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Colonel Kraken said:
I downloaded and installed the AHOI + DAIM and SMEP. It loads fine, but none of the units have leaders and there are no ministers. When I try to run the game, it crashes after a couple of seconds.

What am I doing wrong?
Hi!
Sounds to me that maybe there has gone something wrong with the installation.
Please try to install the mod on a fresh installation of DD 1.2.
And then use the AHOI.bat to start the game.
If you have done this allready this way, then I guess, I'll have a look at the files again. :rolleyes:
(a hotfix may be to copy all the leaders and ministers after(!) installation of the mod into the corresponding AHOI folder.)

Hope that helps. Please report back if you solve your problem and how you did it. That would help a lot, thank you!

Greetings,
Chromos
 
Chromos said:
Hi!
Sounds to me that maybe there has gone something wrong with the installation.
Please try to install the mod on a fresh installation of DD 1.2.
And then use the AHOI.bat to start the game.
If you have done this allready this way, then I guess, I'll have a look at the files again. :rolleyes:
(a hotfix may be to copy all the leaders and ministers after(!) installation of the mod into the corresponding AHOI folder.)

Hope that helps. Please report back if you solve your problem and how you did it. That would help a lot, thank you!

Greetings,
Chromos

I installed AHOI to my Doomsday folder in which I also have CORE installed. Since CORE is its own mod director, I did not think there would be a problem. I did notice in your AHOI folder there is a Leaders and Ministers folder, but they do not have any data in them.

At first I tried eliminating those folders hoping the game would default to the folders in the main directory, but that did not help. I then tried your hotfix idea.

The game works now. Go figure. :wacko:
 
I spoke too soon. I just noticed I do not have any tech teams (I am playing as Germany). I looked in your AHOI directory, and the tech team folder is empty. I copied the one from the main game into the AHOI folder, so now I have tech teams.

I'll report to you if I find any other problems.
 
Colonel Kraken said:
I spoke too soon. I just noticed I do not have any tech teams (I am playing as Germany). I looked in your AHOI directory, and the tech team folder is empty. I copied the one from the main game into the AHOI folder, so now I have tech teams.

I'll report to you if I find any other problems.
Hi Colonel Kraken!

So you use the Version with DAIM and SMEP, right?
Because in the Version AHOI-only there are Ministers and leaders and tech-teams in the AHOI-folders...
Anyway, fine that you could solve that alone.
I hope you enjoy the mod, and thank you for your feedback! :)

Btw, has anyone else this problem with the DAIM/SMEP solution??


@grin78 and all
A happy new year to you all! AND;

Anoother "hotfix"
If the land-warfare is to MP consumpting it may so, because of the normal Infantry has still the old values from early AHOI-versions. :rolleyes:
(a little replace error by myself)

quick solution:
Open your infantry.txt file in your folder AHOI/db/units/divisions
and replace ALL with this:

################################
allowed_brigades = artillery
allowed_brigades = anti_tank
allowed_brigades = anti_air
allowed_brigades = rocket_artillery
allowed_brigades = sp_artillery
allowed_brigades = sp_rct_artillery
allowed_brigades = tank_destroyer
allowed_brigades = light_armor_brigade
allowed_brigades = heavy_armor
allowed_brigades = super_heavy_armor
allowed_brigades = armored_car
allowed_brigades = engineer
allowed_brigades = police

# Great War Infantry Division (1918) - 1
model = {
cost = 7
buildtime = 95
manpower = 16
maxspeed = 4
defaultorganisation = 100
morale = 30
defensiveness = 13
toughness = 10
softness = 100
suppression = 5
airdefence = 3
softattack = 12
hardattack = 5
airattack = 5
transportweight = 10
supplyconsumption = 0.9
fuelconsumption = 0
speed_cap_art = 6
speed_cap_eng = 6
speed_cap_at = 6
speed_cap_aa = 6
upgrade_time_factor = 1.0
upgrade_cost_factor = 1.0
}
# Basic Infantry Division (1936) - 2
model = {
cost = 7
buildtime = 95
manpower = 16
maxspeed = 4
defaultorganisation = 100
morale = 30
defensiveness = 16
toughness = 13
softness = 100
suppression = 5
airdefence = 3
softattack = 17
hardattack = 8
airattack = 9
transportweight = 10
supplyconsumption = 1
fuelconsumption = 0
speed_cap_art = 6
speed_cap_eng = 6
speed_cap_at = 6
speed_cap_aa = 6
upgrade_time_factor = 1.0
upgrade_cost_factor = 0.5
}
# Basic Infantry Division (1938) - 3
model = {
cost = 7
buildtime = 95
manpower = 16
maxspeed = 4
defaultorganisation = 100
morale = 30
defensiveness = 18
toughness = 15
softness = 100
suppression = 5
airdefence = 3
softattack = 17
hardattack = 8
airattack = 9
transportweight = 10
supplyconsumption = 1
fuelconsumption = 0
speed_cap_art = 6
speed_cap_eng = 6
speed_cap_at = 6
speed_cap_aa = 6
upgrade_time_factor = 0.5
upgrade_cost_factor = 0.25
}
# Basic Infantry Division (1940) - 4
model = {
cost = 7
buildtime = 95
manpower = 16
maxspeed = 4
defaultorganisation = 100
morale = 30
defensiveness = 20
toughness = 15
softness = 100
suppression = 5
airdefence = 3
softattack = 17
hardattack = 8
airattack = 9
transportweight = 10
supplyconsumption = 1
fuelconsumption = 0
speed_cap_art = 6
speed_cap_eng = 6
speed_cap_at = 6
speed_cap_aa = 6
upgrade_time_factor = 0.5
upgrade_cost_factor = 0.25
}
# Improved Infantry Division (1942) - 5
model = {
cost = 7
buildtime = 95
manpower = 16
maxspeed = 4
defaultorganisation = 100
morale = 30
defensiveness = 22
toughness = 17
softness = 100
suppression = 5
airdefence = 3
softattack = 17
hardattack = 8
airattack = 10
transportweight = 10
supplyconsumption = 1
fuelconsumption = 0
speed_cap_art = 7
speed_cap_eng = 7
speed_cap_at = 7
speed_cap_aa = 7
upgrade_time_factor = 0.5
upgrade_cost_factor = 1.0
}
# Improved Infantry Division (1944) - 6
model = {
cost = 7
buildtime = 95
manpower = 16
maxspeed = 4
defaultorganisation = 100
morale = 30
defensiveness = 24
toughness = 19
softness = 100
suppression = 5
airdefence = 3
softattack = 17
hardattack = 8
airattack = 10
transportweight = 10
supplyconsumption = 1
fuelconsumption = 0
speed_cap_art = 7
speed_cap_eng = 7
speed_cap_at = 7
speed_cap_aa = 7
upgrade_time_factor = 0.5
upgrade_cost_factor = 0.25
}
# Improved Infantry Division (1946) - 7
model = {
cost = 7
buildtime = 95
manpower = 16
maxspeed = 4
defaultorganisation = 100
morale = 30
defensiveness = 26
toughness = 21
softness = 100
suppression = 5
airdefence = 3
softattack = 17
hardattack = 8
airattack = 10
transportweight = 10
supplyconsumption = 1
fuelconsumption = 0
speed_cap_art = 7
speed_cap_eng = 7
speed_cap_at = 7
speed_cap_aa = 7
upgrade_time_factor = 0.5
upgrade_cost_factor = 0.25
}
# Semimodern Infantry Division (1948) - 8
model = {
cost = 7
buildtime = 95
manpower = 16
maxspeed = 5
defaultorganisation = 100
morale = 30
defensiveness = 28
toughness = 23
softness = 100
suppression = 6
airdefence = 3
softattack = 17
hardattack = 8
airattack = 11
transportweight = 10
supplyconsumption = 1.1
fuelconsumption = 0.1
speed_cap_art = 7
speed_cap_eng = 7
speed_cap_at = 7
speed_cap_aa = 7
upgrade_time_factor = 0.5
upgrade_cost_factor = 1.0
}
# Semimodern Infantry Division (1950) - 9
model = {
cost = 7
buildtime = 95
manpower = 16
maxspeed = 5
defaultorganisation = 100
morale = 30
defensiveness = 30
toughness = 26
softness = 100
suppression = 6
airdefence = 3
softattack = 17
hardattack = 8
airattack = 11
transportweight = 10
supplyconsumption = 1.1
fuelconsumption = 0.1
speed_cap_art = 7
speed_cap_eng = 7
speed_cap_at = 7
speed_cap_aa = 7
upgrade_time_factor = 0.5
upgrade_cost_factor = 0.25
}
# Semimodern Infantry Division (1952) - 10
model = {
cost = 7
buildtime = 95
manpower = 16
maxspeed = 5
defaultorganisation = 100
morale = 30
defensiveness = 32
toughness = 28
softness = 100
suppression = 6
airdefence = 3
softattack = 17
hardattack = 8
airattack = 11
transportweight = 10
supplyconsumption = 1.1
fuelconsumption = 0.1
speed_cap_art = 7
speed_cap_eng = 7
speed_cap_at = 7
speed_cap_aa = 7
upgrade_time_factor = 0.5
upgrade_cost_factor = 0.25
}
################################

Now, Japan should have it easier to conquer China, and Germany to conquer Russia without to dry out of MP in a few month...

Greetings,
Chromos
 
Hi, Chromos!

I've installed your MOD - it's impressive!
The attack characteristics of all units are increased (except the naval), but air units are a bit weak (when attacking ground units).

But, after all, there are problems:

When I'm loading a '36 (or any other scenario) the message appears

" Critical error! Database mismatch (type=7/id 125499) already used!"

and

" Critical error! Database mismatch (type=7/id 125499) already used!"

this errors are not fatal - the game loads, but when I quit the scenario in order to go to game main screen the game crashes..... :eek:

It is very interesting because when I load the saved game the game crash problem dissapears (but the messages about critical errors are still :p )

Maybe it is because I have a Russian version of HOI DD?

Additionally I've found out that tank and sp-anti-air brigade icons do not match their names (for example I'm pointing the mouse on tank brigade, but the pop-up text says that this is SP-ANTI-AIR :wacko: )
 
Chromos said:
Hi Colonel Kraken!

So you use the Version with DAIM and SMEP, right?
Because in the Version AHOI-only there are Ministers and leaders and tech-teams in the AHOI-folders...
Anyway, fine that you could solve that alone.
I hope you enjoy the mod, and thank you for your feedback! :)

Greetings,
Chromos

Yes, I used the version with DAIM and SMEP.

Thank you for the mod. I had been speaking to my cousin who also plays Doomsday. He mentioned it seems silly that you cannot incrementally increase attack/defense values when new technologies are discovered for artillery, AT, etc. Why must a new type of division be discovered before these increases in technology take place? Well, your mod addresses this problem.

Thanks!
 
Oh, by the way, I discovered that the increases to attack/defense are not instantaneous. It takes some time before the changes occur. Is this designed in? At any rate, it's great! It reflects the time it would take to manufacture the replacement armament (even though no IC is used --an unfortunate side effect).
 
It is currently July of 1940 in my game. I'm playing as Germany. USSR and I signed the Molotov Pact. However, I received a message stating that our non-aggression pact was now over. Why did that happen?

Also, the Soviet Union now has stacks of 15 - 21 divisions in every territory on the border! What did you do?! That's never happened before, especially by July of 1940!! :eek:

EDIT: Wait, I think I can answer my own question: DAIM. Am I right? :D
 
Last edited:
@grin78
The balance between air units attaking ground units is still in progress.. :)
And I'll have a look at the names for the brigades, thanks!
The critical error:
You have installed DAIM with events, right?
The event 125499 is from DAIM the Mers'elKebir event.
I added that to AHOI in the file neuahoi.txt in the DDinstallation/AHOI/db/events folder.
Delete this there or in the file japanmanpower.txt in DDinstallation/db/events.
Also do the same for the Slider-reminder event you will find there with the event number 126570.
That should help.
Please keep on reporting further issues! It helps a lot!

@Colonel Kraken
Yes the increases of the values an not instant ones. For this upgrades are the annex-events of the Holy see.
It's this way because of the game engine.
For the free IC you mentioned.
Every 2 years you have an Divison upgrade for those Divisions that have no new Techs in that time-period. ('38 Inf -DIV for example) And for every upgrade (better rifles, Mortar) you research, your Div will cost more. So you have to pay at least every 2 years in upgrading your Div. That reflects a bit the attrition of the equippment.
(These intermediate Divs cost not as much in upgrading as regular researched Divs!)
A '44 In-Div with new anti-tank guns, new artillery, up-to-date machine guns, rifles, MP's and bazzokas cost you more than an '44 Inf-Div with just a few new artillery. But it will be much more effective.. :cool:

Everything should count. Thats the goal...
Mobile forces like Tanks, Mechs and KAV benefit from Self-propelled units like Sp-Arty, SP-AA and stuff and Standard Inf from normal Arty, AA.
(Normal Arty has the bigger guns, SP-Arty the Mobility....)

And for that massive Russain Tropps at your border.
Yes that sound like DAIM.. :D

Doctrine research Doctrine of AHOI. :rofl:
All Nations could now research better Doctrins. Okay, not ALL, but nearly.
That reflect the learning of better ways to fight the enemy.
For example, all Nations tried to copy the way of Mobile Warfare. And the Germans just where the first that uses this doctrin. The Idea was English...
Also every Nation has its own "preferences" and that reflects the starting path in the land-Doctrin path.
So, the Soviets can bring up huge Tank Armies, but will exel at mass infantry assaults, and the Germans will be best at moblie warfare.
The Allies will be able to produce Tank-Divisions later in the game but just in time for "Fall Gelb"(The fight in France '40, at this time the allies had no pure Tank-Divisions just many tanks assigend to Inf-Divs..)
As german player you could now decide to invest more research in carrier-warfare and so on..
I'm not happy with the doctrines right now. Maybe I rework it, and give the human player the ability to build tank Divisions with France/England earlier. But not the AI earlier as 1940..

But again. This is still an Alpha version.. :D

Greetings,
Chromos
 
Thanks for you explanations, Chromos.

Chromos said:
So, the Soviets can bring up huge Tank Armies, but will exel at mass infantry assaults, and the Germans will be best at moblie warfare.

Why would either one excel over the other in these areas if both can research the same doctrines?

Thanks!
 
Thanks, I'll fix it.

And what about game crashes?
(......when I quit the scenario in order to go to game main screen the game crashes..... It is very interesting because when I load the saved game the game crash problem dissapears)
 
Colonel Kraken said:
Thanks for you explanations, Chromos.



Why would either one excel over the other in these areas if both can research the same doctrines?

Thanks!
Hi,
because that should represent a little bit the "preferences" of doctrin choice and history of that country.
Russia had masses, Alliance had an "infantry-aristrocratic-like", america firepower and germany mobility focus on doctrins. (Of course in that time period)
Nowadays ist all for high mobility, and the US exels in that, because they spent a long time on that topic....(where other nations still thought about old fashioned country defense..)


@grin78
I'm sorry, I really don't now what could make that happen.
Maybe it is something with AHOI, or togehter with other mods, but for now, I haven't any clue..

Hopefully you could live with it for now. And the game don't crashes while playing. Maybe it will be solved with the next version.

Greetings,
Chromos
 
Chromos said:
I'm sorry, I really don't now what could make that happen.
Maybe it is something with AHOI, or togehter with other mods, but for now, I haven't any clue..

Hopefully you could live with it for now. And the game don't crashes while playing. Maybe it will be solved with the next version.

Greetings,
Chromos

Oh, it's a pity. :(
Well, you're right - I can live with it for now. Hope it will be solved soon.
And about the "rifles" branch in infantry technology - what is it for? As I can see it gives no bonuses....
Thanks. ;)
 
grin78 said:
Oh, it's a pity. :(
Well, you're right - I can live with it for now. Hope it will be solved soon.
And about the "rifles" branch in infantry technology - what is it for? As I can see it gives no bonuses....
Thanks. ;)
Hi grin78!

The rifle brach should give boni.
They're 0.5 steps.
So the engine shows just 0...
Also every tech should increase the build costs etc...
If it does'nt show up, something is wrong... :eek:
Hope you just found the 0.5 -> steps missleading and everything is right with your installation.
The only branch what is empty right now is the comando one.
That will be filled later on... :)
Right now, I'm playing around with an alternative scenario and country definitions...

Greetings,
Chromos
 
update

Dammed!
After Paradox will release its new addon for the addon my ideas for the next version of AHOI will be nothing special any more. But maybe for the people who don' want to buy another addon.. :D

Next version of AHOI should have again new tech-tree with more than 900-1000 techs. (Go a little back in HOI1 direction) Also it should be included some Brigs for upgrading ships. New CAG for light Carrier... Fewer Mikro with lesser Brigs for the Army. (Most Brig-Types were includeds in the organic Div-Structure) But also a "Army-Art Brig"(represents the Art massing on one point) and some new HQ's! And much improvements-techs to research to make each Army more different than before...
I'm also impressed by many features of the new addon for the HSR-Mod and will take the Idea(!) of giving each tech an extra event or the Idea(!) of events that helps you to raise your diplomatic status with other countrys (You don't have to click a 1000 times on improve realationship...) and other stuff (espionage, sabotage...)

Also a new fantasy scenario is in work. (WK1 end with a stalemate and a cease fire followd by a nearly white peace. Expect the Ottoman Empire still allive,the Arab Union, Egypt,Poland, Austria-Hungary, German historical Colonys, small Austria-Hungary Fleet and bigger German Fleet, maybe civil war in Russia... Armenia?? much potential for further conflicts!) :cool:

Downside is that I have not much time right now. :(
First the techs, than the alternate scenario..
Goal is like ever to get the maximum out of the engine and have fun!
:D

Greetings,
Chromos
 
When can we expect the next version of AHOI?

And what is the latest version, and where can I download it?

I downloaded from the first link on the first post, and I noticed some problems with the mod.

The main problem is that the game won't allow me to build mountain divs, marines, or artillery.
 
chefportnen said:
When can we expect the next version of AHOI?

And what is the latest version, and where can I download it?

I downloaded from the first link on the first post, and I noticed some problems with the mod.

The main problem is that the game won't allow me to build mountain divs, marines, or artillery.
Hello chefportnen.

Latest Version is in the first post.
I'll check out the Version with DAIM and unofficial SMEP this weekend if I find time.
Maybe I find the bug.
Has anyone else this error?
Next version will be ready, well when its ready.. :rofl:
Just joking...
I can't say it exactly right now, because of the many new techs in the tech-tree.
Also the alternate scenario is progressing.
I estimate for now, this summer. ( this version should include the full new techs and several update events also as the new scenario ->much work)
Maybe I manage to bring up versions after I have another tech tree ready for testing.
Kind regards,
Chromos
 
News

Hello Everybody.

In the first post you find the link to the first version of the Alternativ-Scenariofor AHOI . Just for getting a first view.

I'm still working on this one.
And, I've found a new Brig-Sytem I want to use in the next Version of AHOI.
Stay tuned, I hope this will be a hot HOI-summer!

Kind regards,
Chromos