So I'm (almost) happy with the map now. I decided for the first upload I won't mess with events yet, just OOB and territory updates (Cretan State, you survived again! For now...)
I'm on the fence about German Vietnam being owned by Germany vs putting it with AOG though. As I was comparing daily manpower gains for various countries, I couldn't help but notice Germany is a leader in this regard. Hence what you see in AI vs AI games of the German AI grinding the Commune down via attrition until they collapse. Only when I dug into it did I notice this prodigious manpower boost is a large part thanks to their holdings in Asia, specifically Vietnam with it's eyewatering 6 & 7 MP each provinces. The German player should have to run convoys back to Germany with Asian resources, but our many Vietnamese, Chinese and Malaysian brothers shouldn't instantly teleport to Lorraine, immediately clad as a well trained 1931-level German infantryman with arty support, only to charge and be mowed down by the French until more teleport behind them.
Anyways, meet our new friends, Venice and Crimea. It turns out the Kaiserreich modders were very prescient and included both already in the files, waiting for the day when they'd get their place in the sun.
Looking at the mod, I think of Machiavelli's saying: When someone is struggling in the water, either help them up or drown them. The worst thing is to try and do both, so when presented with these situations (Germans wanted a post-war friendly Greece, but we already took Corfu, Crete and the Aegean islands from them...) I see them going all the way instead.
Don-Kuban Union has temporarily gained the provs which will eventually go into the Volga German state around Saratov.
As previously mentioned Nationalist France got Corsica, and the Germans take 'not gonna make a tag for Sardinia because this engine isn't built for small island countries with no IC/MP - Cretan State'.
The Germans historically wanted Vlore to choke off Austrian access to the Med (with allies like these...) but that would force Albania to run convoys, so that Greek province with I stands in instead.
I'm not happy that Hungary got so much of Romania and Serbia (they did want Belgrade, the mines near the border in Bor province, the Iron Gates on the Danube and the best agricultural land in Wallachia) but you work with the map you have. Ditto for 'Austria didn't want to gain anything from Italy but I have to give them those 2 provinces from Venice to avoid losing terrain bonuses'.
I appreciate the post! Aside from not being on the mod team (I'm just a one hit wonder! Gonna do my little changes, upload them and go back playing offline, whether the mod team or anyone else uses all of it, part or none, is up to them), I also sadly have very little interest in America, not even in Western Europe really!Great work so far!
Please add a Third American Civil War.
The MacArthur playthrough is great. I reunited the US only to be an .hole and rip off the constitution. Nothing happened, but than MA died, Eisenhower becomes his successor and a lot of seperate nations popped out. Some nations were awesome, bucause they were new tags that I did not see in my former Kaiserreich playthroughs, but nations like the PSA was exactly the same as before. It wouldn't be that big of a deal, but they had the same HoS and HoG, which is weird.
So US fragmanted and everyone was happy. But why?
A Third Civil War could be waged and the winner gets all.
Some other events would really spice things up:
- Germans are victorious against France and create the Kingdom of France, but than they loose against the Soviets. If Berlin is taken, than the French puppets should immediatly throw off the German yoke. The Kingdom of France could than either unite peacefully with the French State, wage a war against it, or it is neutral. If the latter, they could try to reclaim Normandy, Brittany etc. if they exist.
- This event could be used if the Germans take the UK Home Islands, but than use to a Russian faction.
- If Prussia rebels against the Soviets, it can alaign themeselves with the Entente. (Desperate for an ally.) Currently this rebellion is weird. They can annex 1-2 nearby German red puppets, but they get crushed by the soviets pretty fast. There are so many such events, with no endgoal or chance.
- Please add some naval tech to the Mongol Empire if they annex Chinese land. It is abysmal, that they create a continent spanning empire, but they do not know how to build even the simplest of ships and do not get blueprints for it. (Same thing for Tien Empire.)
If you are interested I could write some problems, that would really make Kaiserreich in DH better. Even if not endgame stuff, just small improvements like the mongol one.
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Uploading the first file here. It works with the Nov 30th KR update from github and it's got a text for install instructions. I never got any Asian naval changes so that part isn't included but there'll be more chances hopefully...unpack in your Kaiserreich mod folder, which you've installed somewhere in Darkest Hour/Mods and overwrite those files with these.
Anyone can use it for anything, I'll post a writeup in the main forum of how things got here and event paths for this world. Any feedback is welcome, especially with Italy redone and Mitteleuropa really in the German camp, the big France v Germany fight should go differently.
No worries, like I said there'll be more updates. I also added a thread in the main forum that gives a write up of the historical timeline, my timeline and some key concepts for this tweak (like why there are 40 German divisions locked and spread all throughout E Europe, or why there's Austrian garrisons again in the regional government areas).Sorry about the naval changes. I checked it out, but honestly, they practically do not have any naval tech, so hard to tell which should be given to them. Probably blueprint for everything till the '20s and only really research 30's tech.
I took a quick look at the AI files and some test games I had running (not that any were focused on specifically these countries...).Hey Victor, maybe you can figure out why certain puppets do not build troops. Afghanistan, Persia and Mongolia for example.
I took a quick look at the AI files and some test games I had running (not that any were focused on specifically these countries...).
Looks like Mongolia is a special case. It's just in a relatively low manpower region and programmed to be extra aggressive in most games because of the Mad Baron. Even expanding along their usual event chain towards Tibet, and with me giving them Irkutsk from Russia for 1 extra manpower, they still make a little less manpower than Hungary, and this is supposed to be close to their peak as an Empire.
So they should build when they have manpower, they just don't ever have much manpower. Incidentally this almost always guarantees they lose any war they get into with Qing or Russia, as even if they're successful, the higher manpower countries just bleed them out until their divisions melt away, exactly like Commune of France vs Germany.
Tibet, Persia and Afghanistan have manpower but quickly looking, looks like Tibet doesn't have enough IC. Keep in mind these guys have to reinforce, spend on consumer goods, supplies, etc and the most basic unit costs 3.6 (militia) to 4 (infantry) IC. Tibet basically can't afford to build anything at all at it's current level.
Afghanistan should have enough barely enough IC but it has no resources. It's already tiny IC consumes more resources than their core territory produces, so the AI puts the limited IC completely into producing money and supplies to trade on the world market, which it uses to buy the resources to run the tiny industry.
They're stuck in a poor cycle. Making them a puppet would help their resource problem (if I recall correctly, puppets who are resource poor get topped up by their master) but they probably still wouldn't build much, as the IC penalty from being a puppet would mean they only get as much IC leftover as Tibet.
This is what I meant earlier in the thread about Crete. Some countries just aren't viable with the mechanics of the game unless they get really buffed in terms of manpower/IC/resources.
1. Good catch! The mod had 2 event files for Ukraine, but only used 1. I merged them in my copy to free up event IDs for my A-H rework, but forgot to include the renamed file in the uploaded version.Hi Victor, I have got a feedback.
I really appreciate your work.
Maybe I have got it wrong, when loading it reports me some event files are missing, such as "MittelEuropa/Ukraine.txt" which I guess it is an event file.
You find the printscreen attached:
View attachment 1238128
Second, for Italy:
- units are misplaced. Notabily, the Italian Federation Navy is still placed in Genova and the Synditalian troops are still placed on the central italian border
- Belluno and Udine should be directly integrated in Venice state, as it was historically in 1815.
- Should partition Italian federation between the Papal State (Latium) and two sicilies (which are already present). This last one is a suggestion!
Thank you for your support!
Jmo, jmo. Play now. The new version is not likely to be available really soon. Jmo, ymmvwhen do the team think a new version will be ready? should i hold of starting a new game? this mod is really one of the best![]()
What does 'Jmo, ymmv' mean?Jmo, jmo. Play now. The new version is not likely to be available really soon. Jmo, ymmv
I think it´s "Just my opinion" and "Your mileage may vary"What does 'Jmo, ymmv' mean?