EDIT: DL removed.
I'll put techs into two sets, 1st for most NPC kingdoms, 2nd for heathens and borderlands.
1st set:
Code:
advances = {
shortbow = yes
soft_leather = yes
chained_leather = yes
shortsword = yes
longspear = yes
battering_ram = yes
hill_fort = yes
small_castle = yes
two_field_system = yes
}
2nd set:
Code:
advances = {
shortbow = yes
slinged_javelin = yes
soft_leather = yes
chained_leather = yes
quilted_coat = yes
handaxe = yes
shortsword = yes
longspear = yes
battering_ram = yes
hill_fort = yes
small_castle = yes
defensive_terrain = yes
offensive_terrain = yes
two_field_system = yes
wood_plows = yes
stonepit = yes
road_building = yes
the_sevel_liberal_arts = yes
}
Then add small castle into all set 2 tech provinces as improvement and the set 1 capitals (I'll point them out in a list). Also add forestry, to counter the income penalty from small castle in capital moving sense.
Code:
improvements = {
hill_fort = yes
small_castle = yes
forestry = yes
}
Set 1 province ranges: 1-16, 18-20, 33-54, 60, 64-65, 135, 152-207, 211, 221-222, 227-231, 237-242, 244-245, 264-303, 305, 333-348, 362-363, 376, 381-386, 389-391, 436-441, 446, 460-469, 498-511, 812, 826-827, 997
Set 2 province ranges: 371-375, 377-380, 387-388, 392-427, 470-497, 512, 536, 542-544, 546-811, 813-825, 828-848
Set 1 capitals: 1, 5, 7, 11, 12, 13, 20, 35, 36, 43, 44, 45, 47, 48, 49, 52, 64, 152, 157, 158, 159, 160, 169, 171, 175, 180, 181, 182, 184, 185, 190, 197, 199, 200, 204, 207, 221, 228, 237, 242, 266, 267, 272, 274, 275, 282, 286, 287, 293, 297, 299, 301, 335, 336, 338, 339, 348, 381, 391, 437, 440, 461, 463, 465, 469, 498, 499, 501, 503, 505, 827