Rus needs an upgrade! Here's my list of ideas:
Proposals for a Rus-themed DLC
- Playable Novgorod
Novgorod should have its own government in the feudal group. Because, let’s face it, who would you rather play as, a virgin overweight posadnik picked amongst the merchants, or the Chad Alexander Nevsky, who smashed the Crusade?
All jokes aside, even though merchants ran the shit in the city for the most part, they elected prince of Novgorod from other princes in the Rurikovich dynasty. Only when the need called for it, mind you, but it’s better to allow this slight historical inaccuracy (let’s assume there’s always a need) than leave this Medieval powerhouse unplayable.
The system should work similarly to eldership elective, but instead of elders it’s merchants who pick heirs from members of your dynasty.
However, an elected prince of Novgorod should be unable to change laws, revoke titles, etc. In order to become an autocrat in Novgorod some kind of decision has to be taken.
- Trade routes
The route from the Varangians to the Greeks and the Volga trade route should be implemented. And northern provinces should have unique resources. Just like Mali has gold and salt, Novgorod should have access to sweet fluffy furs.
Tie in there some Ural and Siberia exploration events to find even more resources in the east and expand trade routes there.
- Complex Orthodoxy
Gaining your own patriarch is not as easy as gaining independence. Don’t believe me? Ask Ukraine!
Anyway, Russia itself got it’s own patriarch only in 1589. More then a century after Byzzies were gone. Before that were metropolitans who were appointed by the patriarch of Constantinople. There should be some way for rulers to wrestle with Constantinople Patriarchate for the control of local church, akin to free/papal investiture.
Also, the residence of said metropolitan is a big deal. His residence changed from Kiev to Vladimir to Moscow, and every city that convinced metropolitan to move there received a major political boost.
- Yarlyk
Basically, nomadic viceroyalties to rule conquered feudal realms. The Golden Horde appointed one prince to rule all other princes, and appointed another one upon his death.
- Ushkuiniks
Can be implemented as a Novgorod-based mercenary band that starts pillaging the land if no one hires them for a long time.
- Princely conventions
Princes loved to gathers and bicker. Such gatherings could result in land redistribution, gains in claims (or the opposite), maybe befriending a neighboring prince or gaining a new rival. A pricne named Vasilko once lost his eyes after one such convention.
Also, faced with a foreign invasion, princes should unite against the common threat. They were bad at this, yes (Mongols can attest to that), but at times they did pursue the collective action against Cumans and Pechenegs and that one feeble attempt against the Mongols at Kalka. If a major princedom is lost (lets say, if Cumans took Kiev) princes should gather and try to form an alliance to retake the land together. And then, upon their success, start a feud because now everyone wants it.
Such conventions should be exclusive to Rurikovich dynasty. An upstart who proclaimed himself a prince of Rostov the other day should not be a part of the club. And also, maybe all other Rurikovich members now have claims on his lands, because who does he think he is?!
Anyway, such conventions should make the Rus feel more like a single entity, even though divided.