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I have tested every possible aspect of this game now. This last days I havnt tought about the game that much. Im starting to get intressted in other stuff. Hopefully the new patch will bring some logic and sense to the game so my dopamine system gets engaged. Else really I dont have much to gather here.

Im curious to know how the painters think about this game. Is it ok to play even if everything is broken?
 
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Im curious to know how the painters think about this game. Is it ok to play even if everything is broken?
I'm what you could call a painter though I prefer "detailer". Without the asset editor and the tens of thousands assets we should have by now (not just buildings but props, vehicules, trees, cims etc.), I can't be bothered to launch CS II. There are several ways to play and enjoy CS1 but to me, the beauty of it was the way it gave such incredible freedom to the player and allowed such creativity (with a lot of help from mods, of course, but that's not a bad thing). I played videogames for decades now but it never was my main hobby. CS1 changed that. In CS II, even making a map is boring.

Here's my idea of a terrific city painter (1 screenshot = 1 player) : https://forum.paradoxplaza.com/foru...-still-no-asset-editor.1702296/#post-29866460
 
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The bridge dlc is a big dlc that costs alot. If I got it right dlcs like this comes with major patches. So we should expect a big patch 11 June, right?

Well the DLC is not coming out on June 11, so take that into account. IDEALLY, we get a huge patch that fixes or even overhauls the economy. However, these bug fixes could be the reason the DLC is still being "polished" and might be coming until Q4 due to the complexity of it.
 
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By the way on fixing economy, education services is underestimating the number of employees e.g. teachers. For example, a college or univ with 15000 students should have at least 750 employees, a ratio 1:20 but they have much less!
 
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I'm what you could call a painter though I prefer "detailer". Without the asset editor and the tens of thousands assets we should have by now (not just buildings but props, vehicules, trees, cims etc.), I can't be bothered to launch CS II. There are several ways to play and enjoy CS1 but to me, the beauty of it was the way it gave such incredible freedom to the player and allowed such creativity (with a lot of help from mods, of course, but that's not a bad thing). I played videogames for decades now but it never was my main hobby. CS1 changed that. In CS II, even making a map is boring.

Here's my idea of a terrific city painter (1 screenshot = 1 player) : https://forum.paradoxplaza.com/foru...-still-no-asset-editor.1702296/#post-29866460
Yeah then you really don't have much to get from this game. It's crazy that they let down this portion of the player base in this way. By insinuating that there will be features that still hasn't been implemented. In one of there official statements they pointed at dependencies being the main obstacle to lunch a asset editor. Now I haven't programmed games but software. When I wanted to get rid of a particular dependency. I just deleted it and then every part of the code that was related to that dependency would turn red and I could just go ahead delete or replace. Games contains a lot more code and calculations so sure it's harder and a lot of tedious hours but there is a approach.

For me I'm not a gamer and CS 1 and 2 is the only games I have played. Well I played SimCity but that was long time ago. But my goal is to build realistic and beautiful city's. But beautiful when watched from the top and down and from distance while you are more in to close up and details. I like watching maps with roads, highways, railroads and so on. But the thing is that when I build a city it can't just be a fantasy. It must be functioning and also efficient. So this is my problem with cS 2. I feel that my city's are fake and I can't enjoy building anymore. In CS 1 I had a hobby and it was joyful.

But there was three tings that I disliked about CS 1. First it looked so gamie (for children). The buildings where unreal and hard to use in a build. Even the unique buildings. In this regard CS 2 with the region packs have been great for me. Then we had all this limitations and city's that became more dead and empty when they became bigger. This is also fixed in CS2 but now we have performance issues. Pocket cars is the third one. At least we don't have thous anymore and a parking lot is not a park.

At this achievement rate that CO have. We will get our needs satisfied in 2 years.
 
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By the way on fixing economy, education services is underestimating the number of employees e.g. teachers. For example, a college or univ with 15000 students should have at least 750 employees, a ratio 1:20 but they have much less!
Yeah. Universities that is the size of airports have 15 employees.
 
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Well the DLC is not coming out on June 11, so take that into account. IDEALLY, we get a huge patch that fixes or even overhauls the economy. However, these bug fixes could be the reason the DLC is still being "polished" and might be coming until Q4 due to the complexity of it.
It's so hard to get what they are communicating when every aspect of the game is ...... There is so many things that needs to get polished so what are they talking about. I guess we so hardly want bug fixes so we are bias in preciving there words.

They where extremely vague and left us with no clues to what will be coming. But to be frank there isn't any thing in that official text that explicitly says anything about bug fixes, economy and so on. The whole topic was dlc and that this wasn't up to expectations.
 
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I have tested every possible aspect of this game now. This last days I havnt tought about the game that much. Im starting to get intressted in other stuff. Hopefully the new patch will bring some logic and sense to the game so my dopamine system gets engaged. Else really I dont have much to gather here.

Im curious to know how the painters think about this game. Is it ok to play even if everything is broken?
I am a city painter, but also play the game for the management side. So I build a beautiful functional city. For me I really enjoy the game, I already put 600 hours into it. I only rage quit the game once for about a half year, because of the vehicles getting stuck. But since they fixed that (not totally, but it happens so sporadically now, it doesnt bother me so much).
I learned to play with the constraints of the simulation. So I never pay attention to the demand bars, these are totally broken. I only use a combination of the unemployment rate and the profitability of the different zones to decide what zone to place next.
Education in combination with taxation is broken. If I put the highly educated workers on 30% you would expect that in a while there wouldn t be any highly educated workers in your city anymore. But taxation doesnt influence those education numbers at all. So at first I ended up with far too much well and highly educated people in my city. Now I make sure to place the correct office and industry buildings so there are enough well en highly education jobs.
A side from these two things, there is much more that doesnt work correctly but I learned what works in this game and what not. For me I now know where the simulation fails and I know how to manage this, this makes it less frustrating to play the game and I know how to deal with this. Since I now know how to play the game, for me it is actually really fun and not frustrating anymore. Although I cant imagine that co really meant for this game to be played this way .


I tried to go back to CS1, but I couldnt to this. I missed too much of the features of CS2 especially the road builder, the bigger zoning plots, the overal aesthetic, the different zoning types.
 
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You guys should at least release a few images or a video to introduce the current progress and future plans.
They are acting as it is to there disadvantage if they do. Every time they expose them self it blowed back. And its quite logic because the player base consists of different groups and all of this guys are geting let down in every turn. And every time the base express them self accordingly.

I Don't now what to call this. It's a prolonged beta release full of flaws and bugs that where ment to get tested by the base but the base got it sold to them as it was a Finnished game with working features. So it was just to go over from CS 1 to CS 2. Before we made greater and great city's, always getting better and refining our skills. But now we are like a large extended bug testing farm community that is wondering if we should go back to CS 1 or gamble with cS 2 or in best possible scenario a rebellious ted talking chick that left CO long time ago will release here new city simulation game and It will have everything that we are looking for and we will express our self accordingly.

I don't think CO/PDX will give us pictures or sneek peak.
 
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They are acting as it is to there disadvantage if they do.
At the moment it simply is.

What do they have to show? Two bridges, quays and piers. That's not too breathtaking, especially not on stills.
And if they show them before, they will have no positive effect anymore when the patch will be released.

Doomed if they do, doomed if they don't. But certainly self-inflicted.
 
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At the moment it simply is.

What do they have to show? Two bridges, quays and piers. That's not too breathtaking, especially not on stills.
And if they show them before, they will have no positive effect anymore when the patch will be released.

Doomed if they do, doomed if they don't. But certainly self-inflicted.

There’s a few things that would buy them some time. It’s snow, bikes, and animations. Aside from that, significant bug fixes to the economy and related systems are always welcomed. But few of us actually expect the next patch to resolve those major issues.
 
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That's weird. I posted very similar opinions, with very dire consequences.

FWIW if you ever get banned, you can not even read the reason why you are banned, because you can not log into your account.
Not even when speaking the truth. Or discussing facts.
 
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I Am not very active on this forum, but has played the game since launch.

I just wish CO could look to Microsoft / Asobo as to how well they are keeping Flight sim Updated and the community involved by posting both dev diaries and proper roadmaps and updates to it. When it is done like that, then it's not such a big deal to swallow a big delay like this one as long as your crowd is informed and kept in the loop of things.

Just my 2 cents.
 
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Some bug fixes would be nice, but it's still missing the fundamental "game" part of the game, IMO. Here's a short example.

In CS1, I had too much traffic at rush hour.

Many vehicles were Garbage Trucks. So I opened up the Services panel and set the Garbage Trucks to only operate at night.

Enjoyable problem-solving.

In CS2, I just don't have any problems that can be solved in a satisfying way. It's just looking at my city.

That's what I'm hoping Bridges and Ports brings - a transparent system with predictable results that forces me to think ahead and problem solve.
 
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