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No, what they have sounds more like a wall, at best. Most of the times, it's probably just going to be a few systems you skirt around. Pirates/barbarians, on the other hand, actively seek you out, destroying things willy nilly. Few 4X games (none that I can think of, though I think Distant Worlds may have) have just a hyper advanced civ that can't move forward at all, and so is in an inevitable decline.

Star Ruler also had the remnants of an ancient species, which pretty much sat in their systems with huge fleets and were quite dangerous in the earlygame.
 
Same with Stardrive as far as advanced remnant aliens protecting strategic worlds. Distant Worlds is interesting in that it offers an advanced alien race, the Mechanoids, which are a complete faction you have diplomacy with and everything, but which remain in a single system the whole game with a high tech and powerful fleet until they rise to the challenge of a returning galactic evil empire.
 
People will still get offended regardless. Just search up the whole Pokemon controversy where PETA claimed they endorsed animal cruelty, or AntiNorn, a community member of a game called Creatures, who was known for torturing the digital creatures in the game and received death threats as a result.
And yet no one's complained about all the babies I've castrated and murdered.
 
Great summary. Only thing Im worried about is the limit of 16 major "nations" which seems quite small when compared to 1000 systems (with multiple planets in each one)
I was hoping for a much greater limit such as 30 or even 50!
They just happened to play with 16 during the demonstration, we regular play multiplayer with 32 players. We do however suggest a number of empires from the start, but that is constantly being tweaked and no limit for the amount of empires that could appear during a session.
 
They just happened to play with 16 during the demonstration, we regular play multiplayer with 32 players. We do however suggest a number of empires from the start, but that is constantly being tweaked and no limit for the amount of empires that could appear during a session.
Just how do minor empires become major empires? Is there a criteria for it? If I create a race of slaves as others have suggested can be done, can they rebel? If I conquer a major empire and have their population can they rebel and join back in to the main game? Can one of the minor players become a major player?
 
Just how do minor empires become major empires? Is there a criteria for it? If I create a race of slaves as others have suggested can be done, can they rebel? If I conquer a major empire and have their population can they rebel and join back in to the main game? Can one of the minor players become a major player?

I'll keep it short by simply saying.. yes, minor powers can become a major player.
 
Alright I have a followup question:

Dead empires (Those empires with super-good technology but an inability to reproduce it, who sound like MMORPG raids where you go and raid them for awesome technology) are actual entities in the game. Because I assume you'd have to declare war on them and use warscore to enforce demands that they'd also have a diplomacy option. Will there be more interactions with them than raiding them for loot? If I'm, for example, an ultra-rich merchant empire can I hire them to fight a war against a military invader against me? Can I ally them? They won't expand on their own, but what are the limits of their interactions with the rest of the game?

If I was crazy enough could I help them rebuild their technology and create the Borg?
 
Also an interesting minor detail to come out of the article that hasn't been discussed: Stellaris has aggressive expansion. I only hope that coalitions work better in this game and nearby enemies form federations to fight against you, rather than waiting for a pre-set AE number to reach 30 to do anything about you.
 
... rather than waiting for a pre-set AE number to reach 30 to do anything about you.

How else are they going to code it though? There has to be some number surely to differentiate between minor annoyance and the point where I would join a coalition.

Having said that the idea of AE and, particularly, coalitions as a first response concerns me slightly.

I would have hoped for a more modern representation of diplomacy - i.e. Alliances, federations, UN have clear red lines and beyond that agree between them what sanctions to apply (economic, intervention etc.).

Even HOI4 and siding with your faction would seem to me more appropriate than EU4 in space...
 
Yes it would be nice if it was more gradual with trade sanctions first to limit your economy and send you a clear message, followed by distrust among fringe systems and neighbors increasing their chance of breaking off or strengthening military ( depending on where your military presence is ), and only finally outright coordinated "containment" DoWs and federations or coalitions banding together to liberate your latest spoils of war again.

I guess partisans and unrest could also make newly conquered systems very expensive to maintain.
 
Alright I have a followup question:

Dead empires (Those empires with super-good technology but an inability to reproduce it, who sound like MMORPG raids where you go and raid them for awesome technology) are actual entities in the game. Because I assume you'd have to declare war on them and use warscore to enforce demands that they'd also have a diplomacy option. Will there be more interactions with them than raiding them for loot? If I'm, for example, an ultra-rich merchant empire can I hire them to fight a war against a military invader against me? Can I ally them? They won't expand on their own, but what are the limits of their interactions with the rest of the game?

Yeah I would like to know the deal with these dead empires
 
Eh I was hoping for at least 100 rivals to actually get a grand strategy feel

Do you have 100 rivals in HoI or EU? I don't think so... We can have 32 major factions. But we also have more minor factions in the game.
 
32 major factions is actually good enough if you look at it from an EU4 perspective.

If they actually balance each other out and don't let themselves get annihilated in mass I'd imagine there would be at least 25 remaining in to mid game. Think in EU4 terms, how major players are there?

Russia, Sweden, England, France, Spain, Portugal, Austria, Hungary, Ottomans, Poland/Lithuania, ...? That's about it right? 10 people. All other nations could be easily called minor factions can COULD rise to major faction power. Even starting a game of Stellaris with 16 major factions will lead to the same balance of powers effect that happens in EU4.
 
32 major factions is actually good enough if you look at it from an EU4 perspective.

If they actually balance each other out and don't let themselves get annihilated in mass I'd imagine there would be at least 25 remaining in to mid game. Think in EU4 terms, how major players are there?

Russia, Sweden, England, France, Spain, Portugal, Austria, Hungary, Ottomans, Poland/Lithuania, ...? That's about it right? 10 people. All other nations could be easily called minor factions can COULD rise to major faction power. Even starting a game of Stellaris with 16 major factions will lead to the same balance of powers effect that happens in EU4.

You know, there is no factions to pick from, right? You create your own species, then run into the wild, vast galaxy and build up your Empire. The AI will do the same thing. The 32 player could end up as minors while a few AIs rise up as majors, theoretically.
 
If we look at this from a Civ perspective where 1/2 of the races generally die out or become useless by mid game, and by late game only 2-3 really remain, then this game with 32 majors would STILL have 16 majors (more than EU4 by a long shot) by mid game.
 
Old fallen empires? I'm assuming that would be AI that basically serve as "pirates" or barbarians or etc. that inhibit early game expansion?
expansion? did you say expansion? :D
 
I hope AI research isn't going to end up being "research ai to improve robot functions OMG WE UNLEASHED DA ROBOT APOCALYPSE!" stuff because thats kinda boring. I'd at least want the option of making sapient AI and welcome them as functioning members of whatever interstellar state instead of being shoehorned into acting like a monster towards them for no real reason.
 
I wish I spoke German. :( I should have paid attention in school because I can only get little bits of it at a time.

german is easy to understand, it's like sign language, just follow the hand gestures. In fact, in many ways it's similar to greek, hebrew and arabic :p