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Catched up :) Been reading it while waiting for dentist visit on smartphone and it was ok - no problems with visibility were spotted.

Been wondering - how much were your plans derailed through losing homeland?
 
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Honestly I'm getting tired of the way the Pope treats Brittany, Richard and his successors should stop sucking up to him when he mistreats them anyway...
I am too, but being the loyal bastion of Catholicism we are, we want to keep him onside.

Unfortunately in EU4, there's almost no way to go against the Pope as a Catholic without suffering major penalties. We can't Antipope like in CK. We'd have to go Protestant or Reformed.

If the Pope dies by his own hubris against Naples, Venice, or the Ottomans though...let's just say few tears will be shed.
The peasants of Ile Bourbon must have been astonished when the fleet came against them at last. It must have seemed like nobody was coming.
Yes, seeing those ships after four decades must've been quite the sight.

It does sound like a good idea for a Narrative AAR too. I might do something with that at some point.
You've come a long way, and a long way yet to go.

I'm really looking forward to watching you crush England and your revenge upon France.
Our revenge against England is right around the corner. Not next chapter, but very, very soon.
two slip-ups at the same time sealed the deal
This is actually the first time I've been Excommunicated, so I didn't know about the requirements until it was too late. But compared to all the other bad news we could've gotten, this was nice and mild.
Thanks for this latest chapter. Although you warned that it was long, it was breezy reading and flowed quickly.
Thanks for the compliment! I try to cut out most of the excess language and keep things moving. I sometimes have a hard time judging though if I cut enough to keep things easy to read.
Renss says it best. Glad you have dealt with your rebellions, set a trap for the Danes (no I'm not switching sides but still cheering you on), and have expanded your empire. Looking forward to other fights ahead.
Waiting to see when you will take that step and retrieve the homeland.
Over the next few chapters we're going to start preparing for some major conflicts against our rivals. I believe Brittany is ready.

We do experience a distraction and detour during those preparations, but it does also give us some nice gains.
Catched up :) Been reading it while waiting for dentist visit on smartphone and it was ok - no problems with visibility were spotted.

Been wondering - how much were your plans derailed through losing homeland?
Welcome! I kept seeing your reactions as you read. Glad you've been enjoying it.

Also glad to hear firsthand how this looks on mobile.

They were derailed a lot. And even that is somewhat an understatement. All my development and buildings early game went into the Breton mainland, nothing had been put into Ireland or the colonies basically. We were left with a large-ish army and navy for keeping the colonies secure, but not a great economic/strategic base. France was and is the strongest power on the continent bar the Ottomans.

Even then, we were still doing okay. But then the war with England happened and we got the 20 war exhaustion, leading to revolt after revolt. King Richard's time as king has been a nice change of pace, we've been able to grow easily, build an economy, and refill our manpower.

My strategy revolved around expanding outside of Europe and keeping numerous allies at home to deter France, with the goal of eventually getting strong enough to attack them and England. But France was boosted heavily by gaining Burgundy for free. We faced a much harder task when that happened.



Thank you everyone for reading and commenting! Thank you also to the lurkers and other readers (like the recently caught up @Sanvone)

Before I go, and I'm sure most of you know this, but there is just under a week left to vote in the 2024 YAYAs and Q4 ACAs. All of the authAARs here would love it if you went and filled even a partial ballot before the deadline. Every vote counts and is appreciated!
 
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CHAPTER FORTY-FIVE: The First Major Move (October 1600-November 1605)
CHAPTER FORTY-FIVE: The First Major Move
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(October 1600-November 1605)

It’s a new play session and we’re about to do something massive.

In Chapter 43, we started the process of building up Enez a Beaumetz (renamed at some point) for an eventual war against Portugal’s Caribbean CN, Caraibas. After much preparation, I believe our subject is ready.


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There are 3 things I prioritize when building up a CN for a 1v1, forcelimit, tax, and production. Any forcelimit buildings that give roughly +1 I build. Any tax or production buildings that give at least +0.10 I build.

After that, if none of those are available, I like to build manpower buildings. Anything that gives a couple hundred is fine. Anything 1,000+ is excellent.

The level 1 versions of these buildings are sufficient. You don’t really need to splurge for the higher tiers.

In terms of navy and manpower Caraibas has the advantage, but in terms of armies EAB wins out. EAB also has more ideas completed, which if they’ve picked a military idea group could prove decisive.

Our CN’s entire army is stationed in Cuba, which immediately pounces on a defenseless enemy 7k. EAB can now occupy the island and wargoal unopposed.


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We’ll check back later to see how our colony is doing.

The outcome of the war in the Caribbean will have a major long-term effect on our trade. With more control in the area from an EAB victory, we’ll be able to funnel money away from Sevilla and towards the North Sea.

Trade is an increasingly key part nations’ economies. And with globe-spanning empires, trade itself goes global. The next Institution, Global Trade, has spawned in Lincolnshire. As you can see from the dashed-green lines, most everybody will soon have it.


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Comparing one of our TCs in Benin versus our capital in Cork, the Institution will grow in both provinces very fast.


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EAB’s war goes well. Cuba is being occupied and they’re winning a naval battle near Venezuela.


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Last chapter, we started the annexations of Tyrone and Sligo. Tyrone is gone, and Sligo’s annexation is just about to finish, however before it completes, I want to get one last boon from them.

One of the Age Objectives wants us to convert another nation’s religion. We could do this either through war or we could force one of our vassals to convert.


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(Marked as complete because the screenshot is after our interaction with Sligo).

Because Tyrone and Sligo’s provinces were both Anglican when they were released from England, they follow the Anglican creed. I force Sligo back into the folds of Papal authority, then cancel the Divert Trade toggle so the annexation can still progress (they would’ve been above 50 LD otherwise).


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A month later, the integration finishes.

Having saved up enough money, I buy an Indulgence from the Pope. Usually this just increases our Papal Influence gain. But since King Richard is also Excommunicated, it lifts that as well. Spending so much money hurts, but I feel it’s worth it.


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Since we’re no longer a pariah, the Pope grants Colonial California to us in a treaty. See, I told you, worth it.

The second-to-last Espionage slot is picked up. This slot is probably the weakest of the group, though the chance to capture ships is nice.


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Back in the Caribbean, Caraibas sits on Hispaniola as EAB invades the Lesser Antilles. Our victory is assured.

I notice an English colony on the northern tip of Taiwan. The middle portion of the island is still unclaimed. A sort of DMZ.

Guugu Yimithirr is almost done, so another Australian post is set up at Yolngu. And once GY does finish, we get an Australian CN. I couldn’t think of anything so just went with the default name. Terre Australe is, once again, a Crown Colony.

Sakam finishes soon after. Rather than end the stand-off in Taiwan, I head for Ilocos in the Philippines.


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New Denmark has spawned in North America and d’Elbene is well prepared for a 1v1. They win easily and annex all of it. One threat dealt with.


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(New Denmark, pre-annexation).

Our economy is in good enough shape now (80.22 gross) that I decide to invest into the navy. A fleet of 20 heavy ships is queued up. It’s not enough to match France, but perhaps someone else, close by…

I also think this particular moment is a good time to build a heavy fleet because the next upgrade for those ships is 3 techs away (tech 19). It would hurt to build a new modern fleet, only for them to immediately become outdated. We can upgrade ships, but that requires another money sink.


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(Cork is a great shipbuilding location due to its Development and Shipyard).

Here’s a comparison of our current navy (minus the heavies currently being built) and England’s. Why England? Um…no reason…none…

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But first, another war in the Americas. The truce with Navajo is up, and now that Douar-font Dreux is a thing, we don’t have to worry about coring or overextension. That’s our subject’s problem!


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You may remember that previously Portugal was at war with Zuni. You should definitely remember (King Richard certainly does) that they were also the Papal Controller. At some point during their Zuni war, Portugal must have called for a Crusade against Zuni.

Now that we’re at war with Zuni, we get some bonuses for heeding the Pope’s call. Zuni is a scourge of Christendom. Deus Vult. Yada-yada.

France, seeing our growing power, decides to colonize next to our outpost in Greenland. That’s something we’ll have to keep an eye on.

Espionage is finally finished. We get some useful bonuses, especially the coveted +15 reasons for vassalization acceptance. Already we can see that many nations would peacefully submit.


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(With some alliances, guarantees, and improve-relations, many small nations will accept. The questions now become: how many relation-slots are we willing to fill and go over, and who do we focus on first.).
The completion of this Idea Group also gives us 2 new Policies we can turn on. I enact both. The extra Diplo Rep will help a ton with our vassalization attempts. And the cost to fabricate claims pairs well with our number of diplomats and the other discounts from Espionage already.

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Jambi is already our vassal, now we vassalize Deli.


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Global Trade is embraced for 1,000 ducats, giving us another merchant. But that’s not all. We also get another merchant from a decision we can now take. It required us to have the Institution and own a province in Asia.


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The first merchant is sent to Malacca to transfer to the Cape of Good Hope. The second is sent to Chesapeake Bay and transfer to GSL.

Having a merchant in the East Indies also gets us more Trade Efficiency (an increase to our trade income) from a triggered modifier. As long as we fulfill these conditions, we'll get the increase.


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Our colony at Guam is complete, so we continue our settling of the Philippines. Leyte is next on our list.


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Yokuts cedes 1 province to DFD. Zuni gives 2 to them as well. Navajo is AMT’d.


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And EDB ends their war against Caraibas, gaining complete victory. All of Cuba and most of the Lesser Antilles is taken. They are definitely the stronger power now. Once the truce is up, we’ll have them declare again, and again, until there is nothing left.


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Since we’re no longer a pariah, the Pope grants Colonial California to us in a treaty. See, I told you, worth it.
For now, he'll go back to hating you in a couple of years...
 
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There is something Zen-like in utilizing AI to further your goals in PDX games. Like teaching small child something. I really like such strategies so will watch what you do with those CN with great attention. Almost like mark of game mastery - that you know so much that you can make use even of "braindead" AI. I wonder how much making vassal does change game dynamics in Eu4? Are there decisions that all of sudden from bad become good?
 
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EUIV Colonialism looks a lot more like late 19th century colonialism scrambling for every random land rather than...the early exploration and exploitation trade ports and settlements the game should be doing?

Basically no one should be bothering with Australia at the moment...or even be travelling there semi-regularly.
 
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In Chapter 43, we started the process of building up Enez a Beaumetz (renamed at some point) for an eventual war against Portugal’s Caribbean CN, Caraibas. After much preparation, I believe our subject is ready.
now we're starting our path of redemption

And EDB ends their war against Caraibas, gaining complete victory. All of Cuba and most of the Lesser Antilles is taken. They are definitely the stronger power now. Once the truce is up, we’ll have them declare again, and again, until there is nothing left.
great job on a very critical trade node
 
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Great work gradually expanding! Looking forward to seeing what you can do with England's Navy!

Rensslaer
 
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Thanks for the new chapter. I like the light-hearted tone you take, even a bit puckish at times as you tease our interest in your preparations for brawling with England (and perhaps eventually France?). Of course, @TheButterflyComposer is right about how the game is working. But that's not your issue. That's game design. Onward!
 
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Before I get into comment feedback, I just want to thank all of you for giving this AAR first-place in the Gameplay section of the YAYAs. I never expected this AAR would receive so much love and support.

To the voters, thank you!

To the commenters, thank you!

And to the silent readers, thank you!

You, the readers, are the lifeblood of any AAR. Without you, this story, and all the stories of the forum, would not be possible.

You're all awesome! :D


Now on to some feedback:
For now, he'll go back to hating you in a couple of years...
He does still hate us quite a bit. That's partially due to our previous transgressions, which are slowly ticking down, and also because we're allied with Naples. Both want the peninsula, and neither wants to back down.

Even with how busy our diplomats have been and continue to be (vassalizing, fabricating claims, etc.) I've tried to keep the Pope happy after this wake-up call.
There is something Zen-like in utilizing AI to further your goals in PDX games. Like teaching small child something. I really like such strategies so will watch what you do with those CN with great attention. Almost like mark of game mastery - that you know so much that you can make use even of "braindead" AI. I wonder how much making vassal does change game dynamics in Eu4? Are there decisions that all of sudden from bad become good?
I like "teaching" the AI as you said. This is my favorite part of EU4, we're powerful enough to start throwing our weight around, but not unchallenged.

Vassals pay us taxes, give us more land forcelimit (army capacity), and we can also feed them land so we can save our points for other things.

Not sure what you mean about decisions? Do you mean the AI's decision-making?

You can direct your vassals to defend, siege, follow your army, so they are "smarter" than a normal AI if you direct them properly. They still follow the same rules as independent countries though.
EUIV Colonialism looks a lot more like late 19th century colonialism scrambling for every random land rather than...the early exploration and exploitation trade ports and settlements the game should be doing?
Yes, unfortunately that is just EU4's game-design. There are mods though that try to make colonization slower. Obviously for this AAR we're vanilla.
Basically no one should be bothering with Australia at the moment...or even be travelling there semi-regularly.
Yes.

I really hope EU5 changes how colonies and settlements work.
now we're starting our path of redemption
Indeed. One step at a time.
great job on a very critical trade node
This not only strengthens us, it also weakens the Iberians. Spain may be our ally, but we can make better use of the money.
Great work gradually expanding! Looking forward to seeing what you can do with England's Navy!
The England was de;ayed due to something in-game. But war is coming, I guarantee it. With how I've laid the chapters out now, we have a war against a non-English foe in Chapter 47, and the England war finally happens in 49.
Thanks for the new chapter. I like the light-hearted tone you take, even a bit puckish at times as you tease our interest in your preparations for brawling with England (and perhaps eventually France?).
I think you all understand my reasons for teasing future wars. I know most of you are hungry for Brittany to reclaim the mainland and challenge France. Rest assured that that is coming, even if I haven't played to that point.
Of course, @TheButterflyComposer is right about how the game is working. But that's not your issue. That's game design. Onward!
It is.

I don't think colonizaton was quite so fast early in the game's lifetime. But every DLC/patch/numbers change has had an incremental effect on settler growth and colonial range. Mission trees and the modifiers they give to the colonizers probably don't help.
Taking on England in the future as a stepping stone to taking on France. I like it.
We need the income the North Sea and English Channel provide if we want to truly match France economically (and thus militarily).
 
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CHAPTER FORTY-SIX: Flagships, Admin Efficiency, Universities (November 1605-December 1609)
CHAPTER FORTY-SIX: Flagships, Admin Efficiency, Universities
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(November 1605-December 1609)

Next to our colony in Ilocos, Pangasinan is peacefully vassalized. Having a land border with a country makes it much easier for them to accept.


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According to the game, we’re the first Europeans to trade in China. Nice!


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Once more, war Africa is declared. It’s time Timbuktu gave Fulo their lands back. I build 7 more cannons, even if it puts us slightly above forcelimit, to help with sieges and battles.


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Our 20 heavies are done, sitting mothballed in Cork. But our shiny new fleet is missing one thing. A jewel, a flagship.

Every nation can build 1, and only 1, flagship. A flagship can be given up to 3 modifiers. These modifiers could buff the ship itself or the fleet it is a part of. I usually like to buff the flagship’s cannons, then the fleet's morale, then its Trade Power.


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The Trade Power buff is the most interesting to me, because usually only light ships have Trade Power. But with this modifier, every ship in the flagship's fleet gains some Trade Power. So, you can have your transports, galleys, and heavies contribute to your income, rather than just expenses.

With Espionage complete, we can catch up on diplo tech. Tech 16 isn’t all that important, but it’s a minor boost to our trade income.


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We start colonizing Cagayan, as Yolngu is almost done. Ilocos is close as well, so another colony is started in Lombok. This is so we cut Spain off from Java via land.


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(In the left image, you can see Pangasinan with their 3k armies and 6 ships. For the right image, the island in-between Lombok and mainland Java is owned by Sunda).

The latest admin, diplo, and mil techs are all taken on time in 1609. The admin tech is the most important, giving us access to Universities, Dev cost reduction, and Admin Efficiency.

Admin Efficiency makes diplo-annexation and coring cheaper. It also means that uncored provinces cause less overextension and AE when conquered and are cheaper to demand.

This is one of the reasons Absolutism is so important. Having high Absolutism will give us high Admin Efficiency. Wars are becoming larger, not just in terms of the number of armies and the scale of economies, but also in the scope of peacedeals.

Universities don’t cost a building slot and give whichever province they’re in decreased Dev cost. They can be built everywhere with no limit.

The diplo tech gives us an upgrade to our Marketplaces and an upgrade to our transports. The mil tech gives +1 cavalry Shock. We gain and enact a decision for Missionary Strength because of this latest round of tech.


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Our nation is truly great.

Don’t, for some reason, believe me? Here, have a look:

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(Our strategy of long-term growth and expansion is paying off).

We are, for now because of the Institution, the greatest of Great Powers. Even without the Institution, we’re still in 3rd place. And, crucially, we’re ahead of France, Spain, and England.

Given our situation at the start of King Richard’s reign, I’d say he’s done a pretty good job. I told you his reign was impactful, perhaps the most impactful of the campaign, didn’t I?

To celebrate, I construct a University in Limerick. It will be the first of many. I chose Limerick specifically because it is one of the least Developed Irish provinces, so will benefit the most from having the decreased Dev cost.

Sometime during the last update, I did not mention that Vinland (a Danish CN) had declared on Norwegian Canada (guess whose CN).

I only mention it now because a peace has been signed. The Norwegian side won. Even though Norway is a subject of Denmark, their colonies can still fight each other as normal. I’ve never seen this before, so thought I’d share.


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The general balance of power in the region has shifted more towards Norway, which means they might feel confident enough to break free from Denmark in the future. We’ll want all of North America eventually anyway, regardless of who owns it.

Air, one of Timbuktu’s allies, is made to become our vassal. They may be cut off from the rest of our empire, but they’ll be a nice distraction should we find ourselves at war with Songhai again, which (spoiler) we will. They have a nice number of cores as well.


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(Here's Air and their cores. Useful for expanding cheaply into the interior).

And now for a major development in Europe. England has declared on Scotland and France has dishonored the call. King Richard watches the situation very, very closely. His greedy eyes take on that familiar gleam.


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The update ends here. I know this one was kind of short. But rest assured, some major happenings are going to occur next time. Including a war against one of our longtime foes.

See you all then!
 
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Sometime during the last update, I did not mention that Vinland (a Danish CN) had declared on Norwegian Canada (guess whose CN).

I only mention it now because a peace has been signed. The Norwegian side won. Even though Norway is a subject of Denmark, their colonies can still fight each other as normal. I’ve never seen this before, so thought I’d share.
Norway playing 4D chess to weaken their overlord there.
 
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Getting very excited for Brittany to clobber England.
 
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I like "teaching" the AI as you said. This is my favorite part of EU4, we're powerful enough to start throwing our weight around, but not unchallenged.

Vassals pay us taxes, give us more land forcelimit (army capacity), and we can also feed them land so we can save our points for other things.

Not sure what you mean about decisions? Do you mean the AI's decision-making

You can direct your vassals to defend, siege, follow your army, so they are "smarter" than a normal AI if you direct them properly. They still follow the same rules as independent countries though.
Not familiar with EU4 but in other games released vassals inherit technologies/policies/ideas from home country. So there might be reason to take some sub-optimal picks that grant some "per country" modifier to get more of that limited resource/capability. Remember in EU2 keeping single state vassals just so they can keep firing events improving their province over and over. There was also trick as Christian Japan to release single converted to Christianity province of Manchu and letting them take over China so they can try converting provinces via events. On other hands there are also some hard limits - you might have fleet limit in Stellaris that in some capacity goes from technologies. So creating small vassals to subsidize them in order to get more "allied fleets" is interesting choice. Then there are also modifiers "per vassal" like Victoria3 power blocks with their mandates/agendas (not sure on terminology) but this is little outside of what I'm asking about.
Yes, unfortunately that is just EU4's game-design. There are mods though that try to make colonization slower. Obviously for this AAR we're vanilla.

I don't think colonizaton was quite so fast early in the game's lifetime. But every DLC/patch/numbers change has had an incremental effect on settler growth and colonial range. Mission trees and the modifiers they give to the colonizers probably don't help.
Come to think of it it always seems to be a problem for series. Between Eu1 and Eu2 some changes were made to slow it down but it only backfired as now players started conquering newly added primitive nations in order to get a head start in new world.

As of now how long do you estimate for colonizations to take before being fully done?

Also now I wonder - how viable converting provinces with huge populations is in Eu4? Cause in previous iterations it costed an arm and a leg, took decades and usually had less than 30% conversion chance unless province was pagan.
 
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Congrats on carefully planning out your economy and stability so you can now exact your revenge. Looks like England is now set as your coming target. Well done.

Also, congrats on winning the Best Gameplay AAR award in the annual YAYAs.
 
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Yes, congratulations are certainly in order for Best Gameplay of 2024 - very well earned!

You left a number of interesting jewels in this update, so to speak. The first being the flagship. I don't recall without looking if I took the trade benefit for mine, but I think not. Maybe I should have.

Very interesting to see allied CNs (or CNs of allies I guess it's more accurate) fighting. Weird.

Congratulations on 1st Place in Great Powers! Even if it is just because of the Institution, that calculus is there for a reason. And 3rd without it is important also. Great work!

And now France loses an ally. Hmm... I'm also looking forward to your clash with Britain. But even more so your return to your homeland which has been stolen by an ever more vulnerable France. I wonder if they realize their folly.

Great update!

Rensslaer
 
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Norway playing 4D chess to weaken their overlord there.
:D

Unfortunately I don't think the AI plans that far ahead. Still, if you're a player in this situation, expanding like this is a great strategy.

Because the overlord needs to purposefully intervene, (and there is a window after the demand for peace is sent but before the intervention triggers if you hold the pop-up, letting one peace out for no consequences) expanding as a New World power (either as a CN or a native) isn't as difficult against the Europeans as one might think. You've just got to be smart about it.
Getting very excited for Brittany to clobber England.
I'm sure most people are. We're nearly there!
Not familiar with EU4 but in other games released vassals inherit technologies/policies/ideas from home country. So there might be reason to take some sub-optimal picks that grant some "per country" modifier to get more of that limited resource/capability. Remember in EU2 keeping single state vassals just so they can keep firing events improving their province over and over. There was also trick as Christian Japan to release single converted to Christianity province of Manchu and letting them take over China so they can try converting provinces via events. On other hands there are also some hard limits - you might have fleet limit in Stellaris that in some capacity goes from technologies. So creating small vassals to subsidize them in order to get more "allied fleets" is interesting choice. Then there are also modifiers "per vassal" like Victoria3 power blocks with their mandates/agendas (not sure on terminology) but this is little outside of what I'm asking about.
Vassals do inherit whatever tech level you have after you release them. Ones that are force or diplo-vassalized through conquest or diplomacy are stuck with what they have.

Each country does have its own mana point generation and will develop its own provinces. So if you release a vassal on a province you want to grow, they might develop it for you (it depends on what the AI prioritizes).

Vassals have their own ideas based on what country they are. Nations like Georgia are great as vassals because of the fort defense they have in their idea set. This fort defense even applies whenever you give them an occupation, not just their owned provinces. Any country that has good military bonuses like fort defense, discipline, morale is helpful when winning wars.
Come to think of it it always seems to be a problem for series. Between Eu1 and Eu2 some changes were made to slow it down but it only backfired as now players started conquering newly added primitive nations in order to get a head start in new world.

As of now how long do you estimate for colonizations to take before being fully done?
We've already filled most of the map. There's the Philippines and Australia which are nearly filled. Then there's California/the West Coast which is also basically done. That just leaves Siberia and some of inland Africa. Both are out of the way.

I'd say before 1700 everywhere that isn't inaccessible should be colonized.
Also now I wonder - how viable converting provinces with huge populations is in Eu4? Cause in previous iterations it costed an arm and a leg, took decades and usually had less than 30% conversion chance unless province was pagan.
There's no conversion chance in EU4. When you send a missionary somewhere, the missionary will succeed. It just depends on your own missionary strength, province development, local effects how long that takes. It can cost a lot if the province has high autonomy, so I tend to leave those alone until I'm rich enough to not care.

Converting is very viable. Much like with colonization, it feels too fast most of the time.
Is that a good or a bad :eek: ? :D
Congrats on carefully planning out your economy and stability so you can now exact your revenge. Looks like England is now set as your coming target. Well done.
England is on the list and preparations are being made, like with our shiny new fleet. We just have to find the right moment.
You left a number of interesting jewels in this update, so to speak. The first being the flagship. I don't recall without looking if I took the trade benefit for mine, but I think not. Maybe I should have.
If I remembered what chapter that was in Rex Germania I'd have a look. Maybe try "Control+f" on your Word doc for "flagship?" That's what I do if I want to remind myself what this AAR has already covered.
Very interesting to see allied CNs (or CNs of allies I guess it's more accurate) fighting. Weird.
Yes, I'd never seen this before, though knew it was possible.
Congratulations on 1st Place in Great Powers! Even if it is just because of the Institution, that calculus is there for a reason. And 3rd without it is important also. Great work!
More important to me than the actual ranking (though that is a nice indicator) is the fact we've outstripped France in terms of growth.
And now France loses an ally. Hmm... I'm also looking forward to your clash with Britain. But even more so your return to your homeland which has been stolen by an ever more vulnerable France. I wonder if they realize their folly.
I don't think they do. We'll remind them. ;)
Also, congrats on winning the Best Gameplay AAR award in the annual YAYAs.
Yes, congratulations are certainly in order for Best Gameplay of 2024 - very well earned!
Thank you! I know I said this last week and in the awAARds threads as well, so won't repeat myself too much.

But I really do appreciate the support this AAR has gotten in the YAYAs and ACAs. It is phenomenal and I'm left speechless. What else is there to say?

Without all of you, this AAR wouldn't exist.

So thank you, very much, for reading. Every comment means the world.
 
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