I'm wondering, would someone be willing to help me out with one specific task. Namely, correcting the IC and resource distribution?
The current E3 map that I have seems like it's a bit unfinished in this regard. Needless to say, when I load the game and I see that the Germany starts out with greater base IC than the US, I know that something is off.
By contrast, in DH-full, the ratio of base IC between Germany and US at the start of the game is 150 to 500.
Clearly whoever worked on distributing the IC and resources on the E3 map did not quite finish the process, unfortunately.
So, there's a number of ways to approach this. One is opening up the vanilla DH province.csv file and porting over the IC and resources to the equivalent provinces on to the new map. With enough excel tricks, perhaps this process can even be automated. But there are a couple of problems. 1st is obviously that the old map has far fewer provinces than the new one, so if we just port over the old provinces and leave everything else at zero, there will be a ton of provinces with zero IC, zero resources, zero manpower, etc. Not very fun or realistic. The other problem is that it assumes the vanilla 1936 mapping is historically accurate, which it is not necessarily so (i.e. it has next to zero IC in all of africa despite Africa having some decent GDP even during this period).
I've also thought about taking the GC_1914 mod as reference, but, looking at it, I'm not confident that their distribution is correct either, and even if it was, it would only be accurate for 1914, not 1936. Things have changed somewhat in those two interim decades and it would have to be reflected in some way.
And the third one is actually just doing independent research or going by some online reference which has the distribution already mapped out. That would obviously take a lot of time, but also potentially be the most accurate approach. So i'm just curious if anyone reading might be willing to lend a hand in figuring this thing out. Otherwise, the game will be awfully unbalanced.