• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
After following all the steps on this tutorial I can't get past the Creating Borders loading screen. I only have four sea provinces and one land province, all of them set up like the tutorial says. The Validator isn't being helpful, and the error log says:
[bookmarks.cpp:253]: k_france is not a valid title. file: dlc_metadata/dlc_characters/00_dlc_characters.txt line: 5
[religion.cpp:118]: Not enough Holy Sites scripted for religion: Catholic
[disease.cpp:2167]: Invalid Region in CDiseaseScenario at file: common/disease/00_disease.txt line: 892
[event.cpp:1213]: Non-existent image for event picture 'GFX_evt_monk_muslim'. OC.10
[dynasty.cpp:1491]: Scripted Dynasty: Orsini has an invalid texture in their coat of arms, randomizing!
[bookmarks.cpp:253]: k_france is not a valid title. file: common/bookmarks/00_bookmarks.txt line: 13
Multiple times each. And at the end of the file:
[gfx_dx9.cpp:1483]: Error create vertices -2005530516 8 0 28
[gfx_dx9.cpp:1486]: managed

The mod folder exception log only gives me this:
######## EXCEPTION: 0xC0000005 at address: 0x0126720B: ACCESS VIOLATION write attempt to address 0x0077521F
Version: Unknown Version
06/08/18 21:23:09

I'll attach the mod files if anyone wants to look at them.

EDIT: I managed to fix it. Apparently, my sea provinces were still way too big
 
Last edited:
Hi everyone, I'm also working on a map overhaul mod, but when I load it up, all of the land areas appear black and they look as if the water is superimposed above them. Is this a problem anyone else has ran into?

### SOLVED ###

Although I knew you had to copy over terrain.bmp, trees.bmp, and rivers.bmp into the game's original files, you apparently also need to do this with topology.bmp. I thought it would be different because it's grayscale instead of indexed like the others, but you still need to copy it.
 

Attachments

  • Pymvx4e5mZJYGfaTSq7FvaMC1w16auS2wZ88kvHz8qU.png
    Pymvx4e5mZJYGfaTSq7FvaMC1w16auS2wZ88kvHz8qU.png
    349,6 KB · Views: 63
Last edited:
Hi everyone, I'm also working on a map overhaul mod, but when I load it up, all of the land areas appear black and they look as if the water is superimposed above them. Is this a problem anyone else has ran into?

### SOLVED ###

Although I knew you had to copy over terrain.bmp, trees.bmp, and rivers.bmp into the game's original files, you apparently also need to do this with topology.bmp. I thought it would be different because it's grayscale instead of indexed like the others, but you still need to copy it.

Hey, I am having the same problem. What do you mean by 'copy over'? I have a topology.bmp in my mod file which I copied directly from the main game and edited - is this what you did?
 

Attachments

  • error.png
    error.png
    3,9 MB · Views: 78
Hey, I am having the same problem. What do you mean by 'copy over'? I have a topology.bmp in my mod file which I copied directly from the main game and edited - is this what you did?
Looks as if you don't have the same problem. Check all your files in the map folder. The ruler in the middle is there because you haven't disabled it in 00_static.txt.
 
Hello everyone.

I am putting this up in hope for an explanation. I have tried my hand at this tutorial and, at the end of chapter two, i was unable to start up my mod. Curious as to what might have caused this bug, i downloaded the file of the tutorial mod to compare the two and decided to see if this one worked to begin with. And the tutorial mod crashed as well, even if somewhat later in the loading screen.
I join to this message the exception file i got from the error with the tutorial mod, as well as the one i got from my own mod in hope for an explanation as to what might be the problem.
sorry if this question had already been asked.
 

Attachments

  • exceptions(ireland2_mod).log
    125 bytes · Views: 5
  • exceptions_(my_mod).log
    159 bytes · Views: 6
Alright, nevermind, i figured it out.
It's a mod for ck2 2.5 (and thus a tutorial for this version) at most, and the current version is 3.1.
So i guess the actual question would be if there is a tutorial for total overhaul that works for holy fury.
 
Last edited:
Hey, I've had a problem with my mod that whenever I try to search a title the game crashes when I type anything into the search bar.
This had been an issue since it first started. Is there a way to rectify this?
 
Heya there!

Sorry if I missed something but I tried searching the thread and couldn't find any mention of a similar issue. So I was following the guide and I can get a lot of things to work but the alignment of the provinces map seems to be off the alignment of every other map.
20190220193357_1.jpg
I've checked multiple times in other way that the images themselves are all the same size and aligned correctly so I'm wondering if there is some hidden alignment adjustment or if the image is being scaled oddly elsewhere. Not sure if also related but another issue is these odd borders between provinces.
20190221154724_1.jpg
It looks like there should be an extra colour or something between the two provinces in provinces.bmp however when I go in for a look there is nothing there that is unusual. I'd love it if you could point out what's going wrong for me here. I've uploaded a copy of the maps in use here.
 

Attachments

  • maps.zip
    547,8 KB · Views: 14
I've been working on a complete overhaul mod and have hit a wall. The game crashes when you unpause after the passing of the first day. Strangely, this does not happen if you start a game with shattered/alternate world, only when attempting to play using the history I've put in place. I thought that might be an indication of the problem - perhaps I'd done something incorrectly history-wise, however I've been unable to find anything. After multiple edits and scouring through CK2 Validator and Logs I just cannot seem to find the problem.

I've attached my mod files if anyone has a chance to look over them and lend me their insight that would be amazing. (The mod is obviously in very early stages and as such a lot of stuff is place-holder and localisation is not at all complete).
 

Attachments

  • Mod Files.rar
    1,2 MB · Views: 14
I've been working on a complete overhaul mod and have hit a wall. The game crashes when you unpause after the passing of the first day. Strangely, this does not happen if you start a game with shattered/alternate world, only when attempting to play using the history I've put in place. I thought that might be an indication of the problem - perhaps I'd done something incorrectly history-wise, however I've been unable to find anything. After multiple edits and scouring through CK2 Validator and Logs I just cannot seem to find the problem.

I've attached my mod files if anyone has a chance to look over them and lend me their insight that would be amazing. (The mod is obviously in very early stages and as such a lot of stuff is place-holder and localisation is not at all complete).
Just stating the obvious, but have you tried blanking all on_actions, mtth events, decisions, and objectives?
 
Hey all I'm working on a total conversion mod but I cant seem to even launch the game as it crashes each time. After some rejigging the error log displays one type of error:
Code:
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Catholic
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Cathar
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Fraticelli
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Waldensian
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Lollard
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Orthodox
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Miaphysite
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Monophysite
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Bogomilist
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Monothelite
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Iconoclast
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Paulician
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Nestorian
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Messalian
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Sunni
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Zikri
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Yazidi
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Ibadi
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Kharijite
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Shia
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Druze
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Hurufi
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Pagan
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Germanic
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Germanic
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Tengri
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Tengri
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Romuva
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Romuva
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Suomenusko
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Suomenusko
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Aztec
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Aztec
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Slavic
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Slavic
[religion.cpp:130]: Not enough Holy Sites scripted for religion: African
[religion.cpp:130]: Not enough Holy Sites scripted for religion: African
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Church of Zun
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Zunist
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Hellenic
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Hellenic
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Bön
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Bön
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Zoroastrian
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Mazdaki
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Manichean
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Khurmazta
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Jewish
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Samaritan
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Karaite
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Hindu
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Buddhist
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Jain
[religion.cpp:130]: Not enough Holy Sites scripted for religion: Taoist
The error seems pretty self explanitory so my initial approach was to make all religions blank but as expected that creates more errors.
I dont know what to do or what I did wrong. Please help and thanks :) !
 
Last edited:
Hey, I've got my custom map to load into the game and I can go into character selection, but when I do the province I created does not appear even as a wasteland. It's just a section of blank terrain on the map. Does anyone know what might be happening or how I could fix it? Thanks.
 
Have you made a character and gave that character the county title?
 
Hello,


Sorry i should be more clear here. First off I am NexusModel. New here but not to the paradox games. Going into coding as i graduate next year with my BA in software development. I am looking to put some spare time into a mod. a big one per say compared to most but not like say GoT. I have some questions on the map modding portion of my mod. I am new to ck2 modding so i imagine ill have alot of questions, but overall i think ill have a hand on it as i understand (sortof) the codign aspect and such with hierarchy in most cases and what not. But never map modded before.. so without further wait...

How exactly do i do the map from a custom design? Or would it be best to find some random landmass design on google and use that as a basis somehow? Meaning can i draw the landmass myself? Just what exactly are my options to make my own map and where can i hopefully find information (as much as possible if you please) on the subject.
 
Last edited:
Hi, so I followed the tutorial as closely as I could, yet when I try to boot up the game, it crashes at "Loading Graphics". I check the logs, and the graphics log has a bunch of messages like:
[provincetemplate.cpp:244]: Province 0 has invalid origin
[pdxmapgeneration.cpp:568]: Circular river found at 2015, 1329
[pdxmapgeneration.cpp:568]: Circular river found at 1995, 1161
[eu3graphicalmap.cpp:2445]: Invalid port location for province 1, center at 73,93, port location at 75.000000, 59.000000
[eu3graphicalmap.cpp:2445]: Invalid port location for province 12, center at 258,782, port location at 265.000000, 791.000000
[eu3graphicalmap.cpp:2381]: Province 1347 has illegal capital location, x: 2389.000000, y: 1425.000000(Bounds x: 2434-3469, y: 701-857)

The last couple of line in the general error log are:
[virtualfilesystem.cpp:711]: Could not open file: gfx/flags/flagfilescolor.txt, error: The filename, directory name, or volume label syntax is incorrect.
[minidump_windows.cpp:142]: CreateFileA failed with error value: 123

positions.txt is empty, and my map only has 3 provinces (1 land 2 sea) so I don't know why its telling me about provinces between 12-2015.
 
If you ask yourself "why should I copy the vanilla file in the first place?" here's why: All the map files except provinces and world_normal_height have an index. That is a pre-set selection of colors that can be used. In Photoshop you can view it by clicking "Image > Mode > Color Table ...".
It is vital to use a color index that corresponds (in the case of terrain.bmp) to the available terrain types.

Here's the one terrain.bmp is using:
yoP3Xhd.jpg

I've been following along so far, but at this stage I'm stuck. The map files are not cooperative; trying to place images into them doesn't work (option is greyed). The only alternative I could devise is to convert my map files color mode into "indexed", save and load the correct color tables into the new ones. My primary question is if this is good enough, or I should stick strictly to the guide?