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Reading through this thread was both frustrating and very informational. I got to learn a lot about the game from all the sound and useful advice that people gave the OP. That was really nice.
The way the OP keeps insisting that there's something "wrong" with the game when they obviously simply have no idea how to play it correctly, that was pretty hard to read...
Admitting to yourself that you are ignorant is the first step towards getting better at something.
To be fair OP did not ask for advice. This is more like a rant-flavored AAR.
 
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Baffled as to why this thread hasn't been locked yet. This dude has gotten advice from the actual developers of the game and he is still ignoring everything and claiming it is broken and that this entire forum is apparently lying about it for some nefarious purpose.
 
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41-42. Coast pocket, following taken;
41.CoastsEncircled.png

42.CoastsTaken.png

43. Saxi borders reached
43.ShaxiBorders.png

44. New pocket
44.CreatingNewPocket.png

45.NewPocket.png

46. Wuhan ready to fall
46.WuhanReadyToFall.png

47. last Chinese port ready to fall
47.LastPortIsFallen.png

48. New pocket
48.NewPocket.png


49. ok, so... tens and tens chinese divisions have been destroyed, not less than 70, all the coast have been lost, and Japanese have been advancing for one year without many issues; but, that was just the effect of the one year decision that give you a boost; as it is expired, Chinese troops have restarted to push restless; divisions lost have been replaced without problem, and now they attacking on all the front. Following this image, I have created two airports near the frontline, but despite air superiority chinese divisions are simpling launching attack after attack; attack from japanese troops have become useless, from one day to another simply chinese have become too strong;
49.ChineseAttack.png

Overnight it became a war of position with the Chinese constantly attacking. Really badly done.
 
Let them attack, they will run out of equipment soon.

Always set up front lines with battle plans, you get attack bonus even if you dont activate the plan
 
In this phase I need defense bonus...
If you would put all your troops in armies of 24 divisions each, your generals would gain experience and skills faster and thus have higher defense. With armies of 2-5 divisions each, you're never going to get the stats you want on your troops, and it's a major reason you're struggling.
 
If you would put all your troops in armies of 24 divisions each, your generals would gain experience and skills faster and thus have higher defense. With armies of 2-5 divisions each, you're never going to get the stats you want on your troops, and it's a major reason you're struggling.
Not at all, the issues is given from the scripted game mechanic and some wrong choices. Anyway, here what I am telling:
50. Attempt to attack just to show situation; just before the end of the "1 year period" this attack would succeed without issues; now it will no go anywhere;
50.PatheticAttack.png

51. Example of pathetic defense:
51.PatheticDefense.png

52. Useless air superiority:
52.UselessAirSuperiority.png


53. China attacking on all the front (after having lost practically all in the last months):
53.MassiveChineseAttack.png


54. Example of absurd battle going to be lost (going to lose the battle from an advantageous terrain and in numerical superiority):
54.AbsurdityExample.png
 
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Your units are in low supply and are missing equipment. This will degrade their fighting ability significantly! This is not scripted! You caused this with your actions!
You can counter this by building the missing equipment, and ensuring that troops have enough supply. One good way to get a supply boost is to group your divisions together under a field marshal, with battle plans, so he gets Organizer trait and you can then chose the Logistics Wizard promotion for a−15% supply bonus. As the leaders level up, they will improve their logistics skill too, reducing supply usage further. They aren't going to level up with 3 or 4 divisions under them.

if your tanks are not being used to attack, pull them away from the front lines. They consume a lot of supply that could be going to your defensive divisions.

if the infrastructure is broken in many provinces, the switch focus to construction repair for a bit, so you can catch up.
 
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Not at all, the issues is given from the scripted game mechanic and some wrong choices.
I think most people in this thread would agree that you've made quite a lot more than "some" wrong choices.

As to "scripted game mechanics," to be quite honest you don't know what you're talking about. All the information is given to you in those battle screens. Look at your divisions stats, the attack, the defense, the breakthrough, the armor, the combat width, and you can easily see why battles are won or lost. The tooltips give express reasons as to what modifiers are affecting your divisions, look at them. People have told you how you can improve those numbers, and you've rejected all the advice, made excuses, and are still ranting that the game is broken.

Are you really so proud as to tell people who have thousands of hours in hoi4, and one of the actual developers of the game that they don't know what they're talking about?

The only reason I'm still commenting here is on the off chance that some other new player comes along who is actually interested in learning how the game works and improving their play, as some of the people in here other than me have given quite good advice for what to do when an offensive stalls out and tips on building up a country with low initial experience and industry.
 
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50. Attempt to attack... it will no go anywhere
*photo of a successful attack*

51. Example of a pathetic defense
*photo of a successful defense*

52. Useless air superiority
*photo of green air*


You don't seem to be doing horribly (you give successes as examples of failure), but it looks like you just need more equipment.
Also: Use big armies. Use Army Groups. Use frontlines. Use Battleplans

And when a game developer and people with thousands of hours in hoi4 and thousands of posts on this forum try to help you out, maybe don't mock them and sarcastically call them 'professors'
 
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Use Battleplans
The only piece of advice I would never give another player.
Unless you mean to say to draw them but not activate them, then I would agree. But you should absolutely never activate battle plans unless the enemy force is completely pathetic compared to yours or you will just bleed infantry. It's far better to maneuver manually for encirclements, even if all you have is infantry of your own.

The rest of your advice is on point though.
 
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The only piece of advice I would never give another player.
Unless you mean to say to draw them but not activate them, then I would agree. But you should absolutely never activate battle plans unless the enemy force is completely pathetic compared to yours or you will just bleed infantry. It's far better to maneuver manually for encirclements, even if all you have is infantry of your own.

The rest of your advice is on point though.
Don't you get the planning bonus by just having them drawn?
 
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But you should absolutely never activate battle plans unless the enemy force is completely pathetic compared to yours or you will just bleed infantry. It's far better to maneuver manually for encirclements, even if all you have is infantry of your own.
In my experience, spearhead obsession with supporting every attack they come across aside, they work fine. While general attack order is useful for pinning down the enemy so they won't shuffle through your spearhead, delaying breakthrough. Topic is also about Japan fighting China: you can simply spam default infantry, draw an arrow to the other side of their territory and win in a few years by activating it.
 
In my experience, spearhead obsession with supporting every attack they come across aside, they work fine. While general attack order is useful for pinning down the enemy so they won't shuffle through your spearhead, delaying breakthrough. Topic is also about Japan fighting China: you can simply spam default infantry, draw an arrow to the other side of their territory and win in a few years by activating it.
I don't understand where is the fun. Anyway, for what I have seen you are not getting any resource from occupied territories. Can you confirm?
 
50. Attempt to attack... it will no go anywhere
*photo of a successful attack*

51. Example of a pathetic defense
*photo of a successful defense*

52. Useless air superiority
*photo of green air*
Just as example, I don't get where you see a successful defense*. I have an attack just from one direction, with fewer forces, from enemy encircled up to the previous day, (the same that before the scripted end event I would have defeated without issues), that are going to walk over troops that can rely on air superiority and are defending from a forest... this is simply pathetic.
 
for what I have seen you are not getting any resource from occupied territories. Can you confirm?
You do, but non-core states get a reduction, along these lines (modded, but idea is the same):
20210716220118_1.jpg
these values are further modified by occupation laws and compliance.
 
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In my experience, spearhead obsession with supporting every attack they come across aside, they work fine. While general attack order is useful for pinning down the enemy so they won't shuffle through your spearhead, delaying breakthrough. Topic is also about Japan fighting China: you can simply spam default infantry, draw an arrow to the other side of their territory and win in a few years by activating it.
You can do this, but it will cause many needless casualties and waste huge amounts of manpower and equipment. Whereas by microing your troops properly you can conquer all of china with less than 100k casualties even if you don't use any tank divisions. Also as a side note, proper micro includes pinning attacks, which are also much more efficient if you do them yourself.
 
Just as example, I don't get where you see a successful defense*. I have an attack just from one direction, with fewer forces, from enemy encircled up to the previous day, (the same that before the scripted end event I would have defeated without issues), that are going to walk over troops that can rely on air superiority and are defending from a forest... this is simply pathetic.
In photo 51, on-map there's a green 92 bubble for the battle, and when you jump to the battle window, there's a double blue arrow, both of which mean that you're winning the battle
 
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You can do this, but it will cause many needless casualties and waste huge amounts of manpower and equipment. Whereas by microing your troops properly you can conquer all of china with less than 100k casualties even if you don't use any tank divisions. Also as a side note, proper micro includes pinning attacks, which are also much more efficient if you do them yourself.
Thing is: I don't think I ever gotten beyond 200k by executing battleplans - and that is with expert AI and China buffed a couple notches, still easily keeping above 10:1 kill ratio (I did use tanks, tho). Even if extra 100-150k was caused by my use of battleplans, it's irrelevant after getting China.

Sure, manual microing is more efficient (once I did save myself a few months of fighting by simply rolling over undefended victory points with light tank divisions in China), but for SP battleplans work too, provided you can put up with a few quirks.
 
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