• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Conqureing France Wierdness

Playing as germany I manage to take paris in early 1915. The capture paris even fires and I pause for a while to let my troops reorganize. When I resume my attacks none of the french troops have any organization left? Is this as designed? I think it might be due to the fact that the captiol gets moved to algiers and then the AI isn't trasnporting supplies to france.

In other notes, the british tend to have a 124 ship stack sitting in the english channel, (which was quickly reduced to 30 ships by my stack of 12 ships) Is the AI just being dumb? Is this a known issue?

-Thanks
 
Well you arent meant to reinvade France after the Treaty of Strassburg fires......the treaty makes allowance for hefty war indemnities which no doubt cripple the French economy............

If you're into the annex it all thing, you'd best disable defeat events.......just put a # in front of the line pertaining to defeat.txt in the file events.txt in the db folder.
 
andytimtim said:
what i found strange was that the xmas truce was missing!

what it left out on purpose, or have i never seen it activated!

No such event was ever written :)
 
harlikwin667 said:
Playing as germany I manage to take paris in early 1915. The capture paris even fires and I pause for a while to let my troops reorganize. When I resume my attacks none of the french troops have any organization left? Is this as designed? I think it might be due to the fact that the captiol gets moved to algiers and then the AI isn't trasnporting supplies to france.
All of a country's supplies and resources are stored in their capital. Capture that province, and you capture all their stockpiles. (You may have noticed your stocks of iron, rubber, etc increasing after you took Paris). Therefore, all their units immediately become out of supply.

If they have a functioning economy, then they will soon start building up a supply stockpile in their new capital. However, if you've captured most of France's IC provinces already, then their units will stay out of supply, and lose org.

This is nothing specifically to do with TGW - it's the way standard HoI works too. (And why capturing a country's capital is always a good idea).
 
andytimtim said:
what i found strange was that the xmas truce was missing!

what it left out on purpose, or have i never seen it activated!

It was left out so that your soldiers could celebrate christmas in June aswell... :p
 
TGW 1.05 is great.

It actually works in MP. Two of my friends are playing it, one of them as Germany the other as Austria-Hungary. He told me all about it and sounds like soo much fun. we are going to start another game, all 3 of us as the allies.

Anyway, in their game, They deecided to knock Russia out of the war first. The guy controling Germany left a defense force on the French border and the rest on the Russian border.

When war began, Austria-hungary got pushed back first, but Germany sent him some troops to help. But after a while, by 1915 they defeated Russia. Then they attacked france.

He told me it took them until 1918 to defeat France. They were fighting Americans, French, Japanese, Brittish, Belgians and other countries.

Oh and he mention the Ottomans controlling the middle east and North Africa, haha.

Can't wait to play MP game as well.
 
"SuGgEsTiOn FoR - TGW"

can i make a suggestion?

well when 'The Ottomn Empire' is deffeated maybe it should become (a new nation called) TURKEY?

''in 1918 when the ottoman empire was (*acctually) deffeacted many histroians belive that this was the true end of the empire, whilst the culture and religon continues to this very day''

Taken from my old

''The Great War 1914-1918'' pg 94 chap 10 paragraph 2.

my old school text book.

* (''*actually'' was added by me)

so what do u think???

i could maybe code this if i get some time (well i would try to) ????

BIOSIS
 
This would involve having to put aside a new tag assigned with the name 'Turkey', and sorting out Turkish events into Ottoman and Republican events, alongside a host of other things. On the whole, I'd rather not bother. :)
 
Ottoman Empire/Turkey

4
Jace said:
well the last Sulten wasnt over thrown tell the early 20's ( maybe 1922?) so the empire lived on tell then.


Actually the last Sultan (Mehmet VI Vahdeddin) continued to "rule" the debris of the Ottoman Empire until the abolition of the monarchy on November the 1st 1922.
On the 16th of November he fled İstanbul on the British battleship "Malaya" and died in exile.
In fact he was only in control of istanbul and its hinterland, which at the same time was occupied by italian,British and French troops.
The National government under Mustafa Kemal (Ataturk) in Ankara constituted itself on April 23rd 1920 , not being recognized by the Sultan in istanbul, but seeing itself as the legal government of all the remaining Ottoman territory within the borders of the armistice of Mondros.(signed on October 30th 1918 )
While there was definitely a national counter-government in Ankara, the Republic was proclaimed only in 1923 (29.10), so it is not really incorrect to refer of Turkey as the Ottoman Empire until this time ,from a histoırical point of view.

By the way, i can remember that there was an event called "National Government in Ankara" or something like that in the version 1.02 of TGW.
it was triggered by the "Treaty of Sevres".
is it still included?
İf so, this would be the best way to deal with this events.
 
Zuckergußgebäck said:
Allenby, how about releasing the kitcheneresque pointing hand too?

I'd rather wait until later, as I am not keen on drip feeding everyone with small parts of the mod - it's best to make comprehensive releases.

Besides, it's only a hand.
 
more playtesting... some problems

ok, a couple of flukes I encountered - don't know if you guys resolved them already or not:

1 ) Once a German exped. force with Austrian support crashes down Serbian defences and overruns the country, it is annexed by Austria. I leave my troops in Macedonia to protect the border against future Greek declaration of war. Some time (months) later Bulgaria decides to join the central powers. Then the Austrian AI surrenders control of Macedonia to Bulgaria - fine by me. But all my armies that were stationed there just disappear ! They are completely eliminated from the game. Clearly a bug...

2) The Turkish bombardement of Sebastopol happens, even if it is already under German occupation. Any way to prevent this. Or maybe make it 'bombardement of the Russian coast' in general?

3) the austrian AI is so clumsy, it makes it very hard to prevent germany's amjor ally from crashing. Is there no way you can give Germany a bit more DI from the outset so it can at least take military control once WWI starts? It seems to me there must have been a close coordination between austrian and german chiefs of staff regarding the balkan front, the rumanian front etc...

thanks!
 
erhpdm said:
1 ) Once a German exped. force with Austrian support crashes down Serbian defences and overruns the country, it is annexed by Austria. I leave my troops in Macedonia to protect the border against future Greek declaration of war. Some time (months) later Bulgaria decides to join the central powers. Then the Austrian AI surrenders control of Macedonia to Bulgaria - fine by me. But all my armies that were stationed there just disappear ! They are completely eliminated from the game. Clearly a bug...
Game engine issue, nothing we can do anything about it.


2) The Turkish bombardement of Sebastopol happens, even if it is already under German occupation. Any way to prevent this. Or maybe make it 'bombardement of the Russian coast' in general?
I shall have a look at it


3) the austrian AI is so clumsy, it makes it very hard to prevent germany's amjor ally from crashing. Is there no way you can give Germany a bit more DI from the outset so it can at least take military control once WWI starts? It seems to me there must have been a close coordination between austrian and german chiefs of staff regarding the balkan front, the rumanian front etc...
If you look at A-H in the great war, they WERE clumsy, they struggled for several years with Serbia, and it did only fell when Bulgaria attacked from the south. And they were smashed in Galizia.
 
Well, from what I have been reading up on the time period. . The Austrian army was more of a paper tiger. . .Looked strong on the books, but in reality not the best in Europe.

Also there is the fact that a high-ranking Austrian general was being blackmailed by the Russians, for his various liaisons with other men. The Russians were able to get secret Austrian military codes, and even though these were changed by the start of the war. They would have given the Tsar's army valuable insight into the Austrian forces and thus, use this intelligence to their advantage.

The Austrian military was made up of the various ethnic minorities that made up the kingdoms. Not everyone would have wanted full success for Monachary.

So at least from a historical stand point Austria-Hungry should always have a difficult struggle in the game. It can still be played, but will most likely always be a challenge.


erhpdm said:
ok, a couple of flukes I encountered - don't know if you guys resolved them already or not:

1 ) Once a German exped. force with Austrian support crashes down Serbian defences and overruns the country, it is annexed by Austria. I leave my troops in Macedonia to protect the border against future Greek declaration of war. Some time (months) later Bulgaria decides to join the central powers. Then the Austrian AI surrenders control of Macedonia to Bulgaria - fine by me. But all my armies that were stationed there just disappear ! They are completely eliminated from the game. Clearly a bug...

2) The Turkish bombardement of Sebastopol happens, even if it is already under German occupation. Any way to prevent this. Or maybe make it 'bombardement of the Russian coast' in general?

3) the austrian AI is so clumsy, it makes it very hard to prevent germany's amjor ally from crashing. Is there no way you can give Germany a bit more DI from the outset so it can at least take military control once WWI starts? It seems to me there must have been a close coordination between austrian and german chiefs of staff regarding the balkan front, the rumanian front etc...

thanks!
 
erhpdm said:
2) The Turkish bombardement of Sebastopol happens, even if it is already under German occupation. Any way to prevent this. Or maybe make it 'bombardement of the Russian coast' in general?

Just pretend that the Russians are holding out in the Malakoff for a second time. It's much easier for you to imagine that than for me to have to bother to alter the event description. :)