• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.
Has anyone experimented with the cadet creation system? My bastard son is much older than my heir. If I give him a cadet branch of my house he becomes my heir because he loses his bastard trait. I managed to get around this by modding the cadet events file to where cadets lose the bastard trait and gain the disinherited trait. I give him one county and he gets married. Now the problem is that he has a son before I die. So HIS son becomes my heir before my own legitimate son. Anyone have any ideas?


When you create a a new cadet brach does a new COA become created ?
 
Dev Diary - Slavery, Part II

Oh right, this thread exists.

In addition to domestic slaves, the civilizations of Essos also use mass slave labor to build and maintain their vast cities. These faceless masses are the underclass of Essos, who number in the hundreds of thousands. This reliance on slaves is a mixed blessing, however - on the one hand, it provides a source of cheap labor that can be used to up hold grand and glorious societies. On the other, it means those societies will always stand on the shakiest of foundations, the loyalty of thousands who have no reason to be loyal.



These thousands of slave laborers are represented by a new building chain, the Slave Camp. Slave Camps can't be built normally - they are acquired much like domestic slaves, through Slave Raids and being bought and sold by slave traders - and come in five levels - Tiny, Small, Average, Large, and Huge - each of which provides tax income and a large supply of light infantry. The downside of this cheap source of manpower, of course, is that untrained slaves aren't exactly known for their courage and loyalty in battle - in addition to providing you with more manpower, slave camps will also ensure that your light infantry will break at the first sign of trouble.



Besides the benefits a slave camp provides directly to its controller, it provides another advantage for the province in which it resides. The largest slave camp in a province gives that province a Slave Labor bonus - a reduction in construction time and costs that increases with each camp level Backed by this power, it's possible to undertake vast construction projects in a slave city that would be unthinkable elsewhere.

Once again, however, this power comes at a price. The more slaves a province has, the more likely they are to disobey their masters - in addition to the construction bonuses, the Slave Labor bonus also increases revolt risk. There are ways to keep these risks under control, but the possibility of a slave revolt will remain a looming shadow over any slave economy.

Next time, in the third and final dev diary in this sequence, we'll look at exactly what happens when that possibility becomes a reality.
 
Oh man oh man. So much excite. <3

I'm hoping 'Breaker Of Chains' becomes an obtainable nickname :D

Also I'm wondering if it'll be possible to instigate slavery if you're a part of a Westerosi kingdom...
 
It will indeed be possible to instigate slavery in Westeros, under certain conditions (and with severe consequences). In one test game, the Targs never converted to the Faith of the Seven, and they built a slave economy in King's Landing.
 
It will indeed be possible to instigate slavery in Westeros, under certain conditions (and with severe consequences). In one test game, the Targs never converted to the Faith of the Seven, and they built a slave economy in King's Landing.

So basically, anyone not of the Westerosi group of religions (FOTS, Old Gods...) can go into the different forms of slavery (thralldom or otherwise)?
What will this mean to the balance? I mean... imagine a War of the Five Kings where Stannis decides to grow a slave army in Dragonstone... quite strange. Or a random Rhllor lord chooses to do the same.
 
It gets ridiculous when I want to rape a particularly beautiful prisoner I captured and get rebuked for my efforts time and time again. Honestly, I started a war that killed tens of thousands just so that I may bed you, and this is how you treat me?

Wait... did I just become Rhaegar Targaryen?

lol i did the same thing except my war was quite a bit bigger
 
So, I managed to obtain a wild dragon as Robb Stark, and now I am trying to tame it. Is there a way to increase your chances of success apart from building a dragon pit (which I can't afford)?
 
Question about Harrenhal. My family has been repairing it for about 200 years and since we've begun I managed to become King on the Iron Throne by inheriting from the last Targ Queen. Suffice to say, we've been busily building for quite some time. I'm no engineer, but I figured since it took about 3 generations to build from scratch, it should take less time to simply repair it. Although, I suppose since i'm not benefiting from Riverlander slaves, it could slow it down.

Currently, The Kingspyre Tower is complete and now I have the modifier, "foundation and walls are built". I'm curious, does the next tower get repaired eventually and then the process loops again for the third tower? Also, does Harrenhal ever get truly, fully repaired or does it forever remain a white elephant? I ask, because I would one day like to relocate the capital to Harrenhal.

Thanks for a response in advance.
 
It's silly that if you happen to forge the kingdom of Westeros during the Seven Kingdoms scenario, and you're not playing as the Targaryens, the Targaryens still have a claim to it even if you are the one who started the kingdom in the first place.

Also has anyone noticed that even if you forge Westeros not as a Targaryen, Blackwater Bay still remains to be the traditional capital for the kingdom? Kinda sucks with it just being... well, a bay :p
I don't think the Targaryens had claims on the Seven Kingdoms, yet they took them. And you can rename your provinces, so yeah.
 
I don't think the Targaryens had claims on the Seven Kingdoms, yet they took them. And you can rename your provinces, so yeah.

Still, it sucks when I'm being particularly tyrannical and people start demanding the Targs have power instead of me. Oh well, more excuse to execute every silver-haired bastard I see.

Question about Harrenhal. My family has been repairing it for about 200 years and since we've begun I managed to become King on the Iron Throne by inheriting from the last Targ Queen. Suffice to say, we've been busily building for quite some time. I'm no engineer, but I figured since it took about 3 generations to build from scratch, it should take less time to simply repair it. Although, I suppose since i'm not benefiting from Riverlander slaves, it could slow it down.

Currently, The Kingspyre Tower is complete and now I have the modifier, "foundation and walls are built". I'm curious, does the next tower get repaired eventually and then the process loops again for the third tower? Also, does Harrenhal ever get truly, fully repaired or does it forever remain a white elephant? I ask, because I would one day like to relocate the capital to Harrenhal.

Thanks for a response in advance.

Yep! It does, I have reached there myself. I thiiink. You just need to be really patient :p I believe the final status is 'King Harren's castle is complete', or something.

is there a way to force aegon to invade, he NEVER shows up in my games

What scenario are you playing, Seven Kingdoms or War Of Conquest?
 
Status
Not open for further replies.