fleet returned with reinforcements, but the freezing of the St Lawrence was instrumental to the ebb and flow of that war.

God forbid if you're trying to make a naval expedition to the Hudson bay - it would also freeze.
 
Wow, this looks really awesome. The change over time in trade routes seems cool. But please add character portraits. Maybe ask modders to make other culture sets for free, they made very good portrait packs for CK2.
 
I also up they make norther Canada and Québec pretty much useless. Anything north of the Saguenay river was devoid of European colonization until the 19th Century as it was not farmable and too cold. In EU3, Colonizing norther Québec or the Nunavut could turn up very profitable and very populous cities. Even today, this is pretty much unthinkable.
 
The James Bay and Hudson Bay area should be pretty important - they were the heart of the Hudson Bay company territory.

But Nunavut and Ungava are just ridiculous.
 
did anyone just load up EU3 when they finished watching this video?

Hahah, I also got that urge.

I hope they give the AI naval attrition, it's been a pet peeve of mine since I first started playing EU. With the renewed importance of navies, it's unfair to the player that the AI can go anywhere, anytime, without risking sinking their boats.
 
did anyone just load up EU3 when they finished watching this video?

No, but I had to pause the video, and when I returned, I almost naturally wanted to start clicking on the interface :D
 
Hahah, I also got that urge.

I hope they give the AI naval attrition, it's been a pet peeve of mine since I first started playing EU. With the renewed importance of navies, it's unfair to the player that the AI can go anywhere, anytime, without risking sinking their boats.

I'm quite sure the AI in EU3 never moved past their naval range in return.

And I want a converter! I doubt it will happen though because, while I haven't tried the ones that do exist, I know the task is complex and an official converter would have higher demands on it than any unofficial one. :/
 
I still don't really get the trade system. you send a merchant to a city, he makes sure some of the trade flows back to you. How is that different than EU3? I'm missing something
 
I still don't really get the trade system. you send a merchant to a city, he makes sure some of the trade flows back to you. How is that different than EU3? I'm missing something

As far as I see it, it differs in the fact that you can manipulate the flow of the trade by using naval force. Notice that the amount of trade went up after Johan deployed his fleet in Crete to protect the Trade Route.

I assume, logically, that there are also options to disrupt trade routes of others. So Ottomans for example could block trade going from/to the Black Sea, and countries there need to find ways to counter that.
 
On one hand I am sad I won't get into beta this time, but on the other hand I am glad that it won't damage my true gaming experience in any way :)

PS: please make trade routs more dynamic, so they can actually bypass small blockades or be diverted into another port of your choosing.
 
I believe that if you are going to become a big trader, you will have to build lots of ships and you cant just have them all in one or two big stacks, like in EU3. It looks like naval warfare will become alot more interesting in EU4. :)
 
Also having territory along the way will help. You also have to have merchants at home to make land trade do stuff.
 
Trade-routes over land!! Don't forget them pretty please with several cherries on top.