Is there a way to install this fix without joining Steam? I downloaded the game to my PC vis Xbox. I don't want to join Steam.
How do I install the hotfix? I don't have Steam and don't want it.Fix the Traffic problems
Hey all, I wonder if you can take a look at your algorithms. I always build slowly and methodically to avoid death waves, but since the patch I see recurrent waves of dead elderly cims.
View attachment 1250339
As you can see it isn't really a show-stopper, per se, because I have more than adequate death care provisions. Those bodies will be retrieved somewhat quickly. But it is a bit of an annoyance to look up and see a screen filled with slow hearse notifications. I'm wondering if something needs to be better randomized or sequenced in how the game determines when elderly citizens pass away.
UPDATE - @co_avanya -- the game literally cleaned up all those dead cims the same month that they appeared. Personally, this doesn't seem like a "bug" to me -- but this phenomenon of mass die-offs only started with the new patch.
View attachment 1250344
I actually like that, I’m not gonna lie. Make it an Easter egg CO!EDIT: Collosal Order told me on Twitter\X to create a new bug report on this.
So if you all want this glowing tree thing fixed: give it an upvote here please: https://forum.paradoxplaza.com/foru...-specific-times-of-day.1726839/#post-30135822
Thanks for the update.
Please please please, finally fix the global illumination setting. It has been a year and you still get sparking trees depending on the time of day. This issue has been submitted countless times by lots of players and is an issue on every savegame, on every map and on every game session when you have day/night cycle turned on.
I can't believe such a gigantic, easy to see issue has persisted for more than a year. It can only be fixed by turning of global illumination. Just remove the option altogether if you don't plan on fixing it.
I keep hoping they finally fixed this with every update, but it never seems the happen...
View attachment 1246001
How do I install 1.2.3F1? I am not on Steam, and I don't see it in the Paradox mods.I get thiss error too. It's a mod, because loading the game without mods works fine. But which one? If someone finds out please post here.
Again, where do I find this fix? I am not on Steam. This fix must be somewhere from which I can download it. Please help.View attachment 1245307
Hi everyone,
Today, we have Hotfix 1.2.3.f1 going live with a host of fixes to gameplay, UI, and modding, including minor fixes for Urban Promenades and Modern Architecture.
Let’s dive into the patch notes below!
Known issues:
- Due to the changes to the death probability, cities with many seniors may experience an increase in unemployment as all seniors have been made younger to maintain the population and avoid a huge increase in the death rate. As some of them reenter the workforce (some will be early to mid-range seniors and stay retired), unemployment may rise depending on the job situation in the city.
- The amount of seniors in the city is expected to drop very low, but as the population ages and the new death probability calculations take effect, it will stabilize at a more reasonable level than previously.
Modern Architecture Fixes & Improvements:
- Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
- Added service vehicle parking spots.
Urban Promenades Fixes & Improvements:
- Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
- Added service vehicle parking spots.
Gameplay Fixes & Improvements:
- Performance optimization for job finding.
- Improved the death probability curve to ensure citizens die at appropriate ages.
- Existing senior citizens have made younger to ages spanning from early adulthood to mid-range seniors.
- Citizen age is now limited to 120 game days.
- Removed already dead citizens who haven’t been assigned a hearse yet.
- Fixed crash to desktop caused by a missing zone type after a building levels up.
- Fixed the Hydroelectric Power Plant’s electricity production depending on simulation speed by adding a constant flow speed.
- Fixed police stations not sending vehicles to crime scenes if there are no parked police cars but there is a parked police helicopter.
- Fixed situations where placing a train station over existing tracks caused connection issues.
- Fixed parked service vehicle props floating in the air or dropping under the vehicle when the building was placed on uneven terrain.
- Fixed issue causing elevation when placing a road next to a parking lot.
- Fixed propping issue with IndustrialManufacturing04_L1_6x6 (and L2)
UI Fixes & Improvements:
- Updated Terraforming, Vegetation, ParksandRecreation and Landscaping icons.
- Improved the default game input option page to show a warning if there is a binding conflict.
- Fixed issue with road tutorial UI highlights.
- Fixed Photo Mode tutorial not triggering in certain cases. The tutorial will now trigger after pressing the Photo Mode button if it has not yet been seen by the player.
- Fixed an issue where save files may display incorrect Population and Expansion Points data if the Player hovers over completely new save files while playing on an already developed city.
- Multiple SFX fixes.
- Multiple controller fixes.
Modding Fixes & Improvements:
- Fixed connection loss causing PDX Mods to crash.
- Fixed custom climate curves loading issue.
- Fixed an issue where Region Pack buildings start to disappear if the internet connection is lost.
- Fixed "B" shortcut on the keyboard not opening the bulldozer in the Editor.
- Improved the Mod Publisher
- A new mod is only published if the Mod ID is 0 in the publish configuration.
- Fixed incorrect resolving option being shown when a keybinding has a conflict and a user is trying to set the same key to a binding.
- Added the ability for mods to show warning sign on options (using SettingsUIWarningAttribute), option tab (using SettingsUITabWarningAttribute), or option page (using SettingsUIPageWarningAttribute).
Paradox Mods Fixes & Improvements:
- Updated PDX SDK to 1.30
The platform where you play should automatic update the game, same as a regular patchAgain, where do I find this fix? I am not on Steam. This fix must be somewhere from which I can download it. Please help.
In the main menu, you'll see the version you're on at the bottom left-hand corner.How do I tell in this hot fix has been installed? In many applications, there is a way to determine the last software update. I cannot find a way to check in Cities Skylines II. Any insight would be appreciated. When I read others discussing this hot fix, they indicate that they installed it themselves.
Thank you.
You are correct. Between you and Splashgod, I have determined that the fix was automatically installed.The platform where you play should automatic update the game, same as a regular patch
Still can't fix the crash due to the null problem!!!!!!! I can't play the games and make me fustrate!!!!!!!View attachment 1245307
Hi everyone,
Today, we have Hotfix 1.2.3.f1 going live with a host of fixes to gameplay, UI, and modding, including minor fixes for Urban Promenades and Modern Architecture.
Let’s dive into the patch notes below!
Known issues:
- Due to the changes to the death probability, cities with many seniors may experience an increase in unemployment as all seniors have been made younger to maintain the population and avoid a huge increase in the death rate. As some of them reenter the workforce (some will be early to mid-range seniors and stay retired), unemployment may rise depending on the job situation in the city.
- The amount of seniors in the city is expected to drop very low, but as the population ages and the new death probability calculations take effect, it will stabilize at a more reasonable level than previously.
Modern Architecture Fixes & Improvements:
- Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
- Added service vehicle parking spots.
Urban Promenades Fixes & Improvements:
- Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
- Added service vehicle parking spots.
Gameplay Fixes & Improvements:
- Performance optimization for job finding.
- Improved the death probability curve to ensure citizens die at appropriate ages.
- Existing senior citizens have made younger to ages spanning from early adulthood to mid-range seniors.
- Citizen age is now limited to 120 game days.
- Removed already dead citizens who haven’t been assigned a hearse yet.
- Fixed crash to desktop caused by a missing zone type after a building levels up.
- Fixed the Hydroelectric Power Plant’s electricity production depending on simulation speed by adding a constant flow speed.
- Fixed police stations not sending vehicles to crime scenes if there are no parked police cars but there is a parked police helicopter.
- Fixed situations where placing a train station over existing tracks caused connection issues.
- Fixed parked service vehicle props floating in the air or dropping under the vehicle when the building was placed on uneven terrain.
- Fixed issue causing elevation when placing a road next to a parking lot.
- Fixed propping issue with IndustrialManufacturing04_L1_6x6 (and L2)
UI Fixes & Improvements:
- Updated Terraforming, Vegetation, ParksandRecreation and Landscaping icons.
- Improved the default game input option page to show a warning if there is a binding conflict.
- Fixed issue with road tutorial UI highlights.
- Fixed Photo Mode tutorial not triggering in certain cases. The tutorial will now trigger after pressing the Photo Mode button if it has not yet been seen by the player.
- Fixed an issue where save files may display incorrect Population and Expansion Points data if the Player hovers over completely new save files while playing on an already developed city.
- Multiple SFX fixes.
- Multiple controller fixes.
Modding Fixes & Improvements:
- Fixed connection loss causing PDX Mods to crash.
- Fixed custom climate curves loading issue.
- Fixed an issue where Region Pack buildings start to disappear if the internet connection is lost.
- Fixed "B" shortcut on the keyboard not opening the bulldozer in the Editor.
- Improved the Mod Publisher
- A new mod is only published if the Mod ID is 0 in the publish configuration.
- Fixed incorrect resolving option being shown when a keybinding has a conflict and a user is trying to set the same key to a binding.
- Added the ability for mods to show warning sign on options (using SettingsUIWarningAttribute), option tab (using SettingsUITabWarningAttribute), or option page (using SettingsUIPageWarningAttribute).
Paradox Mods Fixes & Improvements:
- Updated PDX SDK to 1.30
It still can't solve the crashing game due to the null problem. I am extremely frustrate to the game!!!!!!!!!!!View attachment 1245307
Hi everyone,
Today, we have Hotfix 1.2.3.f1 going live with a host of fixes to gameplay, UI, and modding, including minor fixes for Urban Promenades and Modern Architecture.
Let’s dive into the patch notes below!
Known issues:
- Due to the changes to the death probability, cities with many seniors may experience an increase in unemployment as all seniors have been made younger to maintain the population and avoid a huge increase in the death rate. As some of them reenter the workforce (some will be early to mid-range seniors and stay retired), unemployment may rise depending on the job situation in the city.
- The amount of seniors in the city is expected to drop very low, but as the population ages and the new death probability calculations take effect, it will stabilize at a more reasonable level than previously.
Modern Architecture Fixes & Improvements:
- Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
- Added service vehicle parking spots.
Urban Promenades Fixes & Improvements:
- Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
- Added service vehicle parking spots.
Gameplay Fixes & Improvements:
- Performance optimization for job finding.
- Improved the death probability curve to ensure citizens die at appropriate ages.
- Existing senior citizens have made younger to ages spanning from early adulthood to mid-range seniors.
- Citizen age is now limited to 120 game days.
- Removed already dead citizens who haven’t been assigned a hearse yet.
- Fixed crash to desktop caused by a missing zone type after a building levels up.
- Fixed the Hydroelectric Power Plant’s electricity production depending on simulation speed by adding a constant flow speed.
- Fixed police stations not sending vehicles to crime scenes if there are no parked police cars but there is a parked police helicopter.
- Fixed situations where placing a train station over existing tracks caused connection issues.
- Fixed parked service vehicle props floating in the air or dropping under the vehicle when the building was placed on uneven terrain.
- Fixed issue causing elevation when placing a road next to a parking lot.
- Fixed propping issue with IndustrialManufacturing04_L1_6x6 (and L2)
UI Fixes & Improvements:
- Updated Terraforming, Vegetation, ParksandRecreation and Landscaping icons.
- Improved the default game input option page to show a warning if there is a binding conflict.
- Fixed issue with road tutorial UI highlights.
- Fixed Photo Mode tutorial not triggering in certain cases. The tutorial will now trigger after pressing the Photo Mode button if it has not yet been seen by the player.
- Fixed an issue where save files may display incorrect Population and Expansion Points data if the Player hovers over completely new save files while playing on an already developed city.
- Multiple SFX fixes.
- Multiple controller fixes.
Modding Fixes & Improvements:
- Fixed connection loss causing PDX Mods to crash.
- Fixed custom climate curves loading issue.
- Fixed an issue where Region Pack buildings start to disappear if the internet connection is lost.
- Fixed "B" shortcut on the keyboard not opening the bulldozer in the Editor.
- Improved the Mod Publisher
- A new mod is only published if the Mod ID is 0 in the publish configuration.
- Fixed incorrect resolving option being shown when a keybinding has a conflict and a user is trying to set the same key to a binding.
- Added the ability for mods to show warning sign on options (using SettingsUIWarningAttribute), option tab (using SettingsUITabWarningAttribute), or option page (using SettingsUIPageWarningAttribute).
Paradox Mods Fixes & Improvements:
- Updated PDX SDK to 1.30
Where did you get that idea from? I haven't seen any messages on any platform mentioning anything about an update due today.I thought we were going to have an update today and it was going to fix the crashes![]()
It's been almost a month since the last patch and they usually release on Wednesdays. Plus there's some activity on steamdb.Where did you get that idea from? I haven't seen any messages on any platform mentioning anything about an update due today.
Time means nothing as does the SteamdB. It gets updated quite often but before anything is released, it can be a long time away.It's been almost a month since the last patch and they usually release on Wednesdays. Plus there's some activity on steamdb.
I know!Time means nothing as does the SteamdB. It gets updated quite often but before anything is released, it can be a long time away.
Hello, how can I install this update?View attachment 1245307
Hi everyone,
Today, we have Hotfix 1.2.3.f1 going live with a host of fixes to gameplay, UI, and modding, including minor fixes for Urban Promenades and Modern Architecture.
Let’s dive into the patch notes below!
Known issues:
- Due to the changes to the death probability, cities with many seniors may experience an increase in unemployment as all seniors have been made younger to maintain the population and avoid a huge increase in the death rate. As some of them reenter the workforce (some will be early to mid-range seniors and stay retired), unemployment may rise depending on the job situation in the city.
- The amount of seniors in the city is expected to drop very low, but as the population ages and the new death probability calculations take effect, it will stabilize at a more reasonable level than previously.
Modern Architecture Fixes & Improvements:
- Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
- Added service vehicle parking spots.
Urban Promenades Fixes & Improvements:
- Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
- Added service vehicle parking spots.
Gameplay Fixes & Improvements:
- Performance optimization for job finding.
- Improved the death probability curve to ensure citizens die at appropriate ages.
- Existing senior citizens have made younger to ages spanning from early adulthood to mid-range seniors.
- Citizen age is now limited to 120 game days.
- Removed already dead citizens who haven’t been assigned a hearse yet.
- Fixed crash to desktop caused by a missing zone type after a building levels up.
- Fixed the Hydroelectric Power Plant’s electricity production depending on simulation speed by adding a constant flow speed.
- Fixed police stations not sending vehicles to crime scenes if there are no parked police cars but there is a parked police helicopter.
- Fixed situations where placing a train station over existing tracks caused connection issues.
- Fixed parked service vehicle props floating in the air or dropping under the vehicle when the building was placed on uneven terrain.
- Fixed issue causing elevation when placing a road next to a parking lot.
- Fixed propping issue with IndustrialManufacturing04_L1_6x6 (and L2)
UI Fixes & Improvements:
- Updated Terraforming, Vegetation, ParksandRecreation and Landscaping icons.
- Improved the default game input option page to show a warning if there is a binding conflict.
- Fixed issue with road tutorial UI highlights.
- Fixed Photo Mode tutorial not triggering in certain cases. The tutorial will now trigger after pressing the Photo Mode button if it has not yet been seen by the player.
- Fixed an issue where save files may display incorrect Population and Expansion Points data if the Player hovers over completely new save files while playing on an already developed city.
- Multiple SFX fixes.
- Multiple controller fixes.
Modding Fixes & Improvements:
- Fixed connection loss causing PDX Mods to crash.
- Fixed custom climate curves loading issue.
- Fixed an issue where Region Pack buildings start to disappear if the internet connection is lost.
- Fixed "B" shortcut on the keyboard not opening the bulldozer in the Editor.
- Improved the Mod Publisher
- A new mod is only published if the Mod ID is 0 in the publish configuration.
- Fixed incorrect resolving option being shown when a keybinding has a conflict and a user is trying to set the same key to a binding.
- Added the ability for mods to show warning sign on options (using SettingsUIWarningAttribute), option tab (using SettingsUITabWarningAttribute), or option page (using SettingsUIPageWarningAttribute).
Paradox Mods Fixes & Improvements:
- Updated PDX SDK to 1.30