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LM+ said:
I am a little uncomfortable about this single destroyer/submarine unit idea.

When I play most great marintime nations (Japan, USA, UK, also Italy and Canada) in vanilla, I often build an enormous number of destroyer flotillas - frequently in excess of 100, sometimes 200 - for reasons that range from stopping subs, to protecting high-value assets, to blockading enemy shores and owning the sea, to cheaply building up a large force and thus promoting all kinds of leaders (not just admirals, but army and airforce generals as well).

Now, if CORE makes destroyers single units, and thus (I suppose) each individual one cheaper, then each of the great marintime power could easily wind up with even more individual destroyer units, which will impose heavier CPU costs and requires more player managing. Changes to naval combat stacking modifiers, fine-tuning not merely strengths and costs but also visibility and sighting, a clear understanding of how players can use massed units to blockade, watch, own, and patrol - all have to be done if you go over to a single-unit approach. Similar comments apply to subs.


That would be more of a Multiplayer Problem, as the AI does not care if its a flottila or a single ship, if it build 70 Destroyer flottilas before, it will just build 70 single ships now. Lets wait and see how 0.1 does before judging the idea. If the AI builds to many navy units, building tables can still be altered...
 
Ah LM+, CLs are not squadrons in vanilla.
 
I agree that this sounds like it will impact game speed by having a large number of units added to the game, but we need to wait and see how it will actually work. I am guessing someone(s) spent a good bit of time researching the historical names of destoryers?
 
Anraz said:
It seem that I`m the only one who likes the idea, aren`t I?

No, you're not,

I'm interested by this.
 
How is this going to effect TPs? I am no expert on naval things but can one ship really transport a whole division? -otherwise are divisions to be broken down or... are we going to have single ships everywhere with transport Flottilas?

Although, I always like looking at ship names for different countries and this will give me even more happiness... woooooooo!
 
I make three, but I am probably a little biased. :D
 
one thing to consider when comparing numbers of units is that late war vanilla HoI2 has a lot of small nations with a lot of units.

With the mobilisation events we will be able to bring down that number for most nations considerably and they will only beginn to produce full speed and get full manpower gains if there is actually a threat to their region.

This effect could easily make the difference in terms of how much the naval units will slow down the game.
 
barrabas said:
I suppose this has to be tested to see how it works. What about the names for all these destroyers and subs in the unitnames.csv. Have they been researched?

Well, the US has about 500 names for indevidual destroyers and IRC, about 300 submarine names. Same for Great Britain. MDow
 
Another thing to remember about worldwide unit count is that 75% of the world in CORE can't build naval vessels. The ability to build warships is limited to countries that could historically build them. Without a large investment in naval technology (2 difficulty 20 tech steps for starting destroyer construction), they will not be able to field a navy of significant strength. The AI just isn't trained for that when it comes to research. MDow
 
MateDow said:
Another thing to remember about worldwide unit count is that 75% of the world in CORE can't build naval vessels. The ability to build warships is limited to countries that could historically build them. Without a large investment in naval technology (2 difficulty 20 tech steps for starting destroyer construction), they will not be able to field a navy of significant strength. The AI just isn't trained for that when it comes to research. MDow

So since capital/escorts ratio isn't changed, are you comfortable with the idea, that, say a fleet of 2 BB and 3 CA will/could be escorted by 5 DD only?
 
Spricar said:
So since capital/escorts ratio isn't changed, are you comfortable with the idea, that, say a fleet of 2 BB and 3 CA will/could be escorted by 5 DD only?


that sounds about historically accurate...
 
I still have doubts about that kind of solution...Germany had around 200 submarines in 1942. Let say that only one third of them can be deployed at the time (the rest are low on strenght/org). That still means that German player will have to manage and give orders to 70 sub units and keep watch on the rest 130.

Also, considering this new arrangement, will you raise max. naval base capacity from 10 to, let say 50?