Ok, how can I contact them? Maybe ill just wait for a gamersgate offer, which seems the easiest one to register. Thanks!
That question belongs in the modding subforum really (the "event fixing emporium" thread)
random = x means the engine rolls a 100 sided dice and returns true if it scores below x
random = yes means the event is one of those random events that give you blueprints, manpower from women entering the labour force, dissent reduction from military parades etc.
Hi all! I'm playing as Germany in the 1914 scenario and the problem is that the Poles became independents but didn't have any TT in 1920. I've seen that all the files are correct, did you know why this happens? Thanks.
That may be because it's winter.About patch 1.03...is it just an impression/coincidence or the game runs even better? My computer is pretty old, and sometimes it switched off due to high temperature when playing 1.02, but since I installed 1.03, it has never happened and i have the feeling it runs smoother...
I see that there are a lot of ghost naval fleets in the game created by the AI. Aren't these slowing the game down?MartinBG said:We fixed issues that used to cause engine lagging in some situations (usually in late games) on top of the plain speed optimizations we do whenever we work on any part of the engine, but as we added new features like the detailed casualties tracker I don't expect the game to be noticeable faster then 1.02 except in some situations (because of the fixed lagging issues).