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I think I've figured out the problem, in the text1.csv localisation, the names for those coast tiles were still set to my new counties province numbers and vice versa, i'll fix this and that should be the end of it. Thanks for the help anyways.
 
I think I've figured out the problem, in the text1.csv localisation, the names for those coast tiles were still set to my new counties province numbers and vice versa, i'll fix this and that should be the end of it. Thanks for the help anyways.

You shouldn't be editing the vanilla files unless you want to potentially screw your installation over ;)

So, my answer was right then? You're welcome :p


(Did you copy text1.csv into your mod folder? There's no need to do that you can create your own localisation files without the need of using the vanilla ones, if you include lines with the same tags as the vanilla .csvs, they will be overwritten by your custom .csvs in the mod folder. If you have the vanilla .csvs, and then create custom ones with the same lines, the game should logically take the last one loaded alphanumerically, but I have no idea if that's the case, it doesn't seem to be with the landed_titles folder)
 
(Did you copy text1.csv into your mod folder? There's no need to do that you can create your own localisation files without the need of using the vanilla ones, if you include lines with the same tags as the vanilla .csvs, they will be overwritten by your custom .csvs in the mod folder. If you have the vanilla .csvs, and then create custom ones with the same lines, the game should logically take the last one loaded alphanumerically, but I have no idea if that's the case, it doesn't seem to be with the landed_titles folder)

you meant .csv not .csvs right ? :D
seems whatever you put in localisation in addition to vanilla it is loaded after. to be safe, put it into your mod folder for it not to interfer when a vanilla is loaded.
landed_titles folder acts weird that's right. it seems it is read in one manner when generating flagfiles but read in reverse attributing those flags.
 
You shouldn't be editing the vanilla files unless you want to potentially screw your installation over ;)

So, my answer was right then? You're welcome :p


(Did you copy text1.csv into your mod folder? There's no need to do that you can create your own localisation files without the need of using the vanilla ones, if you include lines with the same tags as the vanilla .csvs, they will be overwritten by your custom .csvs in the mod folder. If you have the vanilla .csvs, and then create custom ones with the same lines, the game should logically take the last one loaded alphanumerically, but I have no idea if that's the case, it doesn't seem to be with the landed_titles folder)

Oh of course I didn't edit the vanilla folder, I just ended up copying the entirety of text1.csv into the mod's local folder, it's not too much of a size-difference and it just seemed easier. Thanks as well :D
 
Hi - just a very quick question to get started.... its it possible to change the physical layout of the provinces or are they hard-coded?

provinces' borders you mean ? yes, quite easily by editing the provinces.bmp file.
pretty all concerning the map is moddable.
 
Yes - the shape of a province say. I would like to totally reconstruct the map if possible.

just moving borders is easy. adding some provinces is a bit harder.
 
just moving borders is easy. adding some provinces is a bit harder.
Righty... at this stage I presume that I want to change water zones to land and viceversa, reshape some provinces and sea zones and rename them.
Maybe at some stage change the textures to give it a new look.
 
Righty... at this stage I presume that I want to change water zones to land and viceversa, reshape some provinces and sea zones and rename them.
Maybe at some stage change the textures to give it a new look.

I'm not too good at explaining this but I'll give it a shot. If you want to change the textures at some point, (I've never done this, but it seems quite straight-forward) I'd suggest dabbling in the "map/terrain" folder, the formats for the terrain are fairly annoying to get the hang of as they're layed out in separate, squared segregation's, though I'm sure some messing around (Not in the vanilla folder) would eventually reach a conclusion as to how to change textures. To change the map, new provinces' and so-on, you'll be required to edit the "provinces.bmp" file as arko said previously (using paint.NET or "GIMP" [free, good editors]). To create or change the provinces you want to, just choose an RGB color that hasn't been used in the definition.csv (Use ctrl-F and type in 0;0;0 for example to find whether the color you want is already in use, just replace the 0's with the RGB code) and color in the segments of the map you wish to create anew or modify. If you're creating new provinces be sure to record the RGB as it is a real pain to have to go back and sort through to find out which are which. I hope that helped and was clear enough :D , any more questions and me or someone else should respond. :)
 
Righty... at this stage I presume that I want to change water zones to land and viceversa, reshape some provinces and sea zones and rename them.
Maybe at some stage change the textures to give it a new look.

moving coastlines a big and tricky piece of work as you need to change and "synchronize" pretty all the map files used by the game. I do not recommand to start with if you are new at modding the map.

renaming is made through the localisation files (mostly in text1.csv). entries for names are PROVXXX;;;;;. you also have for land provinces another entry to change : c_nameofprovince_adj;;;;

if you want to add provinces there is a nice tuto in one of the modding stickies.
changing textures doesn't seems really difficult at first sight but never tried it myself.
 
moving coastlines a big and tricky piece of work as you need to change and "synchronize" pretty all the map files used by the game. I do not recommand to start with if you are new at modding the map.

renaming is made through the localisation files (mostly in text1.csv). entries for names are PROVXXX;;;;;. you also have for land provinces another entry to change : c_nameofprovince_adj;;;;

if you want to add provinces there is a nice tuto in one of the modding stickies.
changing textures doesn't seems really difficult at first sight but never tried it myself.

Well I was thinking of starting with zero coastlines... just producing one land mass would be perfect for me.
 
Well I was thinking of starting with zero coastlines... just producing one land mass would be perfect for me.

you want to start on a totally new map or the existing one ?
 
well convert an existing one, radically... but if there the option to start a new one and build it up, Id prefer the latter option.

Creating a new one is somewhat easier than major editing of vanilla's. A lot of work too.

What I can recommand is experimenting and familiarazing with vanilla file.

for a map from scratch, if not a pure fantasy map, you need to start finding a topological map. from this one, you can derivate all other map layers.
 
Creating a new one is somewhat easier than major editing of vanilla's. A lot of work too.
Good to here.

What I can recommand is experimenting and familiarazing with vanilla file.
Will probably do so. As I can work better from a point of reference.

for a map from scratch, if not a pure fantasy map, you need to start finding a topological map. from this one, you can derivate all other map layers.
The map I have in mind isnt that complicated. Thx.
 
you meant .csv not .csvs right ? :D
seems whatever you put in localisation in addition to vanilla it is loaded after. to be safe, put it into your mod folder for it not to interfer when a vanilla is loaded.
landed_titles folder acts weird that's right. it seems it is read in one manner when generating flagfiles but read in reverse attributing those flags.

Pluralisation.
 
Ok, this has been killing me, and though I thought I could solve it myself, I now have to seek advice from wiser modders than I. I recently finished work on a new 3072x3072 map and have created custom terrain, topology, trees (resized placeholder), rivers, provinces and definition files (which had no issues when I ran them through the Clausewitz map checker), colormaps for both water and land, and a blank 3072x3072 world_normal_height file. I made sure to save trees, rivers and terrain after indexing them with the palettes from the base files. topology was saved in greyscale and my colormap files were compressed in DXT5 format.

As can be seen in the image above, my province lines appear to the right of where they should be, and "Elrood" is suosed to be sector L9 or similar. My custom landed titles are not showing in game either.

I've edited more files in the terrain folder than just colormaps, but I've tried it without those files and I still have the same problem.

I'm not using my own default.map file, as when I do the game always crashes before it gets to the main menu. My own file used the number of provinces+1 and the first water province. Anyone able to help?

swissue.png
 
I don't think the game likes there being only one water province...

Gals and guys, how do you go making colour maps?