On another note , there are three ways Paradox can tackle Persian problem . The first is that they simply fully include the rest of Transoxinia. The second is that they abstractize Transoxinia. The third solution is to abstractize Persia .
Now , I personally prefer the first solution - I can't see how adding ten to twenty plus provinces will make the game that much slower. It makes for a far more accurate depiction of the Seljuks , the Mongols and the Timurids , and probably will be the reason why , even if you conquer Baghdad, you are going to have to deal with the next Empire emerging from this region . It also will help in getting the Seljuks to properly collapse with one incompetent leader - else we might very well end up with the Shiekdom of Praha lunacy all over again. Plus, it would make an interesting end game goal for a Crusader state . You have Jerusalem . Can you drive Islam into the howling waste of Siberia and Khazakstan within three centuries?
The downside of course , is that some people might feel that the focus of the game would be shifted slightly further away from Europe. However , this is Crusader Kings - the focus here is not only just on European Medieval Dynastic and court politics , but also on the Christian Islam conflict in this time period . The first CK map shows quite a good chunk of the Islamic world , covering it's heartlands in the Magherb , Egypt , Iraq, the Levant , Arabia and Persia . But it did not go far enough to include Transoxinia . And while your European Crusader might not initally care who controls the edges of the Central Asian steepes , one day , three decades from that time , that Empire from Samarkand may be knocking at the door of Crusader Smyrna.....
The Second solution would probably require some additional game mechanics . Theoretically , we could take advantage of the wasteland feature from EU3 and make Bactria/Transoxinia a kind of "wasteland" where Crusaders can't cross . Problem is , we may end up with invincible Persias and Mongols . If I could secure Persia , there is no reason why I can't go one extra step and eliminate the last significant bastion of Islam, economically and Population wise .
I actually like the idea of abstracting the edge of the map with "horde" threats ( such as the Almovarids from Western Africa appearing and overrunning Morocco , and threatening to halt your reconquista) with Super Provinces , but this provinces should be historically ( and even in any alternate history ) be quite low in popuolation wise , or representing major geographical barriers. ( Siberia , Khazak Steeps , Taklamakan Desert, Sahara Desert , perhaps the Ethiopian Highlands etc ) , and where the inability to send an army through is highly justified .
The third solution is quite similar to the second , but Persia was quite a complex region at this time , and abstracting Persia creates HUGE problems in simulating the Seljuks . Without ugly triggered events , in a Sandbox game , a rather small Seljuk Empire centered on Mesopotamia is unlikely to collapse. Worse , depending on how wealthly Mesopotamia is , and how much manpower , I can forsee two possibilities :
1: The Seljuks get rather badly mauled by the Byzantines . Hello theme of Baghdad.
2: The Seljuks are too overpowered , in an attempt to make them stand a chance of conquering the regions they managed to . Plus , because there's no Persia and Transoxina , the Seljuk collapse becomes the exception in most games , instead of the rule , as it should be. Hello Shiekdom of Praha .
At minimum , the Crusaders are a non starter . You'll get badly mauled by either the Fatamids or the Seljuks , instead of facing a hodgepoddle of disunited states that resulted from the weakening of the Fatamids thanks to the Seljuks , and the subsequent Seljuk disintegration.
At the minimum , in most CK2 games , the Fatamids ought to be in almost no position to prevent the conquest of Jersualem when 1100 rows around , while the Seljuks should collapse around that time . The games where this does not happen should be considered noteworthly enough to appear in the Strange Screenshots threads . Then , the real ahistory can begin with regards to the crusades . Failure to accomplish this most of the time would make the Crusades broken in simulation in my opinion .
I don't think we would like a repeat of what happen when EU3 was first released( BBB , and a Crazy Ming Empire) , or when HOI3 was first released ( the Swiss joining the allies in 1941 , and the US in the allies even before WWII begins , or Japan landing troops in Finland) .
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Let me repost this in it's entirety all over again , since I am reluctant to repeat the same arguments over and over again . Technically , the boundaries I'm proposing are considered part of Greater Iran .
Furthermore , to those warning of "Counts" of Samarkand , yet proposing to cut the map of at Baghdad , it will be almost a given that we will end up with Counts of Baghdad two centuries into the game , unless Islam is so overpowered , that it would take immense amounts of balancing to prevent Shiekdoms of Praha , while ensuring that the Crusaders will have a hard time expanding pass the levant.
Again , let me reiterate this . Unless you are on a world conquest , there wouldn't be a French count of Samarkand . If you are a Byzantine player , or (especially ) the Kingdom of Jerusalem , one aim would probably be to conquer the heartlands of the Islamic world , of which Transoxinia was an integral part of .
Finally , to those who are warning of 100+ provinces such an inclusion would add .... Unless the province density is assumed to be as great as HOI3 , I doubt such a situation is even possible.
But , this discussion may very well be moot - after all , Paradox has already determined both province density , and map boundaries by this point. Though this debate will unlikely be resolved after that, and may not change anything . Still , this is my personal opinion . Expanding the map a little into Persia and into the Tian Shan and Pamirs( ie - all Transoxinia )would make for a more sensible Eastern map boundary , then right smack in the Middle of Transoxinia.
And cutting off the map and not including Persia , I guarantee you , will firstly give the Muslim AI very little strategic depth against a determined human player . If Damascus , then Mosul is lost , Islam , in map is finished if there's no Persia.
To those who argue that this is a game about European feudal society , I would argue- not exactly . Yes , this one of the essence of the game , but the other integral component is the clash between the Islamic and Christian worlds. And though the Christian AI almost certainly will never reach to the eastern end of the map ( and if they do , the game is broken IMO), Islam would have a deep powerbase that ensures that you have a long fight ahead to secure Jerusalem for good. You can't simply blitz for Baghdad , and make it the end of the story.
Let me summarize my opinions:
1: Cutting out Persia is a very bad idea. Islam would be kicked out of the map before 1400, at the very latest.
2: Ideally , the map should extend out to Natural Boundaries in the East . I have no problems of it ending in Hormuz to the South , but at the very least make the boundaries of the map extend up to the edge of the Hindu Kush , Parmis and Tian Shan.
3: If not , cut out all of Transoxinia , and do not let the map roll past Khorasan , and terminating half way into Transoxinia.