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goobermaster said:
Is there any way to extract the graphical tweaks from this mod for base CKII? I really enjoy playing this, but every time I do I see the changes made to the character info window (dynasty/holding string locations, CoA placement etc) and wish that I could have them in vanilla CKII. Whoever was in charge of this UI change did an excellent job?

Any way to get this in the base?

The relevant files are domestic_dynastic.gui in interface folder and charview_bg.dds in gfx/interface. And you either need to add a localisation with
Code:
CHARVIEW_TRAITS;Traits:;Traits :;;;;;;;;;;;;x
or open domestic_dynastic.gui an search replace CHARVIEW_TITLES with Titles.
 
I want to vote that the dragons get a own face and that you can name them once they hatch
(Taming via a trait that is lost upon death of the master(after that the dragon gets wild trait) and child dragons with a custom face and trait that indicates they are child dragons)
So peeps can enjoy dragons more.
 
I want to vote that the dragons get a own face and that you can name them once they hatch
(Taming via a trait that is lost upon death of the master(after that the dragon gets wild trait) and child dragons with a custom face and trait that indicates they are child dragons)
So peeps can enjoy dragons more.

How do you propose that such a thing could actually be done? Characters don't have inventories that they can customise, while trait names are defined in code.
 
When Hatching a Egg you could get different dragon types.... example....

Large Dragon - Dragon - Small Dragon - Deformed Dragon

Obviously those aren't the best titles but I mean it makes sense... The larger the dragon the stronger.. and the deformed ones and the small ones wouldn't be ridable but would serve more for egg purposes.

Not sure about naming the dragons though...
 
I saw a post where someone mentioned a Valyrian magic and religion mod but I have never come across the mod myself, does anyone use it or at least know where to get it?
 
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Well, that rule didn't last long...
 
Is there a reason why the kingsguard's men die so often? I get a pop up every few months telling me a member of the guard died and needs to be replaced. They all seem to die at the age of 41 or 42. Also in the beginning of a scenario there are no plagues or diseases but after a half a decade or so bam plagues and disease everywhere.
 
I've seen the Baratheons take over early several times. Needless to say, they're a robust dynasty.
 
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Well, that rule didn't last long...

I tend to see all of the Targaryens die from a plague/disease (usually Greyscale or Great Plague) within about five years. I haven't seen Aegon live much longer then about three for a while actually.

Edit: Also, I tend to see most of the Dynasties falling, because the plague wiped out all/most of the men.
 
I tend to see all of the Targaryens die from a plague/disease (usually Greyscale or Great Plague) within about five years. I haven't seen Aegon live much longer then about three for a while actually.

Edit: Also, I tend to see most of the Dynasties falling, because the plague wiped out all/most of the men.

It's kinda fitting how the Baratheons took the throne afterwards.

Also this happened... which is AWESOME, but I'm wondering how XD

Screen%20Shot%202013-10-29%20at%2013.55.20.png
 
It's kinda fitting how the Baratheons took the throne afterwards.

Also this happened... which is AWESOME, but I'm wondering how XD

What was the mother's culture/religion (presuming that is the weird thing)?

High Valyrian/Valyrian. She was a Velaryon daughter, imprisoned by Garth Harroway and then mothered his bastard... And now the Harroways are High Valyrian *_*
 
When it's done ;) I think it'll take some time, because it's much work to do for events, culture, graphics, history etc.

btw. is it possible to add Vanilla-CoA to the Mod without replacing the new CoAs?
 
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