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Hungarian mercantiles: Yep, Hungary is landlocked so a some kind of special rule for it should be good concerning mercantiles. I'd say that you may make any duchy that borders Danube is good as mercantile, meaning Pressburg, Pest, Pecs, Szekerhervar (or whatever), Temes and Wallachia are legal choices as mercantiles.

Archbishops after game start: You are free to create as many of them as you please. The restriction applies only at setup.

Moslem coloration: Yep, I have noticed that Mamluks and Ayyubids both are dark blue and Zenata and Bukhara are both light blue. I think I could change Mamluks and Zenata to something else, as they are the uncoolest names of the bunch. :D

Basque de la Vega: Hmh, could this guy's surname be changed at some point? Duke of Almeria is a de la Vega... Though it's not a big issue having two different guys with same surname, it could be more interesting to have many different surnames.
 
Inigo de la Vega shall now be known as Inigo de Villalobos, unless Solmyr would like to suggest a different 'Basque' name.
 
I'm done modding in Poland, and I've started with France. I should finish up tomorrow, depending on how much my wifey lets me on the computer. Anyways, I'll post the scenario as I have it for Byak's benefit ASAP so that he can incorporate the editing work that I have done into the master scenario.

I've modded in my character in the King of England spot, and I've also been editing in the characters posted by the players I have been building for. However, if Byak would like to insert this DNA strand for George Rose in his copy of the file: 06020208120907, that's what I've settled on. As for Anne, I think I'm gonna go with: 09020209010002.

Since I'm nearing completion with my three, Byak, if you haven't started on Italy or Hungary yet, I could knock one of them off...
 
Byakhiam said:
Moslem coloration: Yep, I have noticed that Mamluks and Ayyubids both are dark blue and Zenata and Bukhara are both light blue. I think I could change Mamluks and Zenata to something else, as they are the uncoolest names of the bunch. :D

Bah, the Mamluks are tough mofos who kicked Crusader arse. Keep them. :D
You could change someone into Abbasids (brown color IIRC) and Zirids (orange).
 
Solmyr said:
Bah, the Mamluks are tough mofos who kicked Crusader arse. Keep them. :D
You could change someone into Abbasids (brown color IIRC) and Zirids (orange).

Ayyubids could change to Abbasids.

Zirid is a wee bit too "tunisian" after much playing in vanilla scenario, I picked Zenata for Persia, because I thought it would somewhat "persian"... Can anyone say which non-claimable moslem tag would be most persian in feel? Seljuks don't apply.

EDIT: Also Pat, I won't be doing anything for KftS today (due to absolute necessity for cleaning) so, if you are finished with Poland and France, you may certainly give Italy or Hungary a go. I don't mind. I have thrown enough dice with all those NPCs already and I still have Aragon and Scotland to do also. :D
 
Byakhiam said:
Zirid is a wee bit too "tunisian" after much playing in vanilla scenario, I picked Zenata for Persia, because I thought it would somewhat "persian"... Can anyone say which non-claimable moslem tag would be most persian in feel? Seljuks don't apply.

Well, the Zenata were a Berber tribe in the Maghrib. Not very Persian. :p

I suppose the Ilkhanate is out of the question. :D

There's Derbent (DERB) or Turkmens (TURK) who were in the general area.
 
Solmyr said:
Well, the Zenata were a Berber tribe in the Maghrib. Not very Persian. :p

I didn't know that. Ignorance is bliss. :D

Solmyr said:
There's Derbent (DERB) or Turkmens (TURK) who were in the general area.

Problem with these two guys is that they are duchies, not kingdoms.
 
Solmyr said:
Well, you *could* use the claimable Persia tag then. All it would do is make it harder for rampant conquerors to claim it. ;)

Well I intentionally used non-claimable kingdom tags for pagans and moslems to avoid the "Moslem king of Tunisia is in exile at Baltics, so you can't become christian king of Tunisia" - syndrome.

Solmyr said:
Alternately, you could replace the Rum Seljuks with the Ottomans, and put the regular Seljuks in Persia.

That would work, what colour Ottomans are?
 
Hyzhenhok said:
Ottos are brown.

I first went like "Crap, same as Abbasid", but then I checked in country-file and Otto is "light brown" while Abba is "dark red" so it's ok after all.

So Rums -> Otto.
Ayyu -> Abba
and Zena -> Selj
 
Also I thought up this house rule concerning modded characters:

You get only one modded king in the game, if you screw up with your kingdom and destroy it, you won't get a new modded king in other kingdom. You may continue game by taking over an AI kingdom, but you have to use the king that is currently ruling there.
 
Byakhiam said:
Also I thought up this house rule concerning modded characters:

You get only one modded king in the game, if you screw up with your kingdom and destroy it, you won't get a new modded king in other kingdom. You may continue game by taking over an AI kingdom, but you have to use the king that is currently ruling there.

Sounds reasonable.
 
Byakhiam said:
About randomized character wives, it's a huge job to roll stats for them. So I suggest we go with this wife-chart and throw personality traits from charts posted before.

1-2 Poor wife
3-4 Decent wife
5 Good wife
6 Great wife

Poor wife = 4, 4, 4, 4, 5, 5, Amateurish Pettifogger
Decent wife = 5, 5, 5, 5, 6, 6, Proven Dealbreaker
Good wife = 6, 6, 6, 6, 6, 6, Charismatic Negotiator
Great wife = 7, 7, 7, 7, 7, 7, Grey Eminence

Quote from post #92. I think we'll roll up wife for everyone who is a feudal ruler somewhere and / or should be related to king through female cousin or sister.
 
Solmyr said:
Are you giving all the dukes starting wives? Or otherwise adding some young women as starting courtiers all over the map?

I'm not exactly sure how Byak is doing it, but this is how I'm doing it. People who are not of the King's same culture don't start out with anything but themselves. The King's two brothers likewise don't start out with anything in their duchy but themselves. The King's cousins begin with themselves and their mother. Those nobles married to the King's sisters or the king's female cousins start out with themselves and their wife. That, of course, means that each King will probably wind up having a few aunts, married female cousins, and/or sisters in their court. People who don't start married out will have to rely on the random courtiers generated at the beginning of the scenario for potential wives, which means that all of our character's brothers will have to rely on the luck of the draw for their (first) wives.

While on the subject of female relatives, I thought I would note how I'm doing it. I'm basically using Byak's table, but instead of giving them all diplomatic educations, I'm giving each court a specialty. For example, all the random females in Germany have Diplomacy educations, all the females in Poland have Steward educations, all the females in France have ecclesiastic educations, and all the females in Hungary (which I'm working on now) have Intrigue educations. I also use a template for the King's aunts in the DNAMaker program, and modify it a bit (ie- 2 catagories) for each sister. I then modify each aunt's picture the same for their daughters, in an effort to keep a sense of similarity among those characters that are supposed to be related.
 
OK. I can give every duke a generic wife of their culture, I guess. It really wouldn't be that much more to edit in.

I'm not going to be able to post Hungary's nobles until tomorrow (I have to babysit for a friend whose child happens to be my daughter's primary playmate), but I wanted to mention a rather odd and unlikely dice-rolling outcome. Hungary wound up with three nobles (including a Royal brother) that had ecclesiastic educations. Every single one of them wound up with the sceptic trait. Dunno why, but I thought that was kinda amusing.
 
If the generic wife doesn't need to be related to anyone, make her to be dynasty 1, saves load of time in searching for appropriate dynasties (making her same dynasty as her husband is a BAD idea).

Kingdom speciality is nice thing, although the idea of using Diplomacy Education was to provide the setup dukes with one choice for chancellor at least (too often I have seen Poitou running without chancellor from the start...) and because for AI the chancellor is really the most important advisor.

Also I'd like to suggest that the wives of those people that start in the court of king should have level 1 education, it would be quite silly if I would be provided with a big bunch of young great chancellors just because they happen to be wives of some courtiers. Mother's education doesn't matter at all to kids, so the only effect of having them with only level 1 educations would make them "not-so-super" advisors.
 
Also, during the weekend I will make all NPC realms into finished stage, so if there is someone desperately wanting to play Aragon or Scotland, please say so quickly.