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An interesting development would be to add depth to demesne management. Stability for each demesne province could be implemented, with this leading to all kinds of new content and intrigue. For instance, one could use the Crown Focus to give better chance of improving local stability in demesne provinces, to appoint provincial envoys or to implement targeted decisions in provinces. At the same time factions should play a role in the provinces dynamics. All this with a new interface screen that contains a list of the demesne provinces and their detailed info... oh well, one might dream!


Did you say Stability?
500px-CometSightedEvent.png




You better be an hermetic and get the scholar trait if you want stability:
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"What's your favorite time period?"
"Middle Middle Ages."
"You mean the Middle Ages?"
"MIDDLE MIDDLE AGES!"
Just no.


NOOOOOOOOOOOOOOOOOOOOOOO

They existssssssssssssssssssssssss:

https://it.wikipedia.org/wiki/Pieno_Medioevo

Il Medio Evo detto «classico» o «centrale» o «pieno Medioevo» è il periodo intermedio che collega il Basso Medioevo e l'Alto Medioevo, e si estende nei secoli XI, XII e XIII, corrispondendo quindi ad un apogeo del Medioevo, da cui i concetti di "Alto", poi di "Basso".

The Middle Ages called "classical" or "central" or "full Middle Age" is the intermediate period connecting the Late Middle Ages and the Early Middle Ages, and extends into the eleventh, twelfth and thirteenth centuries, thus corresponding to an apogee of the Middle Ages, hence the concepts of "Early", then "Late".

Infatti, quando gli storici cristiani hanno diviso questo periodo della storia in tre, essi hanno determinato che questo culmine non poteva che essere associato con l'età d'oro delle Cattedrali romaniche (fine XI, XII secolo) e poi gotiche(soprattutto nei secoli XI e XII).

In fact, when Christian historians have divided this period of history into three, they have determined that this climax could only be associated with the golden age of Romanesque Cathedrals (late eleventh, twelfth century) and then gothic (especially over the centuries XI and XII).



https://en.wikipedia.org/wiki/High_Middle_Ages

The High Middle Ages, or High Medieval Period, was the period of European history that commenced around 1000 and lasted until around 1250. The High Middle Ages were preceded by the Early Middle Ages and were followed by the Late Middle Ages, which by convention, ended around 1500.[1]



CRIMINYYYYYY!
A CK2 Developer shouldn't commit these kinds of Blasphemyyyyyyy


The kind of blasphemy that Constantine committed when he moved the capital from Rome to Constantinople:

In Par., VI, 1-3 Giustiniano sembra accusare il suo precedessore di aver portato l'aquila imperiale contr'al corso del ciel, trasferendo la capitale da Roma a Bisanzio per cedere il Lazio al papa e compiendo quasi un percorso contro natura

In Par., VI, 1-3 Justinian seems to accuse his predecessor of having brought the imperial eagle against the course of the heavens, transferring the capital from Rome to Byzantium to cede Lazio to the pope and almost making a course against nature

 
My idea would be called The Golden Continent and focus on Africa.

Features include:

Map expansion down to the Gulf of Guinea, Lake Victoria, and Somalia

A New Off-map power, the Swahili, with a focus on trade

Expands the Sahara and Siberia to include migratory tribes of nomadic Tuaregs and Paleosiberian peoples, each with their own portraits

Customize your random worlds further with the "random cultures" option, mixing and matching portraits and namelists with additional new fantasy namelists and portraits available

Flavor and feature expansions for African Traditional Religions, which are more resilient than pagans but cannot be reformed.

New Mansa Musa start date and event chain, allowing you to crash the economies of the Middle-East on your great pilgrimage to Mecca.
 
I don't think going past back 769 is any good due to the engine's incapacity to model the earlier eras, but the whole Islamic "controversy" is bullshit-y and must be adressed.

Paradox already (in-game):
  • Declared Muhammad "the mad Arab"
  • Allows "the death of the Muslim faiths"
  • Permits players to follow Muhammad's equally holy bloodline and create an army of decadent homosexuals the world over
So I fail to understand the doomsaying regarding supposed Islamic terrorism/blockade on Paradox/CK2. Paradox both made several additions that can be easily seen as "anti-Islamic" and actually did so in a pretty respectful way. Nothing exploded in Sweden yet.

And most importantly, Paradox never stated that terrorism or similar was a problem considered in their game design. I don't get where or how you some of the forumites here took this idea as universal truth.

Organized terrorism has a context for its targets. Anyone who studied it at least a bit knows it's not a cartoon, or a movie, or a video game that generate the inner reasons for terrorist attacks.

That said: I think the Late Middle Ages have far more CK2 potential for DLCs than earlier centuries. Gunpowder, Renaissance, voyages of exploration, orders of chivalry... the potential is limitless.
 
My idea would be called The Golden Continent and focus on Africa.

Features include:

Map expansion down to the Gulf of Guinea, Lake Victoria, and Somalia

A New Off-map power, the Swahili, with a focus on trade

Expands the Sahara and Siberia to include migratory tribes of nomadic Tuaregs and Paleosiberian peoples, each with their own portraits

Customize your random worlds further with the "random cultures" option, mixing and matching portraits and namelists with additional new fantasy namelists and portraits available

Flavor and feature expansions for African Traditional Religions, which are more resilient than pagans but cannot be reformed.

New Mansa Musa start date and event chain, allowing you to crash the economies of the Middle-East on your great pilgrimage to Mecca.



It's better if new DLCs increase the depth of the game and not the width:

 
I don't think going past back 769 is any good due to the engine's incapacity to model the earlier eras, but the whole Islamic "controversy" is bullshit-y and must be adressed.

Paradox already (in-game):
  • Declared Muhammad "the mad Arab"
  • Allows "the death of the Muslim faiths"
  • Permits players to follow Muhammad's equally holy bloodline and create an army of decadent homosexuals the world over
So I fail to understand the doomsaying regarding supposed Islamic terrorism/blockade on Paradox/CK2. Paradox both made several additions that can be easily seen as "anti-Islamic" and actually did so in a pretty respectful way. Nothing exploded in Sweden yet.

And most importantly, Paradox never stated that terrorism or similar was a problem considered in their game design. I don't get where or how you some of the forumites here took this idea as universal truth.

Organized terrorism has a context for its targets. Anyone who studied it at least a bit knows it's not a cartoon, or a movie, or a video game that generate the inner reasons for terrorist attacks.



The Mad Arab is Abdul Alhazred:


https://it.wikipedia.org/wiki/Abdul_Alhazred

Abdul Alhazred (Yemen, VIII secoloDamasco, VIII secolo) è un personaggio fittizio nato dalla penna di Howard Phillips Lovecraft.

Abdul Alhazred (Yemen, 8th century - Damascus, 8th century) is a fictional character born from the pen of Howard Phillips Lovecraft.

Alhazred è il mago "autore" del Necronomicon, ed è soprannominato da H. P. Lovecraft (vero autore del Necronomicon) l'Arabo Pazzo. Viene nominato per la prima volta nel racconto La città senza nome del 1921, dove tuttavia non viene ancora indicato come l'autore del Necronomicon. Il legame fra l'Arabo Pazzo e il grimorio verrà rivelato da Lovecraft solo nel racconto Il cane del 1922.

Alhazred is the magician "author" of the Necronomicon, and is surnamed by H. P. Lovecraft (true author of the Necronomicon) the Mad Arab. He is mentioned for the first time in the story The nameless city of 1921, but it is not yet mentioned as the author of the Necronomicon. The link between the Mad Arab and the grimoire will be revealed by Lovecraft only in the story The Dog of 1922.

Lovecraft attribuisce ad Abdul Alhazred il famigerato "Distico Inesplicabile":

Lovecraft attributes to Abdul Alhazred the infamous "Inexplicable couplet":

«Non è morto ciò che in eterno può attendere,
e con il passare di strani eoni anche la morte può morire»

«That is not dead which can eternal lie,
and with strange aeons even death may die.»
 
The Mad Arab is Abdul Alhazred:

Paradox makes it clear, in the related event description, that the mad Arab is Muhammad. It's in a jihad declaration context, even.

Let's search for a bit before drawing conclusions, if at all possible.

Source: https://preview.redd.it/p8p0i032hgc...bp&s=725dbf70a1c48b59ebba1695d75cf0426f131ce7

It's literally Muhammad being referenced ("followers of the mad Arab", being the targets of a Great Holy War) and not the Lovecraftian creation. Either way Paradox HQ hasn't exploded yet; my point stands.
 
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Paradox makes it clear, in the related event description, that the mad Arab is Muhammad. It's in a jihad declaration context, even.

Let's search for a bit before drawing conclusions, if at all possible.

Source: https://preview.redd.it/p8p0i032hgc...bp&s=725dbf70a1c48b59ebba1695d75cf0426f131ce7


I'm referring to the one in scholarship focus that makes the necronomicon, that one is just an insult by justaxposition, the game is not actually saying the one who wrote the necronomicon is also Muhammad, just that they're both mad.
 
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Did you say Stability?...

I am releasing a new CK2 mod next week with a provincial stability system included. Then you can check for yourself the size of the tail of the comet! :)

It's better if new DLCs increase the depth of the game...

Seconded!

Now, what is the depth of the game for you? More ways to paint the map one color or more ways to play the game?
 
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I'm referring to the one in scholarship focus that makes the necronomicon

But why are you randomly talking about that? I mentioned how Paradox cited Prophet Muhammad as "the mad Arab"; the game's necronomicon event chain (and related Mad Arab) was never part of this conversation. o_O
 
But why are you randomly talking about that? I mentioned how Paradox cited Prophet Muhammad as "the mad Arab"; the game's necronomicon event chain (and related Mad Arab) was never part of this conversation. o_O

You made it sound as if Paradox said that Muhammad was the Mad Arab that wrote the Necronomicon.

Also Necronomicon related:

https://streamable.com/dj04d
 
I am releasing a new CK2 mod next week with a provincial stability system included. Then you can check for yourself the size of the tail of the comet! :)



Seconded!

Now, what is the depth of the game for you? More ways to paint the map one color or more ways to play the game?


Comet tail you say? I wonder if comet sense helps with that.

More ways to play the game, but if there were to be more ways to say, turn into Rome besides being a degenerate greek or a barbarian german(769 start date), and paint the map its only rightful color, which is roman red, I wouldn't be opposed to that.
 
You made it sound as if Paradox said that Muhammad was the Mad Arab that wrote the Necronomicon.

Did I? I simply said that:

Paradox already (in-game):
  • Declared Muhammad "the mad Arab"

Which is literally what Paradox wrote in the event description - I assumed we are all (at least mildly) experienced CK2 players here and thus capable of recognizing a message that shows up every single time a GHW against Muslims happen. Nobody mentioned the Lovecraftian mythos or even came close to doing it.
 
Did I? I simply said that:



Which is literally what Paradox wrote in the event description - I assumed we are all (at least mildly) experienced CK2 players here and thus capable of recognizing a message that shows up every single time a GHW against Muslims happen. Nobody mentioned the Lovecraftian mythos or even came close to doing it.

The "Mad Arab" moniker IS a centerpiece of the Lovecraftian mythos, and the GHW text is made in reference to the Lovecraftian mythos, so the event description in itself cites it.
 
the GHW text is made in reference to the Lovecraftian mythos

I am not sure if that's really a reference to Lovecraft's creation... but even if it were, that doesn't make it any less "offensive" from a very puritan viewpoint... which leads to my original point: despite such references, Paradox hasn't suffered from any threats of terrorism so far. Simulating the 7th century in a proper way wouldn't work at all in CK2, but the "PDX can't do anything about Muhammad or the bombing will begin!!!111" crap makes little sense, especially considering the actual context surrounding European terrorism and its causes.

Damn, a dev even came all the way here, to this very thread, to say that the reason is that... the engine design of the game cannot do it. :(
 
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I wasn't speaking about the engine, but the design of the game.

Since you're here can you confirm that the Mad Arab moniker for Muhammad mentioned in the GHW is a reference to the Necronomicon?
 
I am not sure if that's really a reference to Lovecraft's creation... but even if it were, that doesn't make it any less "offensive" from a very puritan viewpoint... which leads to my original point: despite such references, Paradox hasn't suffered from any threats of terrorism so far. Simulating the 7th century in a proper way wouldn't work at all in CK2, but the "PDX can't do anything about Muhammad or the bombing will begin!!!111" crap makes little sense, especially considering the actual context surrounding European terrorism and its causes.

Damn, a dev even came all the way here, to this very thread, to say that the reason is that... the engine design of the game cannot do it. :(
Nobody is saying anything about terrorism. You can offend Muslims without causing terrorism. Paradox doesn't want to offend a very large part of the second largest religion on the planet. Terrorism has absolutely nothing to do with it.