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Hey all, I wonder if you can take a look at your algorithms. I always build slowly and methodically to avoid death waves, but since the patch I see recurrent waves of dead elderly cims.

View attachment 1250339

As you can see it isn't really a show-stopper, per se, because I have more than adequate death care provisions. Those bodies will be retrieved somewhat quickly. But it is a bit of an annoyance to look up and see a screen filled with slow hearse notifications. I'm wondering if something needs to be better randomized or sequenced in how the game determines when elderly citizens pass away.

UPDATE - @co_avanya -- the game literally cleaned up all those dead cims the same month that they appeared. Personally, this doesn't seem like a "bug" to me -- but this phenomenon of mass die-offs only started with the new patch.
View attachment 1250344

Absolutely experiencing this same phenomenon in my cities now since the latest patch. I have to assume that you guys know what's up since reports of this issue appear to be widespread but if you want more bug reports/file uploads, just say the word. And letting us know what you know and when the next patch will be is always an approach worth considering!
 
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EDIT: Collosal Order told me on Twitter\X to create a new bug report on this.

So if you all want this glowing tree thing fixed: give it an upvote here please: https://forum.paradoxplaza.com/foru...-specific-times-of-day.1726839/#post-30135822
Thanks for the update.

Please please please, finally fix the global illumination setting. It has been a year and you still get sparking trees depending on the time of day. This issue has been submitted countless times by lots of players and is an issue on every savegame, on every map and on every game session when you have day/night cycle turned on.

I can't believe such a gigantic, easy to see issue has persisted for more than a year. It can only be fixed by turning of global illumination. Just remove the option altogether if you don't plan on fixing it.

I keep hoping they finally fixed this with every update, but it never seems the happen...

View attachment 1246001
I actually like that, I’m not gonna lie. Make it an Easter egg CO!
 
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View attachment 1245307

Hi everyone,

Today, we have Hotfix 1.2.3.f1 going live with a host of fixes to gameplay, UI, and modding, including minor fixes for Urban Promenades and Modern Architecture.

Let’s dive into the patch notes below!

Known issues:
  • Due to the changes to the death probability, cities with many seniors may experience an increase in unemployment as all seniors have been made younger to maintain the population and avoid a huge increase in the death rate. As some of them reenter the workforce (some will be early to mid-range seniors and stay retired), unemployment may rise depending on the job situation in the city.
  • The amount of seniors in the city is expected to drop very low, but as the population ages and the new death probability calculations take effect, it will stabilize at a more reasonable level than previously.

Modern Architecture Fixes & Improvements:
  • Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
  • Added service vehicle parking spots.

Urban Promenades Fixes & Improvements:
  • Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
  • Added service vehicle parking spots.

Gameplay Fixes & Improvements:
  • Performance optimization for job finding.
  • Improved the death probability curve to ensure citizens die at appropriate ages.
    • Existing senior citizens have made younger to ages spanning from early adulthood to mid-range seniors.
    • Citizen age is now limited to 120 game days.
    • Removed already dead citizens who haven’t been assigned a hearse yet.
  • Fixed crash to desktop caused by a missing zone type after a building levels up.
  • Fixed the Hydroelectric Power Plant’s electricity production depending on simulation speed by adding a constant flow speed.
  • Fixed police stations not sending vehicles to crime scenes if there are no parked police cars but there is a parked police helicopter.
  • Fixed situations where placing a train station over existing tracks caused connection issues.
  • Fixed parked service vehicle props floating in the air or dropping under the vehicle when the building was placed on uneven terrain.
  • Fixed issue causing elevation when placing a road next to a parking lot.
  • Fixed propping issue with IndustrialManufacturing04_L1_6x6 (and L2)


UI Fixes & Improvements:
  • Updated Terraforming, Vegetation, ParksandRecreation and Landscaping icons.
  • Improved the default game input option page to show a warning if there is a binding conflict.
  • Fixed issue with road tutorial UI highlights.
  • Fixed Photo Mode tutorial not triggering in certain cases. The tutorial will now trigger after pressing the Photo Mode button if it has not yet been seen by the player.
  • Fixed an issue where save files may display incorrect Population and Expansion Points data if the Player hovers over completely new save files while playing on an already developed city.
  • Multiple SFX fixes.
  • Multiple controller fixes.


Modding Fixes & Improvements:
  • Fixed connection loss causing PDX Mods to crash.
  • Fixed custom climate curves loading issue.
  • Fixed an issue where Region Pack buildings start to disappear if the internet connection is lost.
  • Fixed "B" shortcut on the keyboard not opening the bulldozer in the Editor.
  • Improved the Mod Publisher
    • A new mod is only published if the Mod ID is 0 in the publish configuration.
    • Fixed incorrect resolving option being shown when a keybinding has a conflict and a user is trying to set the same key to a binding.
    • Added the ability for mods to show warning sign on options (using SettingsUIWarningAttribute), option tab (using SettingsUITabWarningAttribute), or option page (using SettingsUIPageWarningAttribute).

Paradox Mods Fixes & Improvements:
  • Updated PDX SDK to 1.30
Again, where do I find this fix? I am not on Steam. This fix must be somewhere from which I can download it. Please help.
 
How do I tell in this hot fix has been installed? In many applications, there is a way to determine the last software update. I cannot find a way to check in Cities Skylines II. Any insight would be appreciated. When I read others discussing this hot fix, they indicate that they installed it themselves.

Thank you.
 
How do I tell in this hot fix has been installed? In many applications, there is a way to determine the last software update. I cannot find a way to check in Cities Skylines II. Any insight would be appreciated. When I read others discussing this hot fix, they indicate that they installed it themselves.

Thank you.
In the main menu, you'll see the version you're on at the bottom left-hand corner.
 
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View attachment 1245307

Hi everyone,

Today, we have Hotfix 1.2.3.f1 going live with a host of fixes to gameplay, UI, and modding, including minor fixes for Urban Promenades and Modern Architecture.

Let’s dive into the patch notes below!

Known issues:
  • Due to the changes to the death probability, cities with many seniors may experience an increase in unemployment as all seniors have been made younger to maintain the population and avoid a huge increase in the death rate. As some of them reenter the workforce (some will be early to mid-range seniors and stay retired), unemployment may rise depending on the job situation in the city.
  • The amount of seniors in the city is expected to drop very low, but as the population ages and the new death probability calculations take effect, it will stabilize at a more reasonable level than previously.

Modern Architecture Fixes & Improvements:
  • Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
  • Added service vehicle parking spots.

Urban Promenades Fixes & Improvements:
  • Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
  • Added service vehicle parking spots.

Gameplay Fixes & Improvements:
  • Performance optimization for job finding.
  • Improved the death probability curve to ensure citizens die at appropriate ages.
    • Existing senior citizens have made younger to ages spanning from early adulthood to mid-range seniors.
    • Citizen age is now limited to 120 game days.
    • Removed already dead citizens who haven’t been assigned a hearse yet.
  • Fixed crash to desktop caused by a missing zone type after a building levels up.
  • Fixed the Hydroelectric Power Plant’s electricity production depending on simulation speed by adding a constant flow speed.
  • Fixed police stations not sending vehicles to crime scenes if there are no parked police cars but there is a parked police helicopter.
  • Fixed situations where placing a train station over existing tracks caused connection issues.
  • Fixed parked service vehicle props floating in the air or dropping under the vehicle when the building was placed on uneven terrain.
  • Fixed issue causing elevation when placing a road next to a parking lot.
  • Fixed propping issue with IndustrialManufacturing04_L1_6x6 (and L2)


UI Fixes & Improvements:
  • Updated Terraforming, Vegetation, ParksandRecreation and Landscaping icons.
  • Improved the default game input option page to show a warning if there is a binding conflict.
  • Fixed issue with road tutorial UI highlights.
  • Fixed Photo Mode tutorial not triggering in certain cases. The tutorial will now trigger after pressing the Photo Mode button if it has not yet been seen by the player.
  • Fixed an issue where save files may display incorrect Population and Expansion Points data if the Player hovers over completely new save files while playing on an already developed city.
  • Multiple SFX fixes.
  • Multiple controller fixes.


Modding Fixes & Improvements:
  • Fixed connection loss causing PDX Mods to crash.
  • Fixed custom climate curves loading issue.
  • Fixed an issue where Region Pack buildings start to disappear if the internet connection is lost.
  • Fixed "B" shortcut on the keyboard not opening the bulldozer in the Editor.
  • Improved the Mod Publisher
    • A new mod is only published if the Mod ID is 0 in the publish configuration.
    • Fixed incorrect resolving option being shown when a keybinding has a conflict and a user is trying to set the same key to a binding.
    • Added the ability for mods to show warning sign on options (using SettingsUIWarningAttribute), option tab (using SettingsUITabWarningAttribute), or option page (using SettingsUIPageWarningAttribute).

Paradox Mods Fixes & Improvements:
  • Updated PDX SDK to 1.30
Still can't fix the crash due to the null problem!!!!!!! I can't play the games and make me fustrate!!!!!!!
View attachment 1245307

Hi everyone,

Today, we have Hotfix 1.2.3.f1 going live with a host of fixes to gameplay, UI, and modding, including minor fixes for Urban Promenades and Modern Architecture.

Let’s dive into the patch notes below!

Known issues:
  • Due to the changes to the death probability, cities with many seniors may experience an increase in unemployment as all seniors have been made younger to maintain the population and avoid a huge increase in the death rate. As some of them reenter the workforce (some will be early to mid-range seniors and stay retired), unemployment may rise depending on the job situation in the city.
  • The amount of seniors in the city is expected to drop very low, but as the population ages and the new death probability calculations take effect, it will stabilize at a more reasonable level than previously.

Modern Architecture Fixes & Improvements:
  • Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
  • Added service vehicle parking spots.

Urban Promenades Fixes & Improvements:
  • Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
  • Added service vehicle parking spots.

Gameplay Fixes & Improvements:
  • Performance optimization for job finding.
  • Improved the death probability curve to ensure citizens die at appropriate ages.
    • Existing senior citizens have made younger to ages spanning from early adulthood to mid-range seniors.
    • Citizen age is now limited to 120 game days.
    • Removed already dead citizens who haven’t been assigned a hearse yet.
  • Fixed crash to desktop caused by a missing zone type after a building levels up.
  • Fixed the Hydroelectric Power Plant’s electricity production depending on simulation speed by adding a constant flow speed.
  • Fixed police stations not sending vehicles to crime scenes if there are no parked police cars but there is a parked police helicopter.
  • Fixed situations where placing a train station over existing tracks caused connection issues.
  • Fixed parked service vehicle props floating in the air or dropping under the vehicle when the building was placed on uneven terrain.
  • Fixed issue causing elevation when placing a road next to a parking lot.
  • Fixed propping issue with IndustrialManufacturing04_L1_6x6 (and L2)


UI Fixes & Improvements:
  • Updated Terraforming, Vegetation, ParksandRecreation and Landscaping icons.
  • Improved the default game input option page to show a warning if there is a binding conflict.
  • Fixed issue with road tutorial UI highlights.
  • Fixed Photo Mode tutorial not triggering in certain cases. The tutorial will now trigger after pressing the Photo Mode button if it has not yet been seen by the player.
  • Fixed an issue where save files may display incorrect Population and Expansion Points data if the Player hovers over completely new save files while playing on an already developed city.
  • Multiple SFX fixes.
  • Multiple controller fixes.


Modding Fixes & Improvements:
  • Fixed connection loss causing PDX Mods to crash.
  • Fixed custom climate curves loading issue.
  • Fixed an issue where Region Pack buildings start to disappear if the internet connection is lost.
  • Fixed "B" shortcut on the keyboard not opening the bulldozer in the Editor.
  • Improved the Mod Publisher
    • A new mod is only published if the Mod ID is 0 in the publish configuration.
    • Fixed incorrect resolving option being shown when a keybinding has a conflict and a user is trying to set the same key to a binding.
    • Added the ability for mods to show warning sign on options (using SettingsUIWarningAttribute), option tab (using SettingsUITabWarningAttribute), or option page (using SettingsUIPageWarningAttribute).

Paradox Mods Fixes & Improvements:
  • Updated PDX SDK to 1.30
It still can't solve the crashing game due to the null problem. I am extremely frustrate to the game!!!!!!!!!!!
 
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Yes, that's right, Cities Skylines 2 crashes and throws me to the desktop at the least expected moments. Sometimes it crashes immediately after starting the game. When I restart the game, I can sometimes play for up to an hour, but I constantly save every action I take. In the long run, however, this is tiring. After an hour, it is enough that I move to another part of the city and the game immediately throws me to the desktop. There is no rule for this. Honestly, I don't know what it depends on.

Interestingly, I again have a problem with the demand for residential zones. I have 206,000 inhabitants and either this number decreases or increases. I can only build commercial, industrial and office zones, and yet the demand for residential zones is low.

There is practically no traffic in the city. Residents use public transport, which can suddenly disappear, even though there are no obstacles. They are also capable enough to walk to cities that are several kilometers away.

I have the main capital, two large cities and several smaller ones. Besides, there is a constant problem with one product "drinks". An icon appears above the buildings that the goods are too expensive. Another problem is the caravans. Practically above every building there are icons about uncollected bodies.

When I think I have mastered the topic, another wave of death comes in a moment. I have satisfied residents, taxes in the black, but there is still something wrong. At times I don't know what could be done, because there is really a lack of any messages that would suggest what the problem is and how to solve it.

Additional Points:
- The user is experiencing frequent crashes to desktop with no apparent cause.
- Residential demand is low despite having a large population.
- Public transport disappears unexpectedly (trams).
- Citizens walk long distances to other cities.
- There are issues with the "drinks" product being too expensive.
- There are problems with uncollected bodies and death waves.
 

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I`m having the same problem with CS 2 crashing to desktop random, from minutes to several hours. I played for the first time just now. After the turbulent launch, I decided to wait for they to patch the game. After the last one and reading some comments saying that the game was in a better spot from launch, I decided to give the game a try. My very first time playing, I thought to myself to play without mods, thinking about stability and to try the game vanilla. I had two consecutive crashes, I think about 10 minutes into the game.

After that I could play some hours without crashes. I learned that I would need autosaving, set that to like 5 minutes, and manual saving after finishing some projects that I would not like to do again if the game crashes. I observed that some of the crashes is related to going too "fast" with the mouse, panning or zooming the "camera", but it happens in unexpected others time too.

I have to say that it was not a good experience for trying the game for the first time, and after some time from launch. Apart from this stability/crashes problems, there is the problem with game`s mechanics. Traffic on the city is inversely proportional to number of population, citizens walk long distances, and others that already have been discussed on the forum. I`m using some mods to fix this problems, and having a better time than vanilla, especially for getting a real experience with mass transit on my cities (Transit, Realistic Parking Mod, Traffic Simulation Adjuster, Realistic Trips and Lazy Pedestrians), all of than that really was needed on the vanilla game. The problem is that I don't think I will achieve high city population with these realistic settings, because of the stability and optimization of the game.

Despite the instability/crashes, and problems with the game's mechanics, overall it's a fun game, especially with mods, and has a lot of potential for the game. I hope that despite the turbulent launch and the lack of speed in patches for fixes and unfulfilled promised features, the game is not canceled and continues to receive updates to realize its full potential.
 
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View attachment 1245307

Hi everyone,

Today, we have Hotfix 1.2.3.f1 going live with a host of fixes to gameplay, UI, and modding, including minor fixes for Urban Promenades and Modern Architecture.

Let’s dive into the patch notes below!

Known issues:
  • Due to the changes to the death probability, cities with many seniors may experience an increase in unemployment as all seniors have been made younger to maintain the population and avoid a huge increase in the death rate. As some of them reenter the workforce (some will be early to mid-range seniors and stay retired), unemployment may rise depending on the job situation in the city.
  • The amount of seniors in the city is expected to drop very low, but as the population ages and the new death probability calculations take effect, it will stabilize at a more reasonable level than previously.

Modern Architecture Fixes & Improvements:
  • Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
  • Added service vehicle parking spots.

Urban Promenades Fixes & Improvements:
  • Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
  • Added service vehicle parking spots.

Gameplay Fixes & Improvements:
  • Performance optimization for job finding.
  • Improved the death probability curve to ensure citizens die at appropriate ages.
    • Existing senior citizens have made younger to ages spanning from early adulthood to mid-range seniors.
    • Citizen age is now limited to 120 game days.
    • Removed already dead citizens who haven’t been assigned a hearse yet.
  • Fixed crash to desktop caused by a missing zone type after a building levels up.
  • Fixed the Hydroelectric Power Plant’s electricity production depending on simulation speed by adding a constant flow speed.
  • Fixed police stations not sending vehicles to crime scenes if there are no parked police cars but there is a parked police helicopter.
  • Fixed situations where placing a train station over existing tracks caused connection issues.
  • Fixed parked service vehicle props floating in the air or dropping under the vehicle when the building was placed on uneven terrain.
  • Fixed issue causing elevation when placing a road next to a parking lot.
  • Fixed propping issue with IndustrialManufacturing04_L1_6x6 (and L2)


UI Fixes & Improvements:
  • Updated Terraforming, Vegetation, ParksandRecreation and Landscaping icons.
  • Improved the default game input option page to show a warning if there is a binding conflict.
  • Fixed issue with road tutorial UI highlights.
  • Fixed Photo Mode tutorial not triggering in certain cases. The tutorial will now trigger after pressing the Photo Mode button if it has not yet been seen by the player.
  • Fixed an issue where save files may display incorrect Population and Expansion Points data if the Player hovers over completely new save files while playing on an already developed city.
  • Multiple SFX fixes.
  • Multiple controller fixes.


Modding Fixes & Improvements:
  • Fixed connection loss causing PDX Mods to crash.
  • Fixed custom climate curves loading issue.
  • Fixed an issue where Region Pack buildings start to disappear if the internet connection is lost.
  • Fixed "B" shortcut on the keyboard not opening the bulldozer in the Editor.
  • Improved the Mod Publisher
    • A new mod is only published if the Mod ID is 0 in the publish configuration.
    • Fixed incorrect resolving option being shown when a keybinding has a conflict and a user is trying to set the same key to a binding.
    • Added the ability for mods to show warning sign on options (using SettingsUIWarningAttribute), option tab (using SettingsUITabWarningAttribute), or option page (using SettingsUIPageWarningAttribute).

Paradox Mods Fixes & Improvements:
  • Updated PDX SDK to 1.30
Hello, how can I install this update?