No, speaking for the discontented rabble, I would have been much happier with a DD that started out with "this is where we stand, this is what we plan, and these are the major game play issues we acknowledge we need to address."
Now this is a fair point (something I'm not surprised about, as you're a fair poster

) - if, instead of features, the diary had focussed on a roadmap along these lines that would definitely have been useful and a good approach. We got hints of it (the DD mentions air rework, and a couple of big AI jobs) but nothing comprehensive, and I think you're spot on in that something comprehensive would be helpful. I'm not sure there'd be any fewer people complaining (it's the internet, and I'm still surprised by the things people complain about - although people may also wonder why I go on about corvettes

) but I think this is a great suggestion. If Podcat had the time, I think it'd even be worth having a special 'bonus' roadmap DD, or to bump next week's content to put this in.
The big difference is that EU 4 AI was serviceable from day 1. it did the job.
Not if you wanted anything resembling a historical game. It was serviceable if you wanted Risk with army ping-pong*, but it had issues. The difficulty HoI4 has is that the level of scrutiny the AI performance has placed on it is much greater, so it can perform better (which it does, historically, than EU4's does now) and that what HoI4 does is over such a short period that the AI messing up one front can tarnish the entire game (
@Krafty argues these points much better). EU4 messes up entire fronts all the time, 3+ years from release, despite having many fewer units to coordinate, simpler logistics, very basic production and no aircraft, but no-one cares because they've got 300 more years and the next war to enjoy.
So you end up with a situation where HoI4's AI in many ways (and don't get me wrong, it still has a ton of issues, and there's a reason Steelvolt's working full-time on it (with at least one helper IIRC) and has a long list of things to do) but at launch it's AI wasn't "worse" than EU4's (on the contrary, I'd argue it was far better than EU4's at launch), it's just a whole 'nother game and the AI can be both better and the game experience less fulfilling (which is my view of what's happened).
*Note - I love EU4, it's my most played PDS game at this point, I think it's their most polished game yet released, and I think it was their best release as a game (as opposed to a historical sim) to date.
So at this point Paradox had never once released working or fairly working game? Hahaha! And I'm gets called a hater by other people? So Paradox is just shoveling garbage for a long time now? Is that was we're saying now? Everytime I talk about an older PI game, someone comes and whispers in my ear "that game was broken too you know" "that game was garbage". What? So I guess they never learn, or changed huh? Just one broken release after another?
Actually, if you go back prior to CK2, they did, almost every game - and we're talking properly broken, not "the AI abandons fronts" broken, but flat-out refusing to work on a number of occasions in certain (and not entirely uncommon) situations. They worked to tight deadlines and had to launch or get in all sorts of financial trouble (I can't recall the details). Then there was Magicka, which made PI a tonne of money and allowed them to polish CK2, which launched better and sold better and the rest was history. That will, of course, be a horrendous simplification, but that's the general impression I've got over the years. I'm not sure if you were around for HoI1, but with HoI1 every day was a CTD day (of real-world, not in-game playtime, thankfully) early on

. Back then, a buggy game often meant it didn't work at all, or CTD'd regularly (Vicky 2 wouldn't run on my machine until the first expansion was released).
I never suggested EU4 launched badly (in
both my posts I said it launched well!) However, every computer strategy game I've every played in the internet era (and some in the pre-internet era - fixing those was hard/impossible) has had issues at launch, so what qualifies as good needs to be kept in context. Do we hope for better in the future? Absolutely. But it's worth keeping in mind what we're getting is
much better than what we've had in the past (When HoI3 launched I bought it at launch to support the devs, but didn't bother launch it until patch 1.3*, and still had limited expectations then. There was a reason for that

. HoI4 is much, much better, and launched much, much better, than any HoI prior).
* In my second-last game of HoI3, as Germany, on TfH 4.02 (or whatever the 'final' patch is), when I invaded India, the game CTD'd in a way that was repeatable and unavoidable - ie, you could reload your autosaves but it'd still crash every time, nothing you could do about it. Now that's what I call broken.
Edit: Sorry if I sound short, a bit rough around the edges - all of the above meant in the spirit of discussing the issues and finding common ground/perspective, not trying to have a go

.