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More recent titles such as Victoria 3 has shown Paradox doesn't want to.
I dunno, this is a game where you can conquer and raid your way across Eurasia as Tamerlane, something which I assume will kill loads of pops through devastation anyway. There's also a fully-fleshed out slavery mechanic, and a human sacrifice mechanic(!), so I don't see why simulated ethnic violence is a bridge too far.
 
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I dunno, this is a game where you can conquer and raid your way across Eurasia as Tamerlane, something which I assume will kill loads of pops through devastation anyway. There's also a fully-fleshed out slavery mechanic, and a human sacrifice mechanic(!), so I don't see why simulated ethnic violence is a bridge too far.
Paradox has removed mods from the victoria 3 steam workshop because of genocide mechanics. Call it hypocritical but it is what it is.

I personally wouldn't mind genocide mechanics being in the game, but I don't think Paradox will budge on it and trying to convince them otherwise is a waste of time.
 
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Paradox has removed mods from the victoria 3 steam workshop because of genocide mechanics. Call it hypocritical but it is what it is.

I personally wouldn't mind genocide mechanics being in the game, but I don't think Paradox will budge on it and trying to convince them otherwise is a waste of time.
Meh, I can't argue with you there. Shame that simulated violence only becomes unacceptable when a discriminatory component is introduced.
 
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I'm no scholar on it, but I think the lack of concerted state efforts to remove entire populations in this time period (to my knowledge) warrants us not having it in the game.

Honestly just because stuff happened irl doesn't mean we always want to portray it, like armies often murdered and raped civilians, but I also don't really want that shoved in my face when I'm playing a game.

We already have cultural "assimilation", and deportation, I think that's far enough tbh.

Also please as a reminder to everyone to be civil, this is a topic we need to consider with care of we engage with it at all.
 
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If you want to say "the massacre of native Americans", yes, that already existed in EU4. Apart from the ones carried out during the colonial process, I doubt whether there was any state-led genocide during that period. The state didn't represent a certain ethnic group, and it was some local organizations that led the genocide of other ethnic groups.
 
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The "Expel people" cabinet interaction should just be renamed or removed because it's useless, if they want to portray the various expulsions of a minority of people from a country/region they should implement a specific mechanic that should be more akin to an edict and should be useful only in specific circumstances
Right now you just send a dude to a location and tell everyone (including your accepted cultures im pretty sure) to leave, so it's more of a "encourage emigration abroad"
 
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The "Expel people" cabinet interaction should just be renamed or removed because it's useless, if they want to portray the various expulsions of a minority of people from a country/region they should implement a specific mechanic that should be more akin to an edict and should be useful only in specific circumstances
Right now you just send a dude to a location and tell everyone (including your accepted cultures im pretty sure) to leave, so it's more of a "encourage emigration abroad"
The fact that they currently only let you expel everyone from a location, not let you target specific groups - and have pointed to this feature repeatedly when asked about that subject, without any further elaboration - once again says to me that they quite specifically don't want to portray the targeted expulsion of minorities.
 
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The "Expel people" cabinet interaction should just be renamed or removed because it's useless, if they want to portray the various expulsions of a minority of people from a country/region they should implement a specific mechanic that should be more akin to an edict and should be useful only in specific circumstances
Right now you just send a dude to a location and tell everyone (including your accepted cultures im pretty sure) to leave, so it's more of a "encourage emigration abroad"
Yes the way it currently works doesn't make much sense. It should expell all non accepted non tolerated pops out of a province only and should cause devastation and unrest while you are doing it.
 
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In the current world, this release does not need a global campaign against it of bad press because it has a genocide button. PDX games already have bad enough press for simply portraying history, whether it be colonization, slavery or hitler. Such is the sad state of current affairs.

Maybe in a few years we can expect something like this once the game is well settled. But for now, dont worry there will be plenty of mods that let you expel minorites or commit genocide, I am sure. It is very easy to mod.
 
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Genocide was actually really uncommon during this time period. Forced migration was more common and is already modeled.

Since genocide would be terrible, bad PR, and unrealistic, it should not be modeled.

I, as I posted in another thread, honestly have a problem with the assimilation cabinet action too. States didn't and couldn't undertake mass assimilation programs until the very endgame in a select few countries, where they did so through buildings/infrastructure and laws rather than a central government program.

There shouldn't be rapid, mass assimilation in EU5 because that didn't happen and it would ruin the pretty awesome granular depiction of culture and religion. You should be forced to deal with diverse cultures rather than able to create a monoculture nation-state within 100 years as only existed in modern times.
 
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Yes the way it currently works doesn't make much sense. It should expell all non accepted non tolerated pops out of a province only and should cause devastation and unrest while you are doing it.
Agreed. This is far more historical than genocide for the period. Paradox already did this in EU4 too with expel minorities
 
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Only Stellaris can have it and rightly so. Paradox games already attract certain groups which are illegal in some European countries, as it is. There isn't any reason to invite them more proactively.
 
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Paradox has removed mods from the victoria 3 steam workshop because of genocide mechanics. Call it hypocritical but it is what it is.

I personally wouldn't mind genocide mechanics being in the game, but I don't think Paradox will budge on it and trying to convince them otherwise is a waste of time.
i think in eu5 genocide might happen automatically regardless in areas of colonising , like the more you are colonising and developing a land the more the natives will fade away and mainly in tribal areas.
but thats just my assumption of how things could work in this game. i also wonder how the game will treat the Dzungar situation will it be a special event or what because uyghurs cant be moved to western china till dzungars are gone
 
i think in eu5 genocide might happen automatically regardless in areas of colonising , like the more you are colonising and developing a land the more the natives will fade away and mainly in tribal areas.
but thats just my assumption of how things could work in this game. i also wonder how the game will treat the Dzungar situation will it be a special event or what because uyghurs cant be moved to western china till dzungars are gone
At the very least I would expect there to be smallpox or whatever to go through the new world to weaken its states. I was thinking of a "genocide button" that just deletes pops. That would be silly but there are better ways to handle that I guess (like expelling population.)