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That may be so

But let me borrow (mutilate?) a phrase from Galileo:

"She works just the same"

Or sommink like that.
 
Just upgraded to 1.09 and IGC 2.1 yesterday. I seem to get semi-random crashes in the 1496-1497 date range. Anyone else notice this?

It may be something I have done becuase of the scenario that I am creating. After checking, re-checking and double re-checking the mods nothing seems out of whack.....no clue yet what the problem is, but it happens 1 of 5ish games.


ErrantOne

PS. If anyone is interested in playing Sicily in an IGC 2.1 game let me know. They are hard, but in an interesting position in the med. sea. Really need some play testing post 1520s.....(game starts in 1494).
 
I downloaded the IGC 2.0 recently and I can't seem to keep it from crashing constantly. I've tried playing with the Papal States, Venice, and Bohemia and every time I get only a few years in and the whole thing crashes, either freezes, boots me out of the program, or gives me some error message. I know nothing about programming so I can't give you any suggestions on the problem, but I thought I should let you know (I haven't read through this thread entirely so I apologize if this problem has already been reported). Sometimes if I save and reload it will let me advance a few years further, but no matter what I can't advance past January 1, 1499 with either Bohemia or Venice. I'm quite disappointed since I've really been looking forward to playing some of these minor powers.
 
I doubt this is a bug but it's certainly weird.

I'm playin a campaign as Bayern, and the year is 1540. France has reached Baroque technology long before any of the german minors even have a shot at it. Even more strangely, France has quite a few merchants but almost no colonies, and has lost Picardie and Artois to England, who's still languishing in the Reneissance period. So where's the basis for this sudden tech upswing? I have, by map-swapping, more maps than France so there's no colonies she might have I can't see.

Explanation?
 
Amazing disbanding armies

Just my experience from the IGC, that armies will occasionally, for no apparent reason, disband themselves the instant before capturing an enemy fortification. I have seen an entire 42 thousand troop army from France taking out Spain, nearly capturing rousallian or whatever, and then turning into a white flag, and an instant later disapeering, for no reason at all. This happens every 1/25 or so times for me.

Also, I think that the low/normal/very low/high tax settings don't do anything.

One last thing- if you are going to include the U.S., buff up their a.i. a bit. Jack up their economy enough so that they can send out colonists regularly. When I play, I expect them to cover the entire eastern seaboard with fully fortified colonies/cities, not declaring war on the iriquois every 10 years, with each time having a white peace. This doesn't really qualify as a bug, because it is fantasy anyways, but it would be fun to have a dominating American power in the U.S. by the time 1792 comes around, when doing a hands-off game. Currently, their situation is pathetic.
 
...if they go white flag then disband then this is somewhat normal AI behavior. Check closely if peace was made just before they disbanded. What I have seen is the AI tends to disband troops in enemy territory if they can not be easily gotten out and back to home territory. but white flag = peace. then the disband thing happen much more then I would ever expect.

ErrantOne
 
Server problems?

Doomie,

I've been trying for a week now to download IGC version 2.1 from your website (www.ludd.luth.se)... but no luck. I keep getting "Cannot find server" problem. Is there a problem on your end or mine?

Do you have a mirror site anywhere? Server number? Anything would help.

I just recently caught up reading all (yes, all) the IGC project thread and I have some ideas. Unfortunately, I'm in Virgina and my books are in California, but I'll be heading home in a couple weeks. I want to do some research first.
 
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Could be the provider...

I'll try a different approach. Thanks.

btw - the balance of powers for IGC was questioned on another thread (IGC_Balance of Powers) looking at the 1792 results of the game after running a few HO

How much testing have you done? I know you probably haven't had much time since Hartmann has moved on. I'm thinking of trying to do some runs of 2.0k for now (and 2.1 as soon as I get it) and post up the results. I would track the number of provinces held every 50 years (or something like that -- what else would be good?) for the following key countries:

France, Spain, England, Turkey, Russia, Austria, Poland-Lithuania, Portugal, Sweden, Netherlands, Prussia and United States.

Plus any special mentions of minors that do unusually well.

Are there any additional things you'd think of? Like, what would help your designs?
 
Thanks for the offer of help. :)

More hands off games can never hurt, although I usually run quite a bunch before every release of the IGC. I am pretty happy with the balance in 2.1 (which is a little different from 2.0k).

There will probably be an IGC 2.2 pretty soon, but after that I think I will take a break until Hartmann gets back...
 
Ok, what do you normally look at when you run yours? Here's short list of ideas I just came up with:

Victory Points (Placing)
Province Count (Cities/Colonies/TP)
Tech Levels (Land/Naval/Trade/Infra)
Notes - annexations via war/diplo

Most of this I think is available in the save game files, so it should be hard for me to strip it out and put it in some tables.

I don't blame you for wanting to take a break. It took me a while to read through the 1000-post monster thread, but I appreciate all the work you and Hartmann have done. I think the game itself really benefits.
 
Error in the 'historic events monarch.csv' file. There is some error in the file. Not sure if it is IGC specific or not.

Easy way to test it.

Insert a new event at the top of the file and verify that it works (by starting the game and seeing the event actually take place). Reposition event to bottom of file and notice that it does not work.

The historic file stops processing (it seems) if there is an error in any event. So at this point, all I know is there is an error somewhere between the top and bottom of the file and I don't recall changing any events with IGC2.1 installed. Today's testing was simply adding new events to test then removing them after testing.


ErrantOne
 
I don't know if this has been mentioned before but if you play as The Netherlands (on normal/normal, normal tax settings) using the independant holland/friesen and either Austrian or Spanish Lowlands option, then the Dutch start with more money invested in naval technology than is actually required to reach the next level.

This produces a small bug where it shows "600/550" or something, and the expected completion time ends up being about a year in the past.

As an obvious solution, decrease what they have invested, and up their naval technology by one level.


By the way, that error in the historical events file is probably tied to a historical event that points to a country that no longer exists in the IGC, or something like that.
 
By the way, that error in the historical events file is probably tied to a historical event that points to a country that no longer exists in the IGC, or something like that.
Yes it could be that. It could be a syntax error in an event. It could be an invalid historic event number. It could be....

The problem is we are all just guessing unless someone actually looks at it and fixes it.

:cool:
ErrantOne
 
Heretics teachers are very good!

Hartman, I think I am having a problem with your IGC. If it is not related to the IGC in particular, than please let me apoligize. I will simply post the message in the support forum since this is a weird occurance.

I'm playing as Russia in IGC 2.1 (patch 1.09UK) and I have a weird problem. I don't know if it is related to the IGC in particular, but so far, it didn't happen to me in the regular GC and in the scenarios I've tried.

In late 1604, after finishing a war with P-L (started in april 1601, I was the agressor and I settled for cash), I was hit by a stability loss (-1). Then, a month later, a Wave of Obscurantism (Heretics teaching, +3% revolt risk), then again -1stab, +3% revolt, etc. In less than a year, three times in a row I was hit with -1 stability loss and 6 times revolt risk +3%. Now in 1606, half of the provinces of Russia are in revolt and the others are at +18 revolt risk for events (wich gives somewhere between 10-12% revolt risks). I have saved this game in case you would want it Hartmann.

Also, strange thing about inflation. I received an event that created +35% inflation for X months and a few months after this event was over, I was "hit" with 25% deflation, therefore creating a negative inflation. A month later, inflation was listed as zero, but in 20 years of gameplay, inflation hasn't rised a bit, despite the fact that I have three active gold mine and sometimes my !&$%? slider will move to the top (actually the right) after stability has raised (I notice when my coffer suddenly shows 300k+ ducats, too bad there is no working message setting for that)

So, was that hard-coded into your scenario just so Russians would get something to do aside fighting P-L, Sweden and Turkey? :D
 
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