NASA wasn't a given though in that case I would love and event to choose weather to create NASA or Keep development with the Airforce or Navy
I think that a big sticking point will always be ComChi/NatChi. No other country can go from minor (NatChi with its crippling penalties everywhere may as well be one) to great power within the timespan of HoI realistically. Of course, if this has already been taken into consideration with revamped victory/surrender events, so much the better, but a reunited NatChi in the 50s that's defeated the Japanese and established a series of puppets in SE Asia that's working with predominantly skill 2 teams is...frustrating, to say the least.
8. All new suggestions should consist of these parts:
a, country
b, name of a team
c, picture
d, skill, areas of research, start date and end date of each team
e, links to look up more info about the team
f, short comment about the reasons for choosing each particular team
Code:2700;COP;T2700;4;1930;1970;mechanics;artillery;technical_efficiency;industrial_engineering;management;;;;;;;;;;;;;;;;;;;;;;;;;;;;x 2701;Stefan Banach;T2701;8;1930;1945;mathematics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x 2702;Stanislaw Ulam;T2702;7;1930;1938;nuclear_physics;nuclear_engineering;mathematics;chemistry;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x 2703;Fab.Broni Radom;T2703;5;1930;1970;general_equipment;artillery;electronics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x 2704;Fab. Starachowice;T2704;5;1930;1970;artillery;general_equipment;mechanics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x 2705;PWS;T2705;4;1930;1970;aeronautics;chemistry;electronics;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x 2706;PZInz;T2706;6;1930;1970;mechanics;artillery;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x 2707;PZL;T2707;5;1930;1970;aeronautics;chemistry;electronics;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x 2708;Stocznia Gdynia;T2708;4;1930;1970;naval_engineering;naval_artillery;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x 2709;Tadeusz Kutrzeba;T2709;4;1930;1944;centralized_execution;large_unit_tactics;training;infantry_focus;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x 2710;Marian Rejewski;T2710;7;1930;1939;mathematics;electronics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x 2711;Ludomil Rayski;T2711;4;1930;1944;aircraft_testing;bomber_tactics;piloting;centralized_execution;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x 2712;Jerzy Swirski;T2712;4;1930;1944;naval_training;small_taskforce_tactics;submarine_tactics;seamanship;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x 2713; ;T2713;4;1945;1970;large_unit_tactics;centralized_execution;small_taskforce_tactics;fighter_tactics;piloting;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
I think you are just trying to add too many teams to Poland. Don't get me wrong, I'm not trying to discourage you in any way, if many people started doing some serious research we could have a few tech teams ready and save some time for the devs (If they feel like adding new TTs), but I think we should focus mainly on the major powers. Unless there is a way to implement GIE in the game, or you play it in a very ahistorical way, it's pretty hard to see Poland last more than a few weeks past Danzig. However, a few tech teams could be added, of course, but I wouldn't add these many. Poland will most likely have a limited amount of IC (And consequently, tech teams) up to 39, and if they make it past 39, they'll have probably annexed someone and TT takeover would give you a few extra teams. If you play without TO, well, you could still use a handful of extra teams. But I seriously think focus should be on the major powers, which are much more likely to have the IC for extra slots.
8. All new suggestions should consist of these parts:
a, country
b, name of a team
c, picture
d, skill, areas of research, start date and end date of each team
e, links to look up more info about the team
f, short comment about the reasons for choosing each particular team
I think you are just trying to add too many teams to Poland.
they'll have probably annexed someone and TT takeover would give you a few extra teams.
If you play without TO, well, you could still use a handful of extra teams. But I seriously think focus should be on the major powers, which are much more likely to have the IC for extra slots.
Ok, now we have the guy for Poland, I have prepared 2-3 CZE teams.
So we still need volunteers for the rest of the world.
I am covering TWO COUNTRIES - pre-war and post war Poland.
Together with the small number of TTs Poland gets it results in this.
Mind that there are three new doctrine teams and four covering anything else.
One for radars, one for chemistry, one for rocketry and jet engines - all areas were researched and with results BEFORE 1939.
GOP is only because COP shouldn't appear from 1936 probably because it wasn't even there at that time.
The rest is for POST-war Poland which was A DIFFERENT country in numerous ways.
It is impossible to keep the same doctrine teams for example.
Same with many scientifical teams - some people died or emigrated or would never serve the stalinist regime (from 1949) or 'even' the 'moderate communists' - and they didn't.
Indeed. I guess that dumbing down the faction really serves its purpose - why should anyone bother researching anything - there is techteam takeover after all...
Please read this twice - I only provided the most required, the most deserving changes. And I must also add it - all of them are rather well balanced - you won't see here some ridiculous skill 8 or 9 fantasy teams prepared by a frustrated nationalist jerk.
Don't get me wrong, but I really didn't have to spend any time presenting those changes.
Actually I didn't have to even run the vanilla game which I did to prepare this list. Something I didn't do for a while...
All that done because some guy here posted that also major minors should receive more techteams.
If you don't like it cut the additional pre-war ground force doctrine teams, but the rest simply cannot be worse. Cannot.
Please blame the scientists who lived in pre-war Poland or the communists, but I cannot be responsible for everything - the basic material is simply in really poor shape because someone didn't make the research he/she should do right.
Poland as it is now is unrealistic, is virtually unplayable and
I DON'T think that using aircraft company to research EVERYTHING - from decryption to oil rafining, rocketry and radar is fair if there were real people, real research teams with real, sometimes very important results.
That is how this country looks like right now - after 1939 you have only PZL and PWS to do all that and more.
Be glad I didn't cover ALL possible angles - fascist Poland, Poland in the exile, Polish Secret State and post-war democratic Poland, but ONLY 'continuation' Poland and communist Poland.
I guess that some other countries should see major changes - communist era teams for Hungary or Romania to name but a few, but because I have some knowledge about Poland I considered a good idea to share some of it because I (forgive my poor judgement) thought it will be useful.
As I said I am ready to explain why something is there and why not.
Unfortunatelly nor didn't I mean explaining something so simple neither the fact why Poland ends with less teams than DENMARK or slightly more than Austria.
If you want a similar example see Spain - you not only have two of them, but EACH is better covered than POL.
Forgive my ranting, but I don't like when a job is so poorly made - and I am not even paid for it like some people are.
You are completely missing my point. Poland getting enough IC to have 10 tech teams is pretty much impossible, or, even if possible, completely unrealistic in every aspect. And don't come at me with nationalistic bullshit, because this post can be shortened to "I'm a pole and I want my country to be cool", most countries have only a fraction of the 'tech teams' (to put it in a way) that they had in RL, so there's no need to start attacking whoever designed vanilla TTs, either. If TTs are added, poland will most likely get a few, but adding these many is just too much. Or do you think every country should have at least 10 TTs in case they somehow survive the Axis/Allied fight while making it to the 10th research slot? I'm not saying Poland should get no TTs at all, but please, Poland will die in 3 weeks, tops, in almost every game.
If there's gonna be some sort of 'research project' to provide some TTs for the devs to pick, we should set some sort of a limit according to each country's status (2 more for minors, 4 for medium powers, 6-8 for majors, something like that)
Why are you so rude? Just say that you don't agree and explain the reason. On the matter, I think, you are wrong. Poland, as long as the research performed by cegorach is correct, can have even 10 tech teams. What it should be tested is the skill. As long as the 3 weeks outcome that you mentioned it doesn't change 10 or 20 tech teams will add more historical flavour/accuracy to the game which is good.
I mean 10 simultaneous tech teams researching. Can happen, but it won't certainly happen pursuing a historical course.
I would very much rather have the existing TTs for some countries (Including Poland) modified and a handful added than adding lots of new teams, which will probably see rare use.
Please consider that you can make your point without offending anybody.And I didn't intend to be rude, but I don't really tolerate when people go all nationalist, or even moderately nationalist.
I mean 10 simultaneous tech teams researching. Can happen, but it won't certainly happen pursuing a historical course.
I would very much rather have the existing TTs for some countries (Including Poland) modified and a handful added than adding lots of new teams, which will probably see rare use.
And I didn't intend to be rude, but I don't really tolerate when people go all nationalist, or even moderately nationalist.