Thank you for your kind words! We absolutely do plan to have dev diaries in the near future. And there aren't any story events at the moment - just the event troops and special CBs for the Bhaalspawn. We are planning a wide range of events, and would love to recruit modders who are experienced with writing them. Among the options we're considering:So, I finally managed to try it (only for 2 hours or so) and the mod feels great. I started playing as the Treant king of High Forest and I love monsters controlled provinces and the selection of races. Aesthetically, this still has the same vibe as CK2 and even without was knowledge of Forgotten Realms (I only played about a third of the first Baldur's Gate and Icewind Dale, never got to play Dungeon and Dragons), I don't struggle finding my narrative and goals.
I played the first alpha four or five years ago with black coats of arms and I'm applauding to you because this feels like a completely different thing. It's such a polished mod. The balance between fantasy role playing and ruler roleplaying is good imho.
I haven't played far enough to encounter any major events, but I'm glad to report that the mod is fun even without narrative (something I struggle with when playing Game of Thrones mod).
Do you have or plan on having dev diaries? I would love to get little more insight.
Customisations of vanilla events to reflect the different cultures, religions, and even wildlife of the Realms - it should be possible to hunt krenshar, meet Rothé farmers, observe Auril's Blesstide or Shieldmeet, and even adopt a pet tressym.
Thank you! That's really heartening to hear.Tbh i just ended my first game from start to finish as Elturgard turned in an empire spanning from the savage north to tethyr, and the mod it's incredibly stable and almost devoid of any bugs.
We're working on these ones right now:
- With the exception of long living races many races seems to have a really hard time reaching significant levels in their classes (i already made some suggestions about this in a previous answer to this post)
We're working out what to do about these ones:
- Many events lack lore localization
- Children from incompatible races being born and inheriting more than a single race from their parents.
- I would also completely eliminate any type of casus belli between good worshipping nations except for de jure and inheritance claims. It makes little sense that thorass can holy war alzhedo nations.
- The use of navies it's practically non existent and some islands are impossible to take from the monsters or those that rule it
And these are issues that we haven't really given consideration yet:
- Nations tend to blob a bit too easily
- I'd nerf a bit the nomads and shou lung
- I'd raise revolts risk in former monstrous counties after conquest, completely eliminating the automatic shift to your culture when you conquer them, it's a bit immersion breaking and some kingdoms become extremely powerful after blobbing in those territories. Some "liberation" and "instability" events would be nice or you could use a system of colonies similar to those in the AGOT mod to simulate claiming the land for civilization
- Speaking about commerce it seems to me that the commerce from shou lung could be improved through the sea of fallen stars and the chiontar and the trade way could become a true ground trade route
- Magical healing it's a must, canon immortal characters become lunatic, depressed, stressed and maimed in every type of way
In particular, this is the first I've heard of the werewolf issue. Do you know where it spread from?
- Every ruler becomes a werewolf in endgame
- Speaking of alzhedo i think that you can shift the multiple wives from religion to culture, so that if you're a estelar worshipper of the needed culture you can have them without splitting the religions
- I would try to mod the government type of Thay so that they become a magocratic-merchant republic and can build red mages enclaves around the map
- Some higher "Imperial" type of government for feudal/monastic/magocratic realms would be nice to have
I can't make it work, should i download the hotfix while keeping the old files and overwrite them or download the new file and unzip it into the mod folder? Because the latter method won't let me play.
I can't make it work, should i download the hotfix while keeping the old files and overwrite them or download the new file and unzip it into the mod folder? Because the latter method won't let me play.
Good point - I have just submitted a revised version in which you don't have to do that. You'll know when it goes through (ModDB takes a while to approve changes) because the updated version is .zip rather than .7z. But If you get the .7z in the meantime, Ixalmaris' approach is correct.Don't simply unzip it, you have to go in one folder level and copy that folder into the mod directory.
We're very lucky to have had permission to use graphics from both Middle-Earth Project and Geheimnisnacht, so full credit is due to their awesome portrait artists for the base designs. For my work on the portraits, I've been using GIMP. So for something like hybridgfx, that's used for some yuan-ti malisons and abominations, I took elements from Geheimnisnacht's Jade and Lahmian sets, and recoloured them to use a range of emerald green shades using GIMP. Then I wrote new .gfx files to arrange those layers into dynamic portrait sets. I can't speak for the graphics work that other team members have been doing.How do you guys make those custom portraits and armor? Is it just using something like GIMP?
Which version were you using? The elves are supposed to have consistent long lifespans (although a few of the pre-made ones are old even by those standards), but the bug in 0.3.0 that led to species traits being inconsistently assigned could lead to this not happening.I love Forgotten Realms. I love the mod. I'm playing Moon Elves of the Vale of the Lost Voices and formed Kingdom of Cormanthyr, on my way to make it a proper empire. I've noticed that premade elves have longer lifespan than their offspring. It seems that the offspring have default human aging. Is that something you're going to change or is it meant to be like that to keep the dynamics of original CK2?
Which version were you using?A small bug, if I resign, the game crashes. It only happens when I resign. I don't have any mods besides this active.
Try redownloading the latest version. We've just corrected a one-line error that was messing up species assignment, which in turn was leading to this kind of error.Oops, I just downloaded the newest update, and it's fixed. On another note, my character is married to Abdel Adrian. Why do I keep getting an event saying that she can't get pregnant? We are both the same culture and ethnicity. Is it because he is a Bhaalspawn?