I changed vulnerability and toughness in misc.txt to their correct values in KR 1.4 B1 and I'm wondering if it is WAD that 30 CSX (Qing) divisions of mixed 1921-1936 Mil/Inf (about 60% 1936, 80% Inf) with various models of Art+AC was able to win against 42 JAP 1939 Inf/Mtn/Cav Divisions in 1940 (I had only 89 divisions total, of which around 45 was committed against Japan, JAP + MAN had 93 divisions total) without air superiority and taking enemy bombings at Tangshan and only having 27 max command when attacking from 3 provinces. I was caught up in doctrines though, and did choose ministers to increase leader skill and org regen, so that could be the reason. It was just odd how I could cycle the attackers so that the defenders never stopped fighting while I had a few divisions out of the fight healing and slowly whittling them down to nothing.
I'm also really annoyed at how JAP was able to have all up to date Infantry with only 100 IC while I had 170 IC and NO up to date Infantry due to me being at 100% CP and JAP being at 100% FM (but that's more of a slider thing than anything else) with only 30 IC in production (need for supplies, need for CG, need for reinforcement, everything else upgrade).
Bug reports:
Qing foreign policy chain, new events are broken, specifically:
-Pacification of MON/TIB/MAN chain checks for flags instead of countries existing. Somehow the MON flag was not set, so therefore the chain broke. It should be modified to check for countries existing
-Giving away non-core parts of MON to RUS never happened in my game, since RUS democratically became SOV (no civil war)
-Chain starts too early before other warlords are pacified (lack of checking for non-existence of CXB, CGX, etc). I was dragged into DoWing Tibet when CXB and CYN still existed. Somehow the chain started early due to MON declaring war on me when I was pushing into CHC.
-MAN changes sides an surrendered like twice when I invaded them, except I remained at war with MAN. MAN went with "give up on fighting"->I pressured to join me in attack against Japan->He declined->Japan DoW'd MAN (the event said so anyway), except JAP remained allied with MAN. All that event chain did was return unoccupied territory to MAN which was annoying since it made some of my troops cut off. I remained at war with both MAN and JAP so there is some bug in the chain.
-After the above bug, I got an event offering peace with JAP, which I clicked...except I remained at war with JAP.
-There's some bug with an event added production in some country (I don't know) with IC cost of 0. IC cost of 0 doesn't get built by the AI, and upon save game load it also throws a savedebug error. Just fyi.
(Other odd occurrences was that USA won the civil war even though it got reduced down to 40 IC and holding only New England while CSA had 60 IC and AUS had 60 IC as well. It was a weird game with MEX vs PSA, PSA vs USA, AUS vs CSA vs AUS. Canada did not take over New England or puppet it either. PSA puppeted MEX funnily enough)