Now with that out of the way, I want to ask you: What are the improvements you want to see the most? Which bugs are the most frustrating to you?
While I can't share a roadmap, a big part of what I do as community manager is make sure we prioritize the things that matter to our players. That's how the detailing improvements ended up in the game, but we know that's a playstyle only some of our players enjoy. It's always valuable feedback when you share how you play or what you want to see, even if others have mentioned it before it never hurts to share exactly what you hope we dive into next.![]()
Thank you for the engagement! I appreciate you taking the time to weigh in by posting although I know you're often lurking in the forums as you've said before. I think the Survey from a few months ago was interesting, but it missed the mark. I had really hoped the questions would ask exactly the question you asked above and prompted the community to rank the bugs on a likert scale (least frustrating to most frustrating).
In the absence of a survey, I will answer your question as of today.
Improvements I want to see:
- end-game performance - after my city hits 175k to 200k cims, the simulation speed/performance/stutters worsen on a beefy system. I don't know how others with lower specifications are managing through the gameplay. My hats go off to them.
- More user input; more ways to impact the simulation.
- Improved UI and Infographics; as well additional Infographics (i.e; Housing Stock/Inventory/Homeless data).
Most Frustrating Bugs:
- the buggy systems; I still don't feel confident that the simulation is behaving as the Developers intended it to; I'm not sure why, but it simply isn't. As you mentioned, the game's systems are highly interconnected by design and that poses its own unique set of challenges as you develop fixes, implement changes, and test to evaluate impact within the system changed and to other linked systems.
- Housing/Homelessness
- Mail
- -- why is it impossible to create enough capacity to service the demand for mail? Why does the post-sorting facility stop working if you have a cargo harbor?
- Tourism/Hotels/Motels
- -- why does the number of tourist seem really low even for large cities with 100 attractiveness? Why do motels spawn more easily than hotels? Why are hotels bugged to 5 employees? Why do hotels/motels complain about insufficient customers even when they have customers?
- Trash Management
- (applies to most things as well) (it requires districts to work well; but we don't have district specific information on trash generation). Either give us district data for all the Services (as a stop-gap measure) so that we can create appropriate capacity and limit services to a district or make sure the game performs at the city-level. I have 18,000 ton capacity for trash and my city generates 6,000 tons of garbage, and yet I still have trash issues.
- Crime/Policing
- --- this stopped working at some point. I seem to have 0 crime even when I force higher rates of unemployment; so I guess I'm curious as to what causes crime?
- Cim Aging/Lifepath --
- many many cims don't seem to die anymore or ever (not sure when this happened or if we just noticed it because of the InfoLoom Mod but many have posted about this recently--- it's definitely causing demand/housing stock issues) In my city of 200k, I have 58,000 cims that are older than 109 years old retired, have housing, have generally very low health (28-31), and never die. I even polluted the water, turned off health services and outside services and they did not die.
Thank you for reading.
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