I've confirmed now that HIP works with 2.1.2 (beta patch was made into regular patch earlier today).
That's great news!
I've confirmed now that HIP works with 2.1.2 (beta patch was made into regular patch earlier today).
I've confirmed now that HIP works with 2.1.2 (beta patch was made into regular patch earlier today).
Afraid not.But it broke my ironman saved game I had going. Anyway to covert back to 2.1.1? The beta patch goes back only to 2.0.4.
Bite the bullet and make a new game with 2.1.2. The final patch fixes some major bugs the beta patch did not and actually implements some pretty cool stuff, like the character finder improvement.But it broke my ironman saved game I had going. Anyway to covert back to 2.1.1? The beta patch goes back only to 2.0.4.
Make sure you extract the .7z to your mod folder before running the install.I can't get HIP to appear in the MOD section? Is that normal?
Yup. If all goes as planned, it will be released in four hours.Will there be an update today?
Yup. If all goes as planned, it will be released in four hours.
PB, VIET, and SWMH.Apart from VIET Immersion, what else will be in this update?
Does that mean that India will be on the map now? Or am I just doing something wrong with the current 2.1.3 version and India is actually already in?PB, VIET, and SWMH.
Tons of bug fixes between the three for the most part, but also some feature stuff in PB and VIET.
My game is crashing periodically--usually about ten years in--when using HIP. For some reason the log is showing missing VIET immersion stuff:
[texturehandler.cpp:181]: Couldn't find texture file: gfx/immersion_traits/twelver.tga.
[spritetype.cpp:370]: Error initialising texture: gfx/immersion_traits/twelver.tga for spritetype GFX_trait_twelver
[texturehandler.cpp:181]: Couldn't find texture file: gfx/immersion_traits/trusty_blade.tga.
[spritetype.cpp:370]: Error initialising texture: gfx/immersion_traits/trusty_blade.tga for spritetype GFX_trait_trusty_blade
[texturehandler.cpp:181]: Couldn't find texture file: gfx/immersion_traits/chess_set.tga.
[spritetype.cpp:370]: Error initialising texture: gfx/immersion_traits/chess_set.tga for spritetype GFX_trait_chess_set
[texturehandler.cpp:181]: Couldn't find texture file: gfx/immersion_traits/immersion_placeholder_6.tga.
[spritetype.cpp:370]: Error initialising texture: gfx/immersion_traits/immersion_placeholder_6.tga for spritetype GFX_trait_immersion_placeholder_6
[texturehandler.cpp:181]: Couldn't find texture file: gfx/more_congenital_traits_gfx/creative.tga.
[spritetype.cpp:370]: Error initialising texture: gfx/more_congenital_traits_gfx/creative.tga for spritetype GFX_trait_creative
[texturehandler.cpp:181]: Couldn't find texture file: gfx/immersion_traits/sufi_master.tga.
[spritetype.cpp:370]: Error initialising texture: gfx/immersion_traits/sufi_master.tga for spritetype GFX_trait_sufi_master
[texturehandler.cpp:181]: Couldn't find texture file: gfx/immersion_traits/ornate_armor.tga.
[spritetype.cpp:370]: Error initialising texture: gfx/immersion_traits/ornate_armor.tga for spritetype GFX_trait_ornate_armor
[texturehandler.cpp:181]: Couldn't find texture file: gfx/immersion_traits/ottoman_mason.tga.
[spritetype.cpp:370]: Error initialising texture: gfx/immersion_traits/ottoman_mason.tga for spritetype GFX_trait_ottoman_mason