Hey all, I wonder if you can take a look at your algorithms. I always build slowly and methodically to avoid death waves, but since the patch I see recurrent waves of dead elderly cims.
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As you can see it isn't really a show-stopper, per se, because I have more than adequate death care provisions. Those bodies will be retrieved somewhat quickly. But it is a bit of an annoyance to look up and see a screen filled with slow hearse notifications. I'm wondering if something needs to be better randomized or sequenced in how the game determines when elderly citizens pass away.
UPDATE -
@co_avanya -- the game literally cleaned up all those dead cims the same month that they appeared. Personally, this doesn't seem like a "bug" to me -- but this phenomenon of mass die-offs only started with the new patch.
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