Version 1.74 (11/10/2024)
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- Fixed an option in the event "A Far Reaching Proposal". Now a consequence of one of the options might trigger another event
- Fixed an option in the event "The Infamy of [PLAYER_CHR]!"
- Fixed an immediate section being declared twice in the event "The Annals of History"
- Fixed the title of a follow up event of "The Annals of History"
- Fixed how AI decides on the event "The Solidary Tax"
- Fixed 2 instances of modifier in the event "The Solidary Tax"
- Fixed a description in setup event
- Fixed a flag not being removed in the event "The Foul Play"
- Fixed event "Stroke!" that was not firing
- Fixed hook in option of event "A Useful Friend"
- Fixed death reason in option of event "Popular Revenge"
- Fixed 2 bugs in event "Markets and Fairs"
- Fixed a modifier wrongly set in event "Dangerous Whispers"
- Landless upkeep should now work correctly (!)
- Fixed a wrong scope in event "Religious Plead for [TITLE]"
- Fixed an effect in event "A Lesson in Infamy"
- Fixed modifier in event "A Stranded Relative"
- Fixed event "The Master Plan of [CHAR]"
- Fixed modifier "Powerful Spy Network Defeated"
- Fixed modifier "Internal Security"
- Fixed a toast message in event "A Talented Councillor"
- Fixed a toast message in event "The Right Word"
- Added a tooltip to the event "Solving Everyone's Problem"
- Assign the correct trait in the event "A Living Legend"
- Fixed character generated in event "An Eye for Talent"
- Fixed 5 instances of a modifier in the event "Quarrel in the Council"
- Fixed how the AI picks an option in the event "Quarrel in the Council"
- Fixed how the AI picks an option in the event "A Matter of Respect"
- Fixed trigger in event "Heroic Deed"
- Fixed modifier in event "A United Front"
- Fixed an option possibly not showing in the event "Seasonal Markets"
- Fixed opinion of extra courtiers generated at start about player character
- Fixed some descriptions from the rule about Provisions upkeep
- Fixed non supported syntax in music entries
- Properly initialize disinherit counter
- Cleaned deprecated modifiers in custom defines
- Increased the volume of 19 more songs added by the mod (was too low when considering the ambient sounds)
- Compatched with official CK3 v1.13.1
- Compatched with official CK3 v1.13.1.2
- Coded a new game rule to deal with Dark Ages' Dread implementation
- Fine tuned the bonuses given by event "Long Term Plans"
- The last option of the event "Long Term Plans" now considers also Lazy characters on top of Greedy ones
- Increased the base amount of levies by 33% ($)
- Decreased maintenance cost of Levies by 20% (@)
- Updated all language files (*)
(*) - The language displayed is always English except for spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are
($) - Notice this value is subject of a calculus based on Development, so at start it will be much smaller than a true 33%. It will grow percentualy as the Development of a province increases up to a maximum of a real 21.78%, excluding other modifiers
(@) - This is in part to balance the above point in economic terms, in other part to free a bit more money to new MaAs or the hiring of Mercs
(!) - Total MaA number of regiments are cardinal to define the number of provisions lost every three months. There are 5 levels considered: up to 5 regiments, from 5 to 10, form 10 to 15, from 15 to 20 and >= 20. I need feedback from the players about the numbers considered and the rule automatically selected is Very Low number of provisions paid. For some context, selecting very low level of provisions lost makes a character lose 40 provision yearly if he has up to 5 MaA regiments and an increment of 40 for the other groups of number of MaA regiments, up to the maximum of 200 provisions (at >= 20 regiments owned). Other levels of the rule (there are 5 levels: Very Low, Low, Average, High and Very High) these values go up. As stated earlier, the rule defining the levels of upkeep paid also considers the option of paying no upkeep.