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How large is large enough? In the pictures I showed, the game I converted from had Egypt as a great power, with around 550 territories.
At the moment only great powers (>500+ territories). Could you upload your save for debugging? It indeed should become an empire with 550 territories, so maybe I will need to push a fix.
 
Hello, The Fallen Eagle had just dropped its patch that you told me and Exon952 to wait for yesterday and it seems to have broken compatibility giving this error. Invictus had also gotten a small update the day before but non TFE saves work just fine and mod-less imperator saves give the same error with TFE so I don't think that's the problem.
Screenshot (46).png
 

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At the moment only great powers (>500+ territories). Could you upload your save for debugging? It indeed should become an empire with 550 territories, so maybe I will need to push a fix.
Here's my imperator save. Let me know if you need anything else.
 

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Hello, The Fallen Eagle had just dropped its patch that you told me and Exon952 to wait for yesterday and it seems to have broken compatibility giving this error. Invictus had also gotten a small update the day before but non TFE saves work just fine and mod-less imperator saves give the same error with TFE so I don't think that's the problem. View attachment 1010946
Yes, TFE has introduced an error in their latest version: duchy d_ramannadesa referenced in world_burma region doesn't exist. However, I've released a new converter version that only logs a warning about this instead of throwing an exception. So please try with new release and let me know if it has fixed this particular issue for you, it has for me. :)
 
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Also, I realized in my converted mod the Garamantes were split, and a border province in the Ptolemaic Kingdom also broke free, despite this not being in the base game.
The Earldom of Lothian is for some reason Christian and Anglo-Saxon, despite neither existing.
 
Here's my imperator save. Let me know if you need anything else.
Thanks, will investigate.
Also, I realized in my converted mod the Garamantes were split, and a border province in the Ptolemaic Kingdom also broke free, despite this not being in the base game.
The Earldom of Lothian is for some reason Christian and Anglo-Saxon, despite neither existing.
I'm not sure what you mean, could you show a screenshot and perhaps draw the expected result over it?
Also, do empires form on groups of a few heritages, or just one? Ive been looking at heritage, and some heritages, such as Punic, don't have empires.
Just one. Maybe the Punic heritage just isn't a majority in any kingdom? At Imperator start date mostly only the coast of Africa is inhabited by Carthaginians. Another possible cause is that province mappings for Invictus North Africa are outdated (I have a WIP branch where they're being redone, but it will take some time). So some provinces may just default to the CK3 cultures which have Berber heritage.
 
Thanks, will investigate.

I'm not sure what you mean, could you show a screenshot and perhaps draw the expected result over it?

Just one. Maybe the Punic heritage just isn't a majority in any kingdom? At Imperator start date mostly only the coast of Africa is inhabited by Carthaginians. Another possible cause is that province mappings for Invictus North Africa are outdated (I have a WIP branch where they're being redone, but it will take some time). So some provinces may just default to the CK3 cultures which have Berber heritage.
Alright, good to know, but the Punic Heritage is the heritage for the Punic/Carthaginian Culture, which is a majority in Carthage. If the WIP Branch is somewhere on the GitHub, I may try it.
 
The conversion does now work so thank you for taking care of that so quickly. However the crashing issue I had previously mentioned is still happening. I had tried to restart from the autosave to see if maybe it was because all the 300 year old dying at the same time was causing the crash with FE that didn't with a standard save, and I was able to keep it going a couple of years after each crash but now it's constantly crashing at around 21 A.D
 

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Alright, good to know, but the Punic Heritage is the heritage for the Punic/Carthaginian Culture, which is a majority in Carthage. If the WIP Branch is somewhere on the GitHub, I may try it.
I loaded your save and it convinced me that some major (not great) powers should be converted to empires. With new release 7.7.5, owning at least 300 territories is enough to become an empire in CK3 :)

1691366112896.png



Also, regarding Egypt not being an empire, turns out it was not a bug. Before checking Imperator rank, the converter checks whether the country name contains "Kingdom" or "Empire". Because the name of Egypt is actually "Ptolemaic Kingdom", it will always be converted as a kingdom.

As for other border gore issues, I already have an idea for further tweaks. No ETA, though.
 
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I loaded your save and it convinced me that some major (not great) powers should be converted to empires. With new release 7.7.5, owning at least 300 territories is enough to become an empire in CK3 :)

View attachment 1011038


Also, regarding Egypt not being an empire, turns out it was not a bug. Before checking Imperator rank, the converter checks whether the country name contains "Kingdom" or "Empire". Because the name of Egypt is actually "Ptolemaic Kingdom", it will always be converted as a kingdom.

As for other border gore issues, I already have an idea for further tweaks. No ETA, though.
Thanks for clearing everything up, and sorry for using your time. As for the mapping issues in North Africa, here is the screenshot of the Garamantes in Ck3, and a reference from Imperator.
20230806220622_1.jpg
20230806221715_1.jpg
 
Thanks for clearing everything up, and sorry for using your time. As for the mapping issues in North Africa, here is the screenshot of the Garamantes in Ck3, and a reference from Imperator. View attachment 1011072View attachment 1011071
Yeah, this area is being remapped. I suggest waiting for a few days, should be done alongside converter's compatch for new Invictus version.
 
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Run proceeded to CE 333- I'm running Invictus, FMO, Better UI, Timeline Extender, and Crisis, and have 2 additional light mods but they're both just tweaks to vanilla cultural and religious assimilation with no new modifiers. Tried to convert with TFE and VIET, and CK3 crashes on the character select screen. The original IR save is incompatible with today's update to Crisis. Is this likely to be due to something that'll be fixed in this week's patch?
 

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I was messing around with TFE conversions a bit more this morning and I noticed some weird things relating to culture that I'm wondering if could be looked at before the next update.
  • While Dacian and Thracian are moved to the Daco-Thracian group, Getian remains in the converters Dacian group
  • One of the two Celtiberian cultures has TFEs Celtiberian group and language while the other is Gaulish in both aspects
  • There are two different Hellenic heritage groups (same spelling) with the Greeks in one and and some Anatolians in the other
  • The Anatolian cultures are split across the Anatolian heritage and the previously mentioned Hellenic duplicate
  • Some some random countries in Europe (Veneto and some random tribes) become ruled over by blank culture characters in a way that I don't remember non-TFE conversions ever doing.

Beyond these "bugs" (not that any besides that last one are actual bugs, I just don't have a better name) I have some other suggestions for TFE that might be interesting not necessarily for the next update but for later updates after the upcoming compatch.
  • Move Syriac out of Byzantine/Hellenic and put it with the other Aramaic cultures in what I believe to be Chaldean
  • Making certain Imperator cultures that exist in TFE translate over directly such as Noric or the other Celtiberian cultures
  • Making certain Germanic tribes in Imperator have their respective CK3 cultures like what you guys did with Burgundian (Frisia is the best example off the top of my head)
  • Make some of the non Aestian Balto-Slavic cultures in Imperator transfer over as some Dnieper Baltic cultures instead of all just Slavic
  • Have Slavic be its TFE equivalent so they can make use of migrations like the Germanic tribes.
Sorry if most of the suggestions are useless or to difficult/time consuming to implement to be worth it, but thank you for reading anyways.
 
Run proceeded to CE 333- I'm running Invictus, FMO, Better UI, Timeline Extender, and Crisis, and have 2 additional light mods but they're both just tweaks to vanilla cultural and religious assimilation with no new modifiers. Tried to convert with TFE and VIET, and CK3 crashes on the character select screen. The original IR save is incompatible with today's update to Crisis. Is this likely to be due to something that'll be fixed in this week's patch?
I hope to fix this but I haven't identitied the issue yet, so can't tell.
 
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I was messing around with TFE conversions a bit more this morning and I noticed some weird things relating to culture that I'm wondering if could be looked at before the next update.
  • While Dacian and Thracian are moved to the Daco-Thracian group, Getian remains in the converters Dacian group
  • One of the two Celtiberian cultures has TFEs Celtiberian group and language while the other is Gaulish in both aspects
  • There are two different Hellenic heritage groups (same spelling) with the Greeks in one and and some Anatolians in the other
  • The Anatolian cultures are split across the Anatolian heritage and the previously mentioned Hellenic duplicate
  • Some some random countries in Europe (Veneto and some random tribes) become ruled over by blank culture characters in a way that I don't remember non-TFE conversions ever doing.

Beyond these "bugs" (not that any besides that last one are actual bugs, I just don't have a better name) I have some other suggestions for TFE that might be interesting not necessarily for the next update but for later updates after the upcoming compatch.
  • Move Syriac out of Byzantine/Hellenic and put it with the other Aramaic cultures in what I believe to be Chaldean
  • Making certain Imperator cultures that exist in TFE translate over directly such as Noric or the other Celtiberian cultures
  • Making certain Germanic tribes in Imperator have their respective CK3 cultures like what you guys did with Burgundian (Frisia is the best example off the top of my head)
  • Make some of the non Aestian Balto-Slavic cultures in Imperator transfer over as some Dnieper Baltic cultures instead of all just Slavic
  • Have Slavic be its TFE equivalent so they can make use of migrations like the Germanic tribes.
Sorry if most of the suggestions are useless or to difficult/time consuming to implement to be worth it, but thank you for reading anyways.
Thanks, I've added your suggestion to the converter's issue tracker. Most of them seem doable at first glance, not for the next converter release, though. As for
  • Making certain Germanic tribes in Imperator have their respective CK3 cultures
could you list them?
 
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could you list them?
Sure
  • Varinia (VRI) has Varinian
  • Anglia (ANG) has Anglish
  • Rugia (RGG) has Rugian
  • Langobardia (LGB) has Langobard
  • Frisia (SXS) has Frisii
  • Sciria (SCI) has Scirian
  • *Haria (X28) MIGHT be Herulian but I'm not to confidant in this one
I should note that some of these cultures (Anglish, Langobard, and Rugian I think) do exist in the base Imperator Rome and already convert in non TFE saves (haven't checked with it on) but are removed from the Invictus start. I specify start because I swear I've seen Rugian appear in game but it's not in the starting map, probably an event spawn I guess. I thought it would be important to mention this since non Invictus saves are deprecated and I didn't know if this would effect things.
 
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I think I figured out the issue with the flags, but I don't know how to fix it. Because my character (Imperator of the Roman Empire) owns the entire Imperator map. and that the flags seem to only (baring a select few for some reason) seem to convert for existing independant or subject countries, the flags never convert over. Is there some way I can fix this issue in conversion without breaking roleplay/immersion by releasing nations?
 
Update: After some testing, I realized that a lot of flags end up being put onto newly created titles, rather than to existing ck3 equivalents even when choosing the appropriate options on the converter and pretty much all of them are set as kingdoms and pretty much none are duchies, which probably contributes a hell of a lot to that issue. Also, I noticed that now the options of dynamic and static settings seem to be mixed up/swapped by accident.
 
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I think I figured out the issue with the flags, but I don't know how to fix it. Because my character (Imperator of the Roman Empire) owns the entire Imperator map. and that the flags seem to only (baring a select few for some reason) seem to convert for existing independant or subject countries, the flags never convert over. Is there some way I can fix this issue in conversion without breaking roleplay/immersion by releasing nations?
Are you talking about flags for governorships? Imperator doesn't have flags for those.
Also, I noticed that now the options of dynamic and static settings seem to be mixed up/swapped by accident.
Please send screenshots, it's unlikely.