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Let's see what happens once this clears up and population has rebalanced. Currently there's no notable performance boost. Running for approx. one in-game day right now.
Update after half an in-game year:
Sill lots of deads waiting for a hearse... but hey, sim speed! In my 200k city, smooth speed was struggling at ~1.5 pre patch, now it is nearly constantly >2. About 30...40% performance increase. Not bad.
 
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Update after half an in-game year:
Sill lots of deads waiting for a hearse... but hey, sim speed! In my 200k city, smooth speed was struggling at ~1.5 pre patch, now it is nearly constantly >2. About 30...40% performance increase. Not bad.
Well, of course.

All the now dead people did do something before, didn't they? And even if it was just staying at home.
Now they aren't doing anything at all anymore.
 
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Impact of the update?
There is an unknown extension in the Hydropower Upgrade section.
 

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I consider PDX Mods to be a terrible platform. Which has already been involved in a situation with a breach of personal information security on personal computers. And for some reason, it always needs the Internet. And if there is a network failure, it crashes the game. So what does PDX Mods do that makes the game crash?
The PDX Mods platform is an incredible improvement over Steam.
 
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Thanks for the patch. But I'm starting to get bored again. The asset packs are great but the gameplay remains the same. The improvements are good but slow and rare to come. It's been 14 months since the game became frustrated after a while. The economy is more difficult but just at the beginning. And paying tiles is not something you see in real life. We should have to choose our priorities when we decide to improve our city.

I regret not having a dozen more trees, flowers and other fillings to pass the time since we only have to do. Build, build, build. we have We still have no entertainment after 14 months. The weather is still boring. In short, so many things that do not advance. How long does it take to add a tree to the game?

In short, the game is progressing well but you really have to be patient.
 
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View attachment 1245307

Hi everyone,

Today, we have Hotfix 1.2.3.f1 going live with a host of fixes to gameplay, UI, and modding, including minor fixes for Urban Promenades and Modern Architecture.

Let’s dive into the patch notes below!

Known issues:
  • Due to the changes to the death probability, cities with many seniors may experience an increase in unemployment as all seniors have been made younger to maintain the population and avoid a huge increase in the death rate. As some of them reenter the workforce (some will be early to mid-range seniors and stay retired), unemployment may rise depending on the job situation in the city.
  • The amount of seniors in the city is expected to drop very low, but as the population ages and the new death probability calculations take effect, it will stabilize at a more reasonable level than previously.

Modern Architecture Fixes & Improvements:
  • Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
  • Added service vehicle parking spots.

Urban Promenades Fixes & Improvements:
  • Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
  • Added service vehicle parking spots.

Gameplay Fixes & Improvements:
  • Performance optimization for job finding.
  • Improved the death probability curve to ensure citizens die at appropriate ages.
    • Existing senior citizens have made younger to ages spanning from early adulthood to mid-range seniors.
    • Citizen age is now limited to 120 game days.
    • Removed already dead citizens who haven’t been assigned a hearse yet.
  • Fixed crash to desktop caused by a missing zone type after a building levels up.
  • Fixed the Hydroelectric Power Plant’s electricity production depending on simulation speed by adding a constant flow speed.
  • Fixed police stations not sending vehicles to crime scenes if there are no parked police cars but there is a parked police helicopter.
  • Fixed situations where placing a train station over existing tracks caused connection issues.
  • Fixed parked service vehicle props floating in the air or dropping under the vehicle when the building was placed on uneven terrain.
  • Fixed issue causing elevation when placing a road next to a parking lot.
  • Fixed propping issue with IndustrialManufacturing04_L1_6x6 (and L2)


UI Fixes & Improvements:
  • Updated Terraforming, Vegetation, ParksandRecreation and Landscaping icons.
  • Improved the default game input option page to show a warning if there is a binding conflict.
  • Fixed issue with road tutorial UI highlights.
  • Fixed Photo Mode tutorial not triggering in certain cases. The tutorial will now trigger after pressing the Photo Mode button if it has not yet been seen by the player.
  • Fixed an issue where save files may display incorrect Population and Expansion Points data if the Player hovers over completely new save files while playing on an already developed city.
  • Multiple SFX fixes.
  • Multiple controller fixes.


Modding Fixes & Improvements:
  • Fixed connection loss causing PDX Mods to crash.
  • Fixed custom climate curves loading issue.
  • Fixed an issue where Region Pack buildings start to disappear if the internet connection is lost.
  • Fixed "B" shortcut on the keyboard not opening the bulldozer in the Editor.
  • Improved the Mod Publisher
    • A new mod is only published if the Mod ID is 0 in the publish configuration.
    • Fixed incorrect resolving option being shown when a keybinding has a conflict and a user is trying to set the same key to a binding.
    • Added the ability for mods to show warning sign on options (using SettingsUIWarningAttribute), option tab (using SettingsUITabWarningAttribute), or option page (using SettingsUIPageWarningAttribute).

Paradox Mods Fixes & Improvements:
  • Updated PDX SDK to 1.30
First of all thank you for this hostfix

Pleeeeease launch assets editor, I understand playstation game is important but game will turn boring if we don't have any option to create our assets yet after 1 year and 4 months since the launch game. I think a lot of people we've been waiting patiently but C'mon guys. I love this game and but unfortunately is turning bored

We appreciate also your work!
 
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I would like to know if there was also changes in textures of the game, since the update is quite big for the short list of fixes or it's just that the cok files are giant zip files and making small changes in assets require repairing this 54gb file every time... :p

1737559912294.png
 
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View attachment 1245307

Hi everyone,

Today, we have Hotfix 1.2.3.f1 going live with a host of fixes to gameplay, UI, and modding, including minor fixes for Urban Promenades and Modern Architecture.

Let’s dive into the patch notes below!

Known issues:
  • Due to the changes to the death probability, cities with many seniors may experience an increase in unemployment as all seniors have been made younger to maintain the population and avoid a huge increase in the death rate. As some of them reenter the workforce (some will be early to mid-range seniors and stay retired), unemployment may rise depending on the job situation in the city.
  • The amount of seniors in the city is expected to drop very low, but as the population ages and the new death probability calculations take effect, it will stabilize at a more reasonable level than previously.

Modern Architecture Fixes & Improvements:
  • Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
  • Added service vehicle parking spots.

Urban Promenades Fixes & Improvements:
  • Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
  • Added service vehicle parking spots.

Gameplay Fixes & Improvements:
  • Performance optimization for job finding.
  • Improved the death probability curve to ensure citizens die at appropriate ages.
    • Existing senior citizens have made younger to ages spanning from early adulthood to mid-range seniors.
    • Citizen age is now limited to 120 game days.
    • Removed already dead citizens who haven’t been assigned a hearse yet.
  • Fixed crash to desktop caused by a missing zone type after a building levels up.
  • Fixed the Hydroelectric Power Plant’s electricity production depending on simulation speed by adding a constant flow speed.
  • Fixed police stations not sending vehicles to crime scenes if there are no parked police cars but there is a parked police helicopter.
  • Fixed situations where placing a train station over existing tracks caused connection issues.
  • Fixed parked service vehicle props floating in the air or dropping under the vehicle when the building was placed on uneven terrain.
  • Fixed issue causing elevation when placing a road next to a parking lot.
  • Fixed propping issue with IndustrialManufacturing04_L1_6x6 (and L2)


UI Fixes & Improvements:
  • Updated Terraforming, Vegetation, ParksandRecreation and Landscaping icons.
  • Improved the default game input option page to show a warning if there is a binding conflict.
  • Fixed issue with road tutorial UI highlights.
  • Fixed Photo Mode tutorial not triggering in certain cases. The tutorial will now trigger after pressing the Photo Mode button if it has not yet been seen by the player.
  • Fixed an issue where save files may display incorrect Population and Expansion Points data if the Player hovers over completely new save files while playing on an already developed city.
  • Multiple SFX fixes.
  • Multiple controller fixes.


Modding Fixes & Improvements:
  • Fixed connection loss causing PDX Mods to crash.
  • Fixed custom climate curves loading issue.
  • Fixed an issue where Region Pack buildings start to disappear if the internet connection is lost.
  • Fixed "B" shortcut on the keyboard not opening the bulldozer in the Editor.
  • Improved the Mod Publisher
    • A new mod is only published if the Mod ID is 0 in the publish configuration.
    • Fixed incorrect resolving option being shown when a keybinding has a conflict and a user is trying to set the same key to a binding.
    • Added the ability for mods to show warning sign on options (using SettingsUIWarningAttribute), option tab (using SettingsUITabWarningAttribute), or option page (using SettingsUIPageWarningAttribute).

Paradox Mods Fixes & Improvements:
  • Updated PDX SDK to 1.30
What about developer Mode using GeForce Now causing the game to crash? Developer Mode worked with GeForce Now up until the Japanese content back in early December. It has not worked since that release, and GFN has not responded to my multiple requests about it...
 
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@co_avanya After this patch, when playing through GeforceNow, the game doesn't recognise me owning creator packs anymore - lost complete access to them, and content gone. Anyone else experiencing same issue? It worked fine yesterday..
 
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