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Haven't had much progress unfortunately, I'll keep at it whenever I have the spare time to devote. If anything comes of it I'll mention it.
 
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Hi everyone, i would like to ask a favor. I want to make a personal mod with some new religion and i'm having trobles with the icons. Since in your fantastic mod you've done al lot of new religions, i would like to know if you have some tips.
 
I am not knowledgable on icons, but if you go to the modding quick questions they might be able to help you. Most of the icons in this mod predate me being a developer of it. Good luck figuring it out!
 
Hi everyone, i would like to ask a favor. I want to make a personal mod with some new religion and i'm having trobles with the icons. Since in your fantastic mod you've done al lot of new religions, i would like to know if you have some tips.
Hoping it would help you.
Why didn't Paradox make a similar page for CK3.
 
If you are having issues with the religion icons, we have finally(hopefully) found a fix! Just unzip this file, and copy the files over into your Lux Invicta folder, answering Yes to if you want them to overwrite the files.

Hope this helps your Lux experience!
 

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Yes, I think it should still be compatible with BLG. If they have a specific Lux Invicta version though, make sure to use that.
 
Hi tsf4, I want to ask if you have found it possible to mod war beyond win-white peace-lose. Or if Lux Invicta already worked around that. Thx.
 
I have not. CB modding is not my strength, but it does seem to be hardcoded to end up in win/lose/white peace. But, you can do quite a bit I imagine through events triggered as the war ends, etc. Just would take a good knowledge of how cb's work and how events do as well.
 
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1729093077790.png

I think this is a localization error?
 
I will check it out, thank you for reporting.
 
Recipient of estate not having his name displayed correctly in the interaction menu.
Hmm...now i think i see.
Isn't the issue that the second name should be the recipient instead of the giver, not the name itself ?
 
Yeah, it should be that dude's name to give the estate to.

Aardvark, what should I change in this line to fix this?

CONSIDER_MINOR_ESTATE;Consider the size of the estate that will be granted to §Y[This.GetTitledFirstName]§! (you will also have the opportunity to reconsider, if you wish).\n;;;;;;;;;x,,,,
 
Yeah, it should be that dude's name to give the estate to.

Aardvark, what should I change in this line to fix this?

CONSIDER_MINOR_ESTATE;Consider the size of the estate that will be granted to §Y[This.GetTitledFirstName]§! (you will also have the opportunity to reconsider, if you wish).\n;;;;;;;;;x,,,,

Hahahahah
Thanks for the honor, but scripting localisation wasn't my strong suit.
I'd have to research that first.
Played a different game for the last one or two weeks.
Let's see,...
...
I'd say Recipient instead of This.
Funnily enough.
So :
§Y[Recipient.GetTitledFirstName]§!

So says the vanilla localisation for title grants.

edit: missed a t.
 
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Yeah, it should be that dude's name to give the estate to.

Aardvark, what should I change in this line to fix this?

CONSIDER_MINOR_ESTATE;Consider the size of the estate that will be granted to §Y[This.GetTitledFirstName]§! (you will also have the opportunity to reconsider, if you wish).\n;;;;;;;;;x,,,,

Just tested my suggestion above, but doesn't work for some *god forsaken* reason.
 
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Just tested my suggestion above, but doesn't work for some *god forsaken* reason.

That's because targeted decisions do not use Actor and Recipient, since those are hardcoded for use in hardcoded diplomatic interactions. Decisions simply use Root and From, same as in script, but with that particular capitalisation.
 
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That's because targeted decisions do not use Actor and Recipient, since those are hardcoded for use in hardcoded diplomatic interactions. Decisions simply use Root and From, same as in script, but with that particular capitalisation.
Hmmm..........either way, i tried From variants as well , but didn't seem to work either.
What would be your suggestion then ?