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I started up a game as Scotland today and noticed that, unlike previous patches, this time I was able to stack up enough diplo rep modifiers from reform type, estates, and advisors to get a royal marriage with Burgundy on the first day.

So now Scotland has an even easier way to beat England: just sit around and wait until you get the Burgundian inheritance, after which you can easily swamp England's force limit. And you can even increase your chances of getting the inheritance by becoming HRE emperor, which is easy thanks to the fact that Austria doesn't even try to contest the election.

This is a relatively minor issue, but it highlights how all of the gradual stacking of DLC features over time leads to players now being able to do things they couldn't do before simply by pushing all the right buttons.
Can Burgundy and Co. land on the isles? I'd be fairly surprised if they could actually help aside with maybe sieging the continental forts.
 
Quantity - Eco for the -30% dev cost it used to bring, of which stacking is absurdly broken in an MP context (limited expansion, min-maxing tall bonuses to get dev clicks at 5 or less mana each). Quality just happens to go along really well with Eco as well.
I dont remember that ever being a policy but Ill take your word for it.

Quality Eco, even to this day, has 5% disc as its policy, and then if you take trade 3rd you have an adm, dip and mil policy from your first 3 ideas, all of which are really good. The nerf to Eco was removing dev cost from its finisher, which was a good thing imo.
 
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I dont remember that ever being a policy but Ill take your word for it.

Quality Eco, even to this day, has 5% disc as its policy, and then if you take trade 3rd you have an adm, dip and mil policy from your first 3 ideas, all of which are really good. The nerf to Eco was removing dev cost from its finisher, which was a good thing imo.

Eco gave -20% dev cost and Eco-Quantity gave a further -10% dev cost and +10% force limit (which is also a very, very good modifier, you go over FL hard to win wars in MP). And this was also back when Quantity was also much stronger on its own (50% manpower/50% FL). Both idea groups and the policy took heavy nerfbats.
 
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The last time I checked the event, your best chance of getting it was to be both HRE emperor and the strongest marriage partner. If Burgundy hates the HRE emperor then the marriage partner is more likely. Scotland has a good chance to be strongest partner since Burgundy tends to marry OPMs, so even without being HRE emperor it has a good chance to get the inheritance.
Ah ok.

Last time I tried going for it and checked tje requirements was before emperor.

I think they just went down a selection list with emperor first (who got rejected in 90% ot something similar) and then royal marriage partners (I think electors got a bonus or something).
 
Can Burgundy and Co. land on the isles? I'd be fairly surprised if they could actually help aside with maybe sieging the continental forts.
Burgundy doesn't have to land on the isles. If Mary dies, you directly inherit the land, which lifts your force limit and income far above England's.
 
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Here is something I mentioned a year ago:

Missions can be fun and all, but I worry that the devs are painting themselves into a corner where they have to eventually get around to making a full mission tree for every significant nation in the world in order to maintain some semblance of balance. If they can pull this off, then it would be fine. But I'm not so sure the resources are there for such a huge job.

Given the overpowered nature of mission trees, there is always going to be a huge power disparity between nations which have a custom mission tree, and ones which don't. A custom tree functions like lucky nation on steroids.
 
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Another example of powercreep after TC rework: you can now have 20+ merchants easily. In such extend I don't even know why we have additional merchant in trade idea group.

Take a decent medium player with France now and he can WC pretty easily. Take the same player with France in 1.17 patch and he will hardly fail. I don't even know how the Dev can say they try to avoid power creep.
 
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Another example of powercreep after TC rework: you can now have 20+ merchants easily. In such extend I don't even know why we have additional merchant in trade idea group.

Take a decent medium player with France now and he can WC pretty easily. Take the same player with France in 1.17 patch and he will hardly fail. I don't even know how the Dev can say they try to avoid power creep.
in 1.17 TC had 0 autonomy, you had less income but more manpower and higher FL
 
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4. Mission trees are probably the hardest to balance regarding 'power creep', I concede that, as there's a fine line between making rewards appealing, overpowered, or meaningless. We try to adjust and readjust them as much as possible, and we'll keep polishing them among versions, that's something we're committed to, although not being an easy task.
I'll take the opportunity to ask: why does every other mission grants permanent claims? Wouldn't it be better if most gave temporary claims and only the more "special" missions (be it for flavor or strategic value of the area covered) granted permaclaims? Permaclaim bloat makes it a lot easier and cheaper to expand imo.
 
@FrogCrusher I can agree with that, there are lots of new bonuses and stacking them is OP. In my last Andalusia game about 1550 I annexed 300 dev nation for 40% warscore because of all cost reduction modifiers - 25% from monuments, 25% from mission, 20% from age ability = -70% warscore vs other religion and I had diplomatic ideas for extra reduction. I wasn't even trying to stack it and I just followed missions becoming Shia - that made almost everyone other religion
 
Power creep? Well yeah.

But the main issue with it is stacking modifiers: PWC + WS + CCC + AE = easy WC.
Max out the above modifiers and you can sleepwalk into a WC.
 
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Another example of powercreep after TC rework: you can now have 20+ merchants easily. In such extend I don't even know why we have additional merchant in trade idea group.

Take a decent medium player with France now and he can WC pretty easily. Take the same player with France in 1.17 patch and he will hardly fail. I don't even know how the Dev can say they try to avoid power creep.
Very few game devs openly state "our official policy for this game is to power creep it".

Similarly, very few can avoid it while updating and adding content to long-running games. The selective pressures from a "can we sell more of this game" perspective are enormous.
 
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Its not power creep per se, it's the DLCtitis, the DLC creep that forces the devs to make the overhauled thing the next coolest stuff ever. Hence from dlc to dlc we are left with unbalanced mess of a country, that maybe, maybe get some balance patch months or a year afterwards.
 
Another example of powercreep after TC rework: you can now have 20+ merchants easily. In such extend I don't even know why we have additional merchant in trade idea group.

Take a decent medium player with France now and he can WC pretty easily. Take the same player with France in 1.17 patch and he will hardly fail. I don't even know how the Dev can say they try to avoid power creep.
I did a WC on patch 1.32 in which I had more merchants than every trade node in the game from colonies, TC's and taking trade ideas (after I had already done the WC).
 
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Has Russia's performance improved this patch? After "Lions of the North" came out, I've constantly seen Russia wiped out by Sweden and PLC.

Not from a financial perspective. They still end up in incredible amounts of debt trying to maintain an army capable of fighting the Ottomans.

Consider the fact that Hordes have this ability to pull insane alliance networks on terrain that suits them (Kazan allied to Uzbek, Crimea, Chagati + Yarkand) it's not uncommon to see them die. Especially if Lithuania is independent, allies Novgorod and Muscovy get scared to attack them.

But I think the most common outcome for Russia is they do grow large but they're just in an endless debt spiral. They're a useless ally because of their permanent debt. You just ally them to curry favours, place relative as heir and PU them because they're so in debt (and often behind on tech) that they're easy to smash in one war.
 
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Welcome to the world of modern gaming, we will keep you entertained with powerful stuff to make your feel superior than everyone else, as long as you keep buying and paying. The Asians may have been the pioneer in pay-to-win games, but Paradox has been learning over the years and is determined to surpass them eventually.
As an f2p gacha player the Asian is even better than that. Turns out people will pay to get character they want the most and in gacha games usually there are a lot of charcater you want to get even if they are not the Meta pick.

Eu4 have actually have a miss with their DLC because it makes the game easy to the point it got too fast that it ends around 1500-1600. But it doesn't make the experience any more unique just easier. I haven't tried the latest one yet but it seems Ming or be Emperor of China is their biggest attempt in making the gameplay unique but i don't know what people feels about the new Ming/Emperor of China.
 
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in gacha games usually there are a lot of charcater you want to get even if they are not the Meta pick.
These generally fall under "meta within a specific niche", "not meta, but close enough for 95% of content and a hell of a lot cheaper to bring up to peak performance", and "mai waifu".
 
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