Of course, it is easy, both custom terrain and terrain textures, the only issue is a hard limit on 16.Has anyone figured out how to add custom terrain textures to the game?
Of course, it is easy, both custom terrain and terrain textures, the only issue is a hard limit on 16.Has anyone figured out how to add custom terrain textures to the game?
I think I've figured out the problem, in the text1.csv localisation, the names for those coast tiles were still set to my new counties province numbers and vice versa, i'll fix this and that should be the end of it. Thanks for the help anyways.
(Did you copy text1.csv into your mod folder? There's no need to do that you can create your own localisation files without the need of using the vanilla ones, if you include lines with the same tags as the vanilla .csvs, they will be overwritten by your custom .csvs in the mod folder. If you have the vanilla .csvs, and then create custom ones with the same lines, the game should logically take the last one loaded alphanumerically, but I have no idea if that's the case, it doesn't seem to be with the landed_titles folder)
You shouldn't be editing the vanilla files unless you want to potentially screw your installation over
So, my answer was right then? You're welcome
(Did you copy text1.csv into your mod folder? There's no need to do that you can create your own localisation files without the need of using the vanilla ones, if you include lines with the same tags as the vanilla .csvs, they will be overwritten by your custom .csvs in the mod folder. If you have the vanilla .csvs, and then create custom ones with the same lines, the game should logically take the last one loaded alphanumerically, but I have no idea if that's the case, it doesn't seem to be with the landed_titles folder)
Hi - just a very quick question to get started.... its it possible to change the physical layout of the provinces or are they hard-coded?
provinces' borders you mean ? yes, quite easily by editing the provinces.bmp file.
pretty all concerning the map is moddable.
Yes - the shape of a province say. I would like to totally reconstruct the map if possible.
Righty... at this stage I presume that I want to change water zones to land and viceversa, reshape some provinces and sea zones and rename them.just moving borders is easy. adding some provinces is a bit harder.
Righty... at this stage I presume that I want to change water zones to land and viceversa, reshape some provinces and sea zones and rename them.
Maybe at some stage change the textures to give it a new look.
Righty... at this stage I presume that I want to change water zones to land and viceversa, reshape some provinces and sea zones and rename them.
Maybe at some stage change the textures to give it a new look.
moving coastlines a big and tricky piece of work as you need to change and "synchronize" pretty all the map files used by the game. I do not recommand to start with if you are new at modding the map.
renaming is made through the localisation files (mostly in text1.csv). entries for names are PROVXXX;;;;;. you also have for land provinces another entry to change : c_nameofprovince_adj;;;;
if you want to add provinces there is a nice tuto in one of the modding stickies.
changing textures doesn't seems really difficult at first sight but never tried it myself.
Well I was thinking of starting with zero coastlines... just producing one land mass would be perfect for me.
you want to start on a totally new map or the existing one ?
well convert an existing one, radically... but if there the option to start a new one and build it up, Id prefer the latter option.
Good to here.Creating a new one is somewhat easier than major editing of vanilla's. A lot of work too.
Will probably do so. As I can work better from a point of reference.What I can recommand is experimenting and familiarazing with vanilla file.
The map I have in mind isnt that complicated. Thx.for a map from scratch, if not a pure fantasy map, you need to start finding a topological map. from this one, you can derivate all other map layers.
you meant .csv not .csvs right ?
seems whatever you put in localisation in addition to vanilla it is loaded after. to be safe, put it into your mod folder for it not to interfer when a vanilla is loaded.
landed_titles folder acts weird that's right. it seems it is read in one manner when generating flagfiles but read in reverse attributing those flags.