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It feels strange to imagine Indians in their homeland "turning into Englishmen"—it doesn’t make much sense. Cultural change works better when it stays within shared cultural traits, like an Indian assimilating into another Indian culture. For a game mechanic, assimilation should reflect this logic: people should assimilate if they are not in their homeland or if they share cultural trait with the primary culture of that country.
 
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I like the idea of assimilation being useful now, but i suggest that with racial segregation you could never assimilate diferent heritages. This should be allowed for Cultural exclusion or multiculturalism, and that solves the problem of british india. Maybe you can add penalties to assimilation in homelands and the different heritages could merge like african heritage in brazil to afro-brazilian.
 
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My proposition for assimilation and heritage traits:
There is a reduction for assimilation between different heritages, BUT the size of the malus depends on the size of phenotypic differences between heritages.

So the malus between middle eastern and European heritages should be much smaller than between Europeans and black African people. I would say the reduction between very distinct people like Europeans and Indians should be substantial, like 90%. This makes it nearly impossible or at least a very slow process for the British to assimilate Indians, but it would be somewhat possible for the Ottomans to assimilate Greeks.
 
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I'm sorry but those assimilation changes just make zero sense at all. And inevitably lead to Europe turning all the world white and erasing any trace of not just other cultures but ethnicities too. Somehow. What problem are those changes even supposed to fix? Not being able to Germanise all of Czechia within the timespan of the game? Cause that seems like a feature, not a bug.
 
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No balancing to companies other the EIC? Seriously? the canal companies are currently useless due to them being unable to own trade centers, unless you guys scaled back colonization then the Hudson bay company is still useless due to it giving colonization in am area that's already colonized by the time you get it.
 
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  • Changed companies so that if they own at least one level of a building, any new level that is built in it by local private investors will be company owned

If I'm understanding this correctly, as long as a company owns one building in a state, every new building in the state will be owned by them? Now what's the point of having two companies that invest in the same building if every building in a state will go to one or the other?
Can two companies no longer invest in the same state?
What if you have limited states like Belgium?
What if you found a company late in the game for a good that is already heavily invested in by other companies?
What if a company already invested in your country and yours cant get off the ground due to lack of open states without having to nationalize them and risk the ire of the investor?

For example, I enjoyed stacking arms manufacturing companies as Prussia to dominate the arms trade. We won't get the stacking albeit diminished throughput bonus like with the old system anymore. This feels like it's limiting player freedom when it comes to maintaining superiority on certain goods.

Seems like in an effort to make companies more dynamic and unique, it made the choosing of them more restrictive. Feels like companies should instead be able to buy existing buildings and have a higher weight when it comes to investment.
 
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A reasonable change to the assimilation would simply be like -50% to homeland assimilation rate and say a 75%-85% reduction to non-sharing heritage so outsode of india they would have a moderate assimilation rate after migration but in their home territory merely a small trickle.

This would also alleviate the mass cultural shift in the great powers owning say poland and mass assimilating them in a few decades.
 
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I would like to present a few points which in my opinion are somewhat problematic.
1) I was playing as the EIC and because of the recent assimilation changes, millions of my Indian pops were converting to the English culture and somehow to the Scottish culture as well.
2) It was mentioned in dev diary 134 that "the leader of the Industrialists will necessarily become the next ruler of the country upon the death or removal of the previous one." Seems like it has not been the case in either 1.8.4 or any of the previous patches. The transfer of power is simply dictatorial in nature and as a result, just like any other autocratic presidential republic, the leader of the IG having the highest clout is chosen as the next ruler. This results in Indian IG leaders inevitably becoming the subsequent rulers of the EIC and the British Raj.
 
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1) I was playing as the EIC and because of the recent assimilation changes, millions of my Indian pops were converting to the English culture and somehow to the Scottish culture as well.
I don't understand how something like that could have gone through. The East Indian Company is now willing to consider millions of Indians as fully British citizens? What is going on?
 
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I just would like to point out that I actually love this game but the latest changes to assimilation are just straight up terrible.


1. Homelands are pretty much pointless now and while I agree that assimilation in them should not be 0 % simply removing any restrictions makes no sense. It should be almost zero and maybe a little bit higher with the respective decree enabled.

2. India with Racial Segregation enabled assimilating like 350k indians into englishmen is just mad.

3. The CSA formed in my game, has Racial Segregation and is - you guessed it - assimilation afroamerican slaves into dixie slaves.

This is completely destroying any realism or immersion.
 
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As someone who was vociferously against the previous change making assimilation in Homelands and across Heritage groups impossible (because it really is very silly, insofar as people fixate on "race-swapping" as if Turks and Greeks or Russians and Tatars are Earthlings and Martians), I'm glad to see that the total ban has been removed.

That said, I'm very glad to hear that the specific values are being looked at. I totally agree that Assimilation should be slowed substantially in Homelands, but "slowed" shouldn't be a reversion back to the "no one ever assimilates in a homeland" of before.
 
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I like that you are able now to assimilate pops with no cultural heritage it was annoying seeing states as the USA with no yankee population at all. I just hope its balanced so if I conquer china it doesn’t all flip to yankee in 20 years
 
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Dear Paradox, I understand you're looking into things for Journal Entries in the future. But I'm begging that when you do the Sikh Journal Entry gives a reward, a prestige modifier is pointless when the Khalsa Raj already starts at the highest an unrecognized power can get and never falls short of it until they don't pay their wages, and even then the modifier doesn't even help that. At least give them legitimacy to pass laws easier, tech spread, education access, anything I beg of thee
 
@PDX_Pelly


In the building screen, can the filter "in country" be split to have "incorporated states" and "unincorporated states"? The current options are in your country and abroad but it would be useful to be able to classify unincorporated (usually colonies) as its own category since PMs can be different due to lower literacy, qualifications, colonization laws, economy laws (exploitation be set for the colony), and SoL objectives.
 
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Another interesting thing would be to have the assimilation rate scale according to the acceptance status of a particular pop.
It already does, but at a certain point it's almost like people should be assimilating to being assimilated or society assimilating to accept them rather than them changing their cultural label itself. Without homelands blocking assimilation would everyone in Poland be german or russian by the end of the game?
 
Why the company HQ have to employ capitalist even in a command/cooperative economic country? I can't create utopia

Oh yeah? From wikipedia:

Dutch Indonesian900,000 (Dutch ancestry), 17,000 (born in the Netherlands)0.3%
There is a polítical unconfortable truth, taboo if you like, about the different types of colonization. Not all English colonies behave se same, the weight is in the population that is the mayority, so institutions, religion and culture.

India is not Australia nor Canada, as Indonesia is not Orange or New Ámsterdam.

If you cannot convert the people to you culture by transplanting (emigrarion) or assimilation there is no a true "colony" is just a tributary, conquered land, a satraphy kind of subject. The wrong use of colonialism as just exploitation is a mistake, colonizing is transformig the land to your culture not just taking economical advantage or because is under your sphere of influence.
 
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It already does, but at a certain point it's almost like people should be assimilating to being assimilated or society assimilating to accept them rather than them changing their cultural label itself. Without homelands blocking assimilation would everyone in Poland be german or russian by the end of the game?
Maybe the game should just use Cultural Community Acceptance modifiers to handle the "homeland/different heritage pop assimilation" issue. Then they'd still be Polish but could, over time, attain higher tiers of acceptance.
 
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Lmao SLAVES assimilate too what is this update, how can a SLAVE suddenly be like you know what I think I’m ready to integrate into society now
 
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